Dan Balasescu
b1530e43be
Merge pull request #29448 from OliBomby/scroll-speed-std
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Hide scroll speed changes in std and ctb editor
2024-08-30 01:19:56 +09:00
Dan Balasescu
7435e8aa00
Fix catch auto generator not considering circle size
2024-08-30 00:48:53 +09:00
Dan Balasescu
4e8fb0dcab
Merge branch 'master' into scroll-speed-std
2024-08-30 00:41:05 +09:00
Dean Herbert
dd675fef45
Merge pull request #29644 from smoogipoo/unplayed-filter-query-2
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Adjust `played` song select filter to accept a boolean value
2024-08-29 23:52:37 +09:00
Dean Herbert
c013974790
Merge branch 'master' into detached-beatmap-cache
2024-08-29 22:49:11 +09:00
Dan Balasescu
fec8fa46fa
Merge pull request #29533 from bdach/fix-sample-bank-stuff-again
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Fix incorrect bank set / sample addition logic
2024-08-29 21:36:26 +09:00
Dan Balasescu
fde790c014
Rework played
filter to a boolean value
2024-08-29 20:59:48 +09:00
Dan Balasescu
97adac2e0a
Add test + adjust existing ones with new semantics
2024-08-29 20:59:27 +09:00
Dean Herbert
d1d2591b67
Fix realm changes being applied before detach finishes
2024-08-29 18:42:43 +09:00
Dean Herbert
def1abaeca
Fix some tests not always waiting long enough for beatmap loading
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These used to work because there was a huge blocking load operation,
which is now more asynchronous.
Note that the change made in `SongSelect` is not required, but defensive
(feels it should have been doing this the whole time).
2024-08-29 18:42:43 +09:00
Dan Balasescu
a077acc599
Merge pull request #29637 from Joehuu/collapse-pinned-comment-replies
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Hide pinned comment replies initially to match web
2024-08-29 16:21:19 +09:00
Joseph Madamba
ef443b0b5d
Hide pinned comment replies initially to match web
2024-08-28 23:05:15 -07:00
Joseph Madamba
f0b2176c30
Add failing pinned comment replies state test
2024-08-28 22:58:57 -07:00
Dean Herbert
1776d38809
Remove loadedTestBeatmaps
flag
2024-08-28 23:28:44 +09:00
Dean Herbert
e04b5bb3f2
Tidy up test beatmap loading
2024-08-28 23:28:44 +09:00
Dean Herbert
853023dfba
Reduce test filter count expectation by one due to initial filter being implicit
2024-08-28 23:28:44 +09:00
Dean Herbert
9123d2cb7f
Fix multiple test failures
2024-08-28 23:28:43 +09:00
Bartłomiej Dach
d49cd717d6
Merge pull request #29576 from peppy/allow-seek-in-more-places
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Allow seeking via music controller overlay on more screens
2024-08-28 12:23:09 +02:00
Dean Herbert
dd4a1104e4
Always debounce external Filter
requests (except for tests)
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The only exception to the rule here was "when screen isn't active apply
without debounce" but I'm not sure we want this. It would cause a
stutter on returning to song select and I'm not even sure this is a
common scenario.
I'd rather remove it and see if someone finds an actual case where this
is an issue.
2024-08-28 19:13:50 +09:00
Dean Herbert
336abadbd1
Allow running initial filter criteria asynchronously
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This reverts a portion of https://github.com/ppy/osu/pull/9539 .
The rearrangement in `SongSelect` is required to get the initial filter
into `BeatmapCarousel` (and avoid the `FilterChanged` event firing,
causing a delayed/scheduled filter application).
2024-08-28 19:13:50 +09:00
Dean Herbert
5ed0c6e91a
Remove song select preloading
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Really unnecessary now.
2024-08-28 19:13:49 +09:00
Dean Herbert
c2c1dccf2d
Detach beatmap sets asynchronously
2024-08-28 19:13:49 +09:00
Dean Herbert
b1f653899c
Fix enumeration over modified collection
2024-08-28 19:13:49 +09:00
Dean Herbert
81b36d897d
Fix null reference in change handling code
2024-08-28 19:13:49 +09:00
Dean Herbert
081c9eb21b
Fix incorrect cancellation / disposal handling of DetachedBeatmapStore
2024-08-28 17:21:19 +09:00
Fabep
6adaf6a41f
Changed ModCustomisationPanelState names
2024-08-28 10:09:47 +02:00
OliBomby
cadbb0f27a
change sample seek keybind to ctrl shift
2024-08-28 09:57:13 +02:00
Fabep
be0e2efda2
Removed on click event for expanding the Mod Customisation Header.
2024-08-28 09:51:17 +02:00
Dean Herbert
4d42274771
Use bindable list implementation
2024-08-28 16:03:37 +09:00
Dean Herbert
466ed5de78
Add basic detached beatmap store
2024-08-28 16:03:37 +09:00
Dean Herbert
eb70a1b72d
Change middle text to only animate initially
2024-08-28 15:57:42 +09:00
Dean Herbert
47a52d10eb
Revert "Add slight parallax to centre content"
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This reverts commit 90d06d4496
.
2024-08-28 15:32:59 +09:00
OliBomby
b5b4f915a9
Automatic seek to sample point on right-click
2024-08-27 19:40:33 +02:00
OliBomby
1117fd56a1
change default seek hotkeys
2024-08-27 19:40:18 +02:00
OliBomby
daad476593
Add float comparison leniency just in case
2024-08-27 19:04:16 +02:00
OliBomby
71044a0766
fix difference in sample time calculation
2024-08-27 19:02:40 +02:00
Bartłomiej Dach
a3b0ff4808
Merge branch 'master' into break-overlay-animation
2024-08-27 11:17:56 +02:00
Bartłomiej Dach
321e509f11
Merge pull request #29615 from peppy/break-overlay-improvements
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Add shadow around break overlay middle content to make sure it remains visible
2024-08-27 11:16:08 +02:00
Bartłomiej Dach
334b25fb12
Merge pull request #29612 from peppy/fix-hold-note-default-node-samples
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Fix osu!mania hold notes playing a sound at their tail in the editor
2024-08-27 11:15:47 +02:00
Bartłomiej Dach
7c0550d251
Merge pull request #29500 from frenzibyte/fix-pausing-for-the-millionth-time
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Fix oversight in osu! pause input handling
2024-08-27 10:04:47 +02:00
Bartłomiej Dach
e59689f31a
Fix test and NRT failure
2024-08-27 09:49:49 +02:00
Dean Herbert
90d06d4496
Add slight parallax to centre content
2024-08-27 16:37:27 +09:00
Bartłomiej Dach
8d7053d367
Merge pull request #29560 from peppy/fix-daily-challenge-intro-mod-display
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Fix mod icons potentially showing incorrectly at daily challenge intro
2024-08-27 09:37:11 +02:00
Dean Herbert
6f1664f0a6
Add beat-synced animation to break overlay
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I've been meaning to make the progress bar synchronise with the beat
rather than a continuous countdown, just to give the overlay a bit more
of a rhythmic feel.
Not completely happy with how this feels but I think it's a start?
I had to refactor how the break overlay works in the process. It no
longer creates transforms for all breaks ahead-of-time, which could be
argued as a better way of doing things. It's more dynamically able to
handle breaks now (maybe useful for the future, who knows).
2024-08-27 16:34:37 +09:00
Dean Herbert
98faa07590
Apply NRT to BreakOverlay
2024-08-27 15:01:51 +09:00
Dean Herbert
797b020747
Add shadow around break overlay middle content to make sure it remains visible
2024-08-27 15:01:50 +09:00
Dean Herbert
abdbe510b8
Move break overlay (and cursor) further forward in depth
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I didn't really want to move the cursor in front of the HUD, but we face
a bit of an impossible scenario otherwise (it should definitely be in
front of the break overlay for visibility).
So I'll deal with it for now.
2024-08-27 14:52:11 +09:00
Dean Herbert
c2c83fe73d
Fix TestSceneBreakTracker
not removing old drawables
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Also adds a bright background for testing overlay display.
2024-08-27 14:33:36 +09:00
Dean Herbert
dce32a7983
Ban Vortice.*
imports
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They have colours and boxes and other classes that conflict with our
naming. We never use them.
2024-08-27 14:30:07 +09:00
Dean Herbert
75f2ad1e51
Merge pull request #25953 from OliBomby/free-sliders
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Add ability to change slider length by dragging slider tail
2024-08-27 14:12:02 +09:00