# Conflicts: # osu.Game/Tests/Visual/SelectionBlueprintTestCase.cs
It is dangerous to use this as it doesn't correctly handle contexts and can cause issues that will never actually arise in normal execution. # Conflicts: # osu.Game/Database/SingletonContextFactory.cs
# Conflicts: # osu.Game/Screens/Select/FilterControl.cs
Add a default ruleset to `OsuTestCase` to cover testing scenarios.
# Conflicts: # osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs