mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 17:32:54 +08:00
feat(hud/gameplay): Add Argon variant of SongProgressBar
This commit is contained in:
parent
0f1fe1d683
commit
f6265197e8
249
osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs
Normal file
249
osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs
Normal file
@ -0,0 +1,249 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public partial class ArgonSongProgressBar : SliderBar<double>, ISongProgressBar
|
||||
{
|
||||
private readonly float baseHeight;
|
||||
private readonly float catchupBaseDepth;
|
||||
|
||||
private readonly RoundedBar playfieldBar;
|
||||
private readonly RoundedBar catchupBar;
|
||||
|
||||
private readonly Box background;
|
||||
|
||||
private readonly BindableBool showBackground = new BindableBool();
|
||||
|
||||
public bool ShowBackground
|
||||
{
|
||||
get => showBackground.Value;
|
||||
set => showBackground.Value = value;
|
||||
}
|
||||
|
||||
private const float alpha_threshold = 2500;
|
||||
|
||||
public Action<double>? OnSeek { get; set; }
|
||||
|
||||
public double StartTime
|
||||
{
|
||||
private get => CurrentNumber.MinValue;
|
||||
set => CurrentNumber.MinValue = value;
|
||||
}
|
||||
|
||||
public double EndTime
|
||||
{
|
||||
private get => CurrentNumber.MaxValue;
|
||||
set => CurrentNumber.MaxValue = value;
|
||||
}
|
||||
|
||||
public double CurrentTime
|
||||
{
|
||||
private get => CurrentNumber.Value;
|
||||
set => CurrentNumber.Value = value;
|
||||
}
|
||||
|
||||
public double ReferenceTime
|
||||
{
|
||||
private get => currentReference.Value;
|
||||
set => currentReference.Value = value;
|
||||
}
|
||||
|
||||
private double length => EndTime - StartTime;
|
||||
|
||||
private readonly BindableNumber<double> currentReference;
|
||||
|
||||
public bool Interactive { get; set; }
|
||||
|
||||
public ArgonSongProgressBar(float barHeight)
|
||||
{
|
||||
currentReference = new BindableDouble();
|
||||
setupAlternateValue();
|
||||
|
||||
StartTime = 0;
|
||||
EndTime = 1;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
baseHeight = barHeight;
|
||||
Height = baseHeight;
|
||||
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
},
|
||||
catchupBar = new RoundedBar
|
||||
{
|
||||
Name = "Audio bar",
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
CornerRadius = 5,
|
||||
AlwaysPresent = true,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
playfieldBar = new RoundedBar
|
||||
{
|
||||
Name = "Playfield bar",
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
CornerRadius = 5,
|
||||
AccentColour = Color4.White,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
};
|
||||
catchupBaseDepth = catchupBar.Depth;
|
||||
}
|
||||
|
||||
private void setupAlternateValue()
|
||||
{
|
||||
CurrentNumber.MaxValueChanged += v => currentReference.MaxValue = v;
|
||||
CurrentNumber.MinValueChanged += v => currentReference.MinValue = v;
|
||||
CurrentNumber.PrecisionChanged += v => currentReference.Precision = v;
|
||||
}
|
||||
|
||||
private float normalizedReference
|
||||
{
|
||||
get
|
||||
{
|
||||
if (EndTime - StartTime == 0)
|
||||
return 1;
|
||||
|
||||
return (float)((ReferenceTime - StartTime) / length);
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
catchupBar.AccentColour = colours.BlueLight;
|
||||
showBackground.BindValueChanged(_ => updateBackground(), true);
|
||||
}
|
||||
|
||||
private void updateBackground()
|
||||
{
|
||||
background.FadeTo(showBackground.Value ? 1 : 0, 200, Easing.In);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
if (Interactive)
|
||||
this.ResizeHeightTo(baseHeight * 3.5f, 200, Easing.Out);
|
||||
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
if (Interactive)
|
||||
this.ResizeHeightTo(baseHeight, 200, Easing.In);
|
||||
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override void UpdateValue(float value)
|
||||
{
|
||||
//
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
playfieldBar.Length = (float)Interpolation.Lerp(playfieldBar.Length, NormalizedValue, Math.Clamp(Time.Elapsed / 40, 0, 1));
|
||||
catchupBar.Length = (float)Interpolation.Lerp(catchupBar.Length, normalizedReference, Math.Clamp(Time.Elapsed / 40, 0, 1));
|
||||
|
||||
if (ReferenceTime < CurrentTime)
|
||||
ChangeChildDepth(catchupBar, playfieldBar.Depth - 0.1f);
|
||||
else
|
||||
ChangeChildDepth(catchupBar, catchupBaseDepth);
|
||||
|
||||
float timeDelta = (float)(Math.Abs(CurrentTime - ReferenceTime));
|
||||
catchupBar.Alpha = MathHelper.Clamp(timeDelta, 0, alpha_threshold) / alpha_threshold;
|
||||
}
|
||||
|
||||
private ScheduledDelegate? scheduledSeek;
|
||||
|
||||
protected override void OnUserChange(double value)
|
||||
{
|
||||
scheduledSeek?.Cancel();
|
||||
scheduledSeek = Schedule(() =>
|
||||
{
|
||||
if (Interactive)
|
||||
OnSeek?.Invoke(value);
|
||||
});
|
||||
}
|
||||
|
||||
private partial class RoundedBar : Container
|
||||
{
|
||||
private readonly Box fill;
|
||||
private readonly Container mask;
|
||||
private float length;
|
||||
|
||||
public RoundedBar()
|
||||
{
|
||||
Masking = true;
|
||||
Children = new[]
|
||||
{
|
||||
mask = new Container
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(1),
|
||||
Child = fill = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Colour4.White
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public float Length
|
||||
{
|
||||
get => length;
|
||||
set
|
||||
{
|
||||
length = value;
|
||||
mask.Width = value * DrawWidth;
|
||||
fill.Width = value * DrawWidth;
|
||||
}
|
||||
}
|
||||
|
||||
public new float CornerRadius
|
||||
{
|
||||
get => base.CornerRadius;
|
||||
set
|
||||
{
|
||||
base.CornerRadius = value;
|
||||
mask.CornerRadius = value;
|
||||
}
|
||||
}
|
||||
|
||||
public ColourInfo AccentColour
|
||||
{
|
||||
get => fill.Colour;
|
||||
set => fill.Colour = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user