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Commit Graph

241 Commits

Author SHA1 Message Date
StanR
6ed151ccf5 Merge branch 'master' into rhythm-fixes 2024-09-23 14:25:32 +05:00
StanR
e04b88a9b0 Replace speed buff with aim buff 2024-09-23 13:49:25 +05:00
StanR
202364be5e Use List instead of Dictionary for island counting, minor adjustments 2024-09-19 17:52:55 +05:00
StanR
bee18b03e7 Reduce history max overall instead of using clock rate 2024-09-16 00:49:36 +05:00
StanR
d544498e8d Merge branch 'master' into rhythm-fixes 2024-09-12 15:29:20 +05:00
Dan Balasescu
d54c6aefbe
Merge branch 'master' into pp_refactoring_osustrainskill 2024-09-12 17:28:24 +09:00
Dan Balasescu
d935ed949c
Merge branch 'master' into pp_refactoring_speed_eval_change 2024-09-11 23:45:10 +09:00
StanR
ed45c947fc Adjust max history by clockrate to make rhythm calculation more consistent between rates 2024-08-27 15:50:08 +05:00
Givikap120
a28913af7a multiplied numbers in multipliers 2024-08-06 14:47:05 +03:00
Givikap120
ac57cdd1b3 speed eval refactoring 2024-08-05 16:50:06 +03:00
Givikap120
8431e62c47 fixed CI 2024-08-05 16:14:32 +03:00
Givikap120
251d009394 moved conversion formulas to respective classes 2024-08-05 16:08:30 +03:00
Givikap120
0a9b11d3a7 removed default difficulty multiplier 2024-08-05 15:57:02 +03:00
Berkan Diler
6adf0ac01e Use new LINQ Order() instead of OrderBy() when possible 2024-02-08 18:01:00 +01:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
apollo-dw
b5779508d0 Retrieve great hit window from the hit object 2022-09-06 17:10:32 +01:00
apollo-dw
ad650adab0 Fix speed note count sum 2022-08-30 18:03:44 +01:00
MBmasher
b082dc1fe4 Slightly buff flashlight multiplier 2022-08-27 18:31:07 +10:00
MBmasher
b0e7f63361 Update angle multiplier to nerf repeated angles 2022-08-26 12:34:33 +10:00
MBmasher
037f56077b Apply Flashlight grid nerf 2022-08-12 13:29:04 +10:00
StanR
163c3f9c2d Adjust multipliers to account for speed changes 2022-07-20 16:10:34 +03:00
StanR
45258b3f14 Buff aim slightly 2022-07-04 19:53:34 +03:00
Dan Balasescu
d4aa18112b
Merge pull request #15035 from emu1337/speed-acc-scaling
Change speed accuracy scaling to be closer to worst case scenario
2022-06-29 18:04:23 +09:00
Dan Balasescu
6d91c0f375 Resolve inspection issue 2022-06-29 16:57:11 +09:00
Dan Balasescu
ad95f037de Prevent another case of potential div-by-0 2022-06-29 16:42:53 +09:00
Dan Balasescu
0211fe7ae8 Fix exception + possible div-by-0 2022-06-29 16:29:14 +09:00
Dan Balasescu
34b9118fb3 Cleanup by using const value 2022-06-29 16:10:06 +09:00
apollo-dw
630bd244d5 Inherit StrainSkill instead 2022-06-21 10:01:11 +01:00
apollo-dw
0f6f000188 Remove difficulty spike nerf 2022-06-21 09:13:44 +01:00
emu1337
ecbbd29c9b Merge branch 'master' into speed-acc-scaling
# Conflicts:
#	osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
#	osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
#	osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
#	osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs
2022-06-20 04:15:35 +02:00
Dan Balasescu
1bd6198da2
Merge pull request #18692 from apollo-dw/dbltap
Rework doubletap detection in osu!'s Speed evaluator
2022-06-19 11:03:16 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
apollo-dw
737197591d Change doubletap algorithm 2022-06-13 17:49:56 +01:00
Dan Balasescu
f73142c50f Remove for loop 2022-06-13 20:43:56 +09:00
Dan Balasescu
b300bc1e24 Fix ever-increasing flashlight-strain 2022-06-13 20:41:32 +09:00
apollo-dw
b631cefc55 Move object difficulty calculation to evaluator methods 2022-05-28 13:29:09 +01:00
apollo-dw
26985ca8af Store hitobject history in the hitobject 2022-05-22 16:26:22 +01:00
Dan Balasescu
b71274265f
Merge pull request #15665 from MBmasher/fl-opacity
Consider opacity of hit objects in Flashlight skill
2022-05-12 19:00:21 +09:00
Dan Balasescu
4463a26f4e Refactor opacity computation algorithm 2022-05-12 18:31:10 +09:00
Dan Balasescu
637f817696 Ignore zero-sections on a per-case basis 2022-05-03 16:06:20 +09:00
MBmasher
2aafcd3628 Refactor code regarding hidden boolean 2021-12-21 20:58:05 +11:00
MBmasher
c5de203aa5 Multiply opacityBonus to base strain 2021-12-21 20:10:19 +11:00
MBmasher
5d8968498c Adjust skillMultiplier after merging #15728, #15867 2021-12-21 20:08:57 +11:00
MBmasher
3d3de00581 Move hidden initialisation to Flashlight constructor 2021-12-21 20:06:53 +11:00
MBmasher
a7aea49cb3 Rename osuPreviousHitObject to currentHitObject 2021-12-21 20:06:07 +11:00
MBmasher
0a33f336b0
Merge branch 'master' into fl-opacity 2021-12-21 19:48:49 +11:00
Dan Balasescu
05b79f864e
Merge pull request #15867 from MBmasher/fl-cumulative-strain
Fix cumulative strain time calculation in Flashlight skill
2021-12-21 17:19:09 +09:00
Dan Balasescu
f366cdc73e Extract initial set out of loop 2021-12-21 12:39:34 +09:00
Dan Balasescu
c21b2d1662 Fix incorrect variable 2021-12-21 12:39:09 +09:00
Dan Balasescu
e21dbf10ff Refactor further to remove indexing confusion 2021-12-21 12:25:32 +09:00