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mirror of https://github.com/ppy/osu.git synced 2025-03-07 02:37:19 +08:00

997 Commits

Author SHA1 Message Date
Thomas Müller
2689de0c0c Update framework and add "Async" suffix to asynchronous methods 2017-02-23 22:32:10 +01:00
Thomas Müller
a5dfa7ab06 Remove unnecessary using statements 2017-02-23 21:38:10 +01:00
Seth
b4b88712ad Merge branch 'master' into mod-overlay 2017-02-23 08:00:24 -04:00
Dean Herbert
6701cd9016 Merge branch 'master' into general-fixes 2017-02-23 17:04:53 +09:00
Dean Herbert
f812641696 Merge pull request #383 from peppy/player-loading-screen
Add loading screen.
2017-02-23 17:04:44 +09:00
Dean Herbert
da2bfe6d3c
Framework updates. 2017-02-23 16:42:12 +09:00
Dean Herbert
9746877903
Merge remote-tracking branch 'upstream/master' into mod-overlay 2017-02-23 11:11:52 +09:00
Dean Herbert
7e7bf07d03
Remove unused whitebox. 2017-02-23 11:11:46 +09:00
Dean Herbert
aef0eb49a1
Add loading screen. 2017-02-22 21:53:59 +09:00
Dean Herbert
7cda82d016
Space to skip. 2017-02-22 21:28:40 +09:00
Dean Herbert
2d2660c1c5
Improve transition when retrying a beatmap. 2017-02-22 14:14:37 +09:00
Dean Herbert
32ce8cf723
Audio class renames in line with framework changes. 2017-02-18 17:35:04 +09:00
Dean Herbert
e6ef9f67aa
GameMode -> Screen. 2017-02-17 19:23:58 +09:00
Dean Herbert
9a2beb5979
Update Key Counter font. 2017-02-16 22:43:49 +09:00
Dean Herbert
d570a6d308
Handle cases where HitObjects were not parsed. 2017-02-15 12:38:10 +09:00
Dean Herbert
343e48c195 Merge branch 'master' into followpoints 2017-02-13 22:23:57 +09:00
Dean Herbert
1aeb48b920
Merge remote-tracking branch 'upstream/master' into osb_loading 2017-02-13 18:22:29 +09:00
Thomas Müller
aaaf7163e0
Update framework. 2017-02-13 17:46:50 +09:00
Damnae
2d155f6a5c Bring back the delay to what it was before. 2017-02-10 10:48:25 +01:00
Damnae
6f37c02868 Fix followpoints needing a DelayReset. 2017-02-10 10:07:52 +01:00
DrabWeb
c61052d62e Added toggling the progress bar, added buttons to the visual test 2017-02-09 20:12:15 -04:00
DrabWeb
0327c46d36 Fixed columns not being able to have zero fill 2017-02-09 19:29:12 -04:00
DrabWeb
843b58c8f4 Moved random graph values to test case, added null handling for graph values 2017-02-09 19:08:23 -04:00
DrabWeb
ac6726ee2e Fixed setting column filled values not updating visually, added gray background to visual test 2017-02-09 18:56:50 -04:00
DrabWeb
4d7766b92b Added displaying given values to the graph 2017-02-09 18:51:05 -04:00
DrabWeb
7fea233181 Removed gradient from test case, modified DragBar to allow access to what's needed in the progress bar, styled the progress bar 2017-02-09 16:28:40 -04:00
Damnae
a504c73f33 Load beatmap data from an optional osb file. 2017-02-09 15:19:09 +01:00
Andrey Zavadskiy
e06aa44c4c Warning Fixes 2017-02-09 16:18:08 +03:00
Damnae
38b25a7df3 Add hit object stacking. 2017-02-09 07:28:40 +01:00
DrabWeb
50f93bc215 Refactoring to SongProgress in osu.Game.Screens.Play, moving out progress bar into it's own class 2017-02-08 16:22:31 -04:00
Dean Herbert
6b011a50d2
Naming standardisation and enforcing. 2017-02-07 16:20:36 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Dean Herbert
16a01abc4d Merge remote-tracking branch 'upstream/master' into options-refactor
# Conflicts:
#	osu.Game/Beatmaps/Drawables/BeatmapPanel.cs
#	osu.Game/Graphics/UserInterface/BackButton.cs
#	osu.Game/Screens/Play/KeyCounter.cs
2017-02-03 13:16:07 +09:00
Dean Herbert
4f89cc0784 Merge pull request #298 from peppy/skip-button
Make skip button work.
2017-02-03 12:47:53 +09:00
Drew DeVault
52fb345e79 Merge branch 'master' into song-select-filtering 2017-02-02 09:25:27 -08:00
Drew DeVault
c88a2fbf8a Replace incorrectly removed background logic
I had earlier thought that removing this would solve the weirdness with
starting the beatmap on any but the first difficulty, and forgot to
replace it when I found the actual cause.
2017-02-01 19:32:30 -05:00
Dean Herbert
90fd9d9132 Merge branch 'master' into options-refactor 2017-02-01 14:07:49 +09:00
Dean Herbert
7ce5fc08ee Merge branch 'master' into skip-button
# Conflicts:
#	osu.Game/Graphics/UserInterface/BackButton.cs
#	osu.Game/Screens/Play/Player.cs
#	osu.Game/osu.Game.csproj
2017-02-01 14:05:58 +09:00
DrabWeb
0d53d3c4ff Fixed quitting not working 2017-01-31 22:33:28 -04:00
Dean Herbert
046732b7e3 Merge remote-tracking branch 'upstream/master' into song-select-filtering 2017-02-01 10:09:14 +09:00
DrabWeb
c92418e000 Made Player.canPause one line 2017-01-31 21:02:58 -04:00
DrabWeb
13da75f149 Fixed a bug where the user can double press escape to exit the song 2017-01-31 20:44:59 -04:00
DrabWeb
bcd41a2c8f Moved pause overlay action setting to the initialiser in Player, moved pause overlay displaying be handled in OnExiting instead of OnKeyDown, removed clockWasStarted and used sourceClock.IsRunning instead 2017-01-31 20:28:50 -04:00
Drew DeVault
624d51204f Fix issue with background on player
Not sure why this only happens on my branch, I didn't touch this code.
2017-01-31 19:14:54 -05:00
DrabWeb
91a5d0b3cf Made requested changes 2017-01-31 09:17:47 -04:00
Dean Herbert
6b66ecc131 Global shadows and more sane font size setting. 2017-01-31 18:53:52 +09:00
DrabWeb
740f6e5595 Moved delaying resuming to Player 2017-01-30 09:06:26 -04:00
DrabWeb
ad33ae9431 Removed unnecessary change 2017-01-30 06:24:44 -04:00
DrabWeb
015832f242 Changed PauseOverlay to layout with FlowContainers and not positioning, made the retry counter in PauseOverlay have the number bolded, made it so if the player presses escape before the clock is started in Player then Exit is called instead of Pause 2017-01-30 06:14:28 -04:00
DrabWeb
d70cbd37dd Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player 2017-01-30 04:08:14 -04:00