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make expansion to not use scheduler
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commit
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@ -4,7 +4,6 @@
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#nullable disable
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Play.PlayerSettings
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@ -16,11 +15,16 @@ namespace osu.Game.Screens.Play.PlayerSettings
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{
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}
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private ScheduledDelegate hoverExpandEvent;
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private bool expandedByDefault = true;
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protected override bool OnHover(HoverEvent e)
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{
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updateHoverExpansion();
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if (IsHovered && !Expanded.Value)
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{
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Expanded.Value = true;
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expandedByDefault = false;
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}
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base.OnHover(e);
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// Importantly, return true to correctly take focus away from PlayerLoader.
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@ -29,23 +33,10 @@ namespace osu.Game.Screens.Play.PlayerSettings
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protected override void OnHoverLost(HoverLostEvent e)
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{
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if (hoverExpandEvent != null)
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{
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hoverExpandEvent?.Cancel();
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hoverExpandEvent = null;
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if (!expandedByDefault)
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Expanded.Value = false;
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}
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base.OnHoverLost(e);
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}
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private void updateHoverExpansion()
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{
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hoverExpandEvent?.Cancel();
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if (IsHovered && !Expanded.Value)
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hoverExpandEvent = Scheduler.AddDelayed(() => Expanded.Value = true, 0);
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}
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}
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}
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