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Commit Graph

3419 Commits

Author SHA1 Message Date
Dean Herbert
742a026077 Add comment mentioning why reference clock fallback logic is required 2023-01-18 15:24:35 +09:00
Dean Herbert
e8770b84cd Remove no longer necessary interface type 2023-01-18 15:23:55 +09:00
Dean Herbert
5429979049 Combine common code into SongProgress base class 2023-01-18 15:23:55 +09:00
Dean Herbert
afc12e0b83 Tidy up ISongProgressBar interface 2023-01-18 14:43:20 +09:00
tsrk
f1989ba24d
quality: remove unused Darken bindable boolean 2023-01-17 17:26:05 +00:00
tsrk
d91aa341e5
refactor(ArgonSongProgress): reorder layering and make density graph visible for past time 2023-01-17 13:16:56 +00:00
Dean Herbert
b62b5714e8 Fix TierColours assignment 2023-01-17 18:07:11 +09:00
Dean Herbert
65bd2e74fd Merge branch 'master' into skin/argon-song-progress-cleaner 2023-01-17 18:00:42 +09:00
Dean Herbert
a02556d2fa Move hover logic to SettingsToolboxGroup to avoid expanded state clash 2023-01-17 14:43:22 +09:00
Dean Herbert
6a0bf89401 Merge branch 'master' into replay-menu-expanded-state-memory 2023-01-17 14:30:23 +09:00
integer
a68d4fe5d1 make expansion to not use scheduler 2023-01-14 21:18:51 +00:00
integer
2831db53f7 fix wrong control flow on hover lost 2023-01-14 14:19:02 +00:00
ansel
77e8315ee2 Adjust naming 2023-01-14 02:30:10 +03:00
integer
c3c1d77e8e make PlayerSettingsGroup expand on hover 2023-01-13 23:07:59 +00:00
integer
0b5c89d01f revert additions to SessionStatics 2023-01-13 23:07:21 +00:00
ansel
515ada6815 Remove CanBeNull where it's no longer requered 2023-01-13 23:11:50 +03:00
ansel
a41a031909 Localise some notifications 2023-01-13 23:11:25 +03:00
Ruki
4439698867
Update osu.Game/Screens/Play/HUD/ArgonSongProgress.cs 2023-01-12 13:19:03 +01:00
Dean Herbert
d2309feec2
Merge branch 'master' into skin/argon-song-progress-cleaner 2023-01-12 19:49:27 +09:00
Dean Herbert
df54410075 Fix skin fail sound not correctly playing
Closes #21719. Tested using skin in issue thread.
2023-01-11 17:31:30 +09:00
Dean Herbert
3210586eb6
Merge pull request #21519 from mk56-spn/variable_BPM_counter
Add dynamic BPM counter to SkinEditor
2023-01-10 18:43:50 +09:00
Dean Herbert
37d219a8ad Fix comments, remove fixed width on "bpm" text and adjust baseline adjust slightly 2023-01-10 18:20:39 +09:00
Dean Herbert
85f542c3a8 Make GameplayClock private 2023-01-10 18:15:10 +09:00
Dean Herbert
3c93d0551c Move setting up to be in line with other toggle 2023-01-10 18:07:15 +09:00
Dean Herbert
63ce5787e7 Start bars invisible 2023-01-10 18:06:45 +09:00
tsrk
91cde5ffbf
feat(hud/gameplay): implement Argon variant of SongProgress 2023-01-09 21:59:48 +01:00
tsrk
5952cd08a2
feat(hud/gameplay): implement Argon song progress density graph (SegmentedGraph) 2023-01-09 21:58:53 +01:00
tsrk
28d2d766eb
refactor(hud/gameplay/SongProgressInfo): minor changes to text positioning, font and colour 2023-01-09 21:57:32 +01:00
tsrk
f6265197e8
feat(hud/gameplay): Add Argon variant of SongProgressBar 2023-01-09 21:56:29 +01:00
tsrk
0f1fe1d683
refactor(hud/gameplay/SongProgress): Add interface to designate SongProgressBars 2023-01-09 21:48:53 +01:00
mk56-spn
602062f011 Address unclear naming issue 2023-01-09 21:04:51 +01:00
mk56-spn
d6f60db234 Add the ability to toggle the visibility of the main bar in BarHitErrorMeter.cs 2023-01-09 18:51:51 +01:00
Dean Herbert
9d97c1a0bd
Merge branch 'master' into variable_BPM_counter 2023-01-09 19:26:34 +09:00
Salman Ahmed
408356d05e Fix gameplay leaderboard showing "-" on non-tracked scores 2023-01-06 12:06:47 +03:00
Bartłomiej Dach
6509d3538c
Fix counter initially rolling down from 100% to 0% in minimum achievable mode 2022-12-30 21:13:41 +01:00
Bartłomiej Dach
7580ab78be
Move binding to LoadComplete() 2022-12-30 21:08:48 +01:00
Bartłomiej Dach
6d42cc5a36
Naming pass 2022-12-30 20:30:58 +01:00
cdwcgt
d60349c7c6
add description 2022-12-30 23:24:41 +09:00
cdwcgt
8beb168be9
remove nullable disabled 2022-12-30 23:24:20 +09:00
cdwcgt
784fe7ecf2
rename AccType to AccuracyDisplay 2022-12-30 23:06:10 +09:00
cdwcgt
3c32a50c12
add new accuracy counter display 2022-12-30 21:19:46 +09:00
integer
a0690e7ffb replay menus remembers expanded state
no messing with readonly fields
2022-12-27 00:13:46 +00:00
Bartłomiej Dach
01cf96e240
Only show global rankings on results screen when progressing from gameplay 2022-12-26 23:35:45 +01:00
Berkan Diler
08d2fbeb8e Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
Bartłomiej Dach
6948035a3c
Ensure score submission attempt completion before notifying spectator server when exiting play early
When a `SubmittingPlayer` gameplay session ends with the successful
completion of a beatmap, `PrepareScoreForResultsAsync()` ensures that
the score submission request is sent to and responded to by osu-web
before calling `ISpectatorClient.EndPlaying()`.

While previously this was mostly an implementation detail, this becomes
important when considering that more and more server-side flows (replay
upload, notifying about score processing completion) hook into
`EndPlaying()`, and assume that by the point that message arrives at
osu-spectator-server, the score has already been submitted and has been
assigned a score ID that corresponds to the score submission token.

As it turns out, in the early-exit path (when the user exits the play
midway through, retries, or just fails), the same ordering guarantees
were not provided. The score's submission ran concurrently to the
spectator client `EndPlaying()` call, therefore creating a network
race. osu-server-spectator components that implciitly relied on the
ordering provided by the happy path, could therefore fail to unmap the
score submission token to a score ID.

Note that as written, the osu-server-spectator replay upload flow is
not really affected by this, as it self-corrects by essentially polling
the database and trying to unmap the score submission token to a score
ID for up to 30 seconds. However, this change would have the benefit of
reducing the polls required in such cases to just one DB retrieval.
2022-12-21 22:23:26 +01:00
Dean Herbert
b64a5cbda6 Merge branch 'master' into guard-url-protocols 2022-12-19 15:46:45 +09:00
Bartłomiej Dach
fea0895f16
Call spectator EndPlaying() immediately after score submission
As it turns out, in current `master`, if a gameplay session ends
normally (i.e. by the player completing the beatmap in full), then
the spectator server `EndPlaying()` method will not be called until
`SubmittingPlayer.OnExiting()`, which in practice turns out to be
the moment where the user exits from the post-gameplay results screen
back to song select.

There is seemingly no reasonable cause for not calling this earlier. In
fact the solo spectator flow looks more broken without this call than
with, because without it the spectator view just hangs until the
spectated player exits gameplay, and *only then* shows results, rather
than do it upon normal gameplay completion.
2022-12-17 21:35:43 +01:00
Dean Herbert
27c497145f Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
Dan Balasescu
caa0b7c290 Move score token to BeginPlaying 2022-12-12 13:59:27 +09:00
Dan Balasescu
4a65f5c864 Add score token to spectator state 2022-12-09 19:09:51 +09:00