Ensures that the first hit on HitStrongs is _always_ non-final unless it was a miss. The second hit is always final.
Use internal less
Allows for more dynamic compilation to succeed. No reason for using internal here anyways.
Make avatars use a delayed load wrapper
Apply osu!-side WebRequest changes
Add recent scores section to user profile
Fix audio preview still playing after closing the beatmap overlay
Fix case-sensitive linux build
Use IQueryable wherever possible
Fix write operations potentially using other-threaded tracked instances