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Commit Graph

411 Commits

Author SHA1 Message Date
Marvin Schürz
74ed3bc4ff Rename loadRoom to lookupRoom 2023-10-04 08:31:50 +02:00
Marvin Schürz
bfeafd6f70 Fix formatting 2023-10-04 08:30:48 +02:00
Marvin Schürz
5469d134cb Add missing parameter description to docs. 2023-10-04 00:28:01 +02:00
Marvin Schürz
267d1ee7d4 Handle cases when player cannot be invited. 2023-10-03 22:08:14 +02:00
Marvin Schürz
8e73dbc894 Load api room before displaying notification 2023-10-03 01:22:25 +02:00
Marvin Schürz
3879775219 Add room name to invite notification 2023-10-02 23:20:24 +02:00
Marvin Schürz
e81695bcac Display avatar in invitation notification 2023-10-02 23:10:51 +02:00
Marvin Schürz
574dc67a9e Add Invited task to multiplayer client 2023-10-02 22:53:28 +02:00
Marvin Schürz
d19cdbdefb Add InvitePlayer method to multiplayer server 2023-10-02 22:31:47 +02:00
Dean Herbert
5d209b3ffc Change default availability in MultiplayerRoomUser to Unknown 2023-06-28 16:38:20 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Salman Ahmed
62cb6a98ca Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
timiimit
5d68701321 Copy StarRange when creating PlaylistItem 2023-05-14 12:08:37 +02:00
Dean Herbert
27c497145f Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
b0faa009c1 Add some debugging for multiplayer test failures 2022-11-18 14:52:11 +09:00
Dan Balasescu
d777afc454 Remove countdown at under 5 seconds 2022-09-20 19:55:44 +09:00
Dan Balasescu
b84f716c22 Display seconds when hours>0 to be more lively 2022-09-20 16:02:31 +09:00
Dan Balasescu
ef29987f36 Remove FinalNotification 2022-09-20 15:54:18 +09:00
Dan Balasescu
700000b583 Use custom notification with timer 2022-09-20 15:54:18 +09:00
Dan Balasescu
92b2417d4c Post notification when room joined 2022-09-16 21:10:11 +09:00
Dan Balasescu
433bb5ae24 Add ServerShuttingDownCountdown 2022-09-16 19:56:52 +09:00
Dan Balasescu
1eb2c74e57 Fix countdown serialisation 2022-09-11 18:50:51 +09:00
Dean Herbert
13d9b2188b
Merge pull request #20145 from smoogipoo/multiple-countdowns
Implement support for multiple active countdowns in multiplayer
2022-09-08 19:15:30 +09:00
Dean Herbert
0de220c45c Change IsExclusive default value to true 2022-09-08 17:54:29 +09:00
Dan Balasescu
b2f30fbf8c Add countdown exclusivity 2022-09-05 20:13:23 +09:00
Dan Balasescu
2923c10cd8 Rewrite rooms to store multiple active countdowns
Update test to the new structure
2022-09-05 19:03:26 +09:00
Dan Balasescu
b5ec7d06dd Add auto-skip setting
Default to auto skip
2022-08-31 20:24:06 +09:00
Dan Balasescu
4107049b08 Fix host room status showing ended after playing 2022-08-09 21:43:10 +09:00
Dan Balasescu
c07f78409e
Merge pull request #19189 from peppy/peform-actions-after-reconnect
Fix creating multiplayer game during server migration not joining new room correctly
2022-07-19 14:46:29 +09:00
Dean Herbert
55a8a3563b Change MultiplayerMatchSubScreen to not immediately leave the room on connection loss
Instead, we can rely on `MultiplayerClient.Room` going `null`.
2022-07-17 21:19:10 +09:00
Dean Herbert
da7edd5d49 Perform actions after server reconnection 2022-07-17 21:09:48 +09:00
Dean Herbert
8e7e1e6b51 Fix spectator client not correctly reconnecting after shutdown 2022-07-17 21:07:11 +09:00
Dan Balasescu
b64c0d011c Isolate client's Room from TestMultiplayerClient 2022-07-01 19:23:25 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu
06ac3c1ad3 Make MultiplayerClient update CurrentPlaylistItem 2022-06-03 21:17:23 +09:00
Dean Herbert
abb69a49b0 Handle server shutdown messages in room creation and spectator initialisation 2022-05-26 18:03:41 +09:00
Dan Balasescu
fe0fcc7e9e Rename countdown object 2022-04-28 20:00:38 +09:00
Dan Balasescu
cbb07d4011 Add countdown classes 2022-04-21 23:14:37 +09:00
Dan Balasescu
59622deb1f Add LoadAborted() event 2022-04-21 22:40:52 +09:00
Dan Balasescu
08d250fe58 Rename MatchStarted() -> GameplayStarted() 2022-04-21 22:39:24 +09:00
Dan Balasescu
8c3b541312 Add state for when user is ready for gameplay 2022-04-21 22:35:52 +09:00
Dean Herbert
c0ad91796d Fix gameplay start flow 2022-04-13 20:57:40 +09:00
Dean Herbert
2bb0d9e6d3 Expose required classes/properties for mocking 2022-04-13 17:02:33 +09:00
Dean Herbert
20eca9bf6a Refactor TestSceneRankRangePill to not depend on TestMultiplayerClient 2022-04-12 19:39:24 +09:00
Dean Herbert
34457b4742 Expose mocked members as virtual on Multiplayer and SpectatorClient 2022-04-11 19:04:15 +09:00
Dan Balasescu
9ea6f9b1fe Remove some incorrectly-firing asserts 2022-04-08 21:44:44 +09:00
Dan Balasescu
62f5409191
Merge pull request #17725 from peppy/multiplayer-hotifx
Avoid multiplayer crashes when events arrive in unexpected order
2022-04-08 20:23:37 +09:00
Dean Herbert
5c571996d8 Avoid multiplayer crashes when events arrive in unexpected order
Intended to be a temporary fix for
https://github.com/ppy/osu/issues/17713 while a more permanent solution
is established. A proper fix is actually quite simple, but updating the
test to work with it is... *slightly* more complicated.

This hotfix will mean that if a `UserJoined` event arrives during the
unobserved window during room join (of the local user), the local user
still won't see the joining user, but the game won't crash as a result.
2022-04-08 17:55:47 +09:00
Dean Herbert
6bb8243212 Fix potential assert failure due to Room access from disconnection event 2022-04-08 17:41:03 +09:00