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Commit Graph

61 Commits

Author SHA1 Message Date
Dean Herbert
48cfd77ee8
Component -> Lookup 2024-08-23 14:48:50 +09:00
Dean Herbert
1435fe24ae
Remove requirement of base calls to ensure user skin container layouts are retrieved 2024-08-22 19:14:30 +09:00
Dean Herbert
b57b8168a6
Rename Target lookup to Component 2024-08-22 19:00:28 +09:00
Dean Herbert
9a21174582
Move GlobalSkinnableContainers to global scope 2024-08-22 18:46:07 +09:00
Dean Herbert
f37cab0c6e
Rename SkinComponentsContainerLookup to GlobalSkinnableContainerLookup 2024-08-22 18:39:36 +09:00
Salman Ahmed
20658ef4ee Fix legacy key counter position not matching stable 2024-08-21 00:10:16 +09:00
Dean Herbert
5710f0f302
Merge pull request #26254 from frenzibyte/mania-combo-counter
Add argon/classic osu!mania combo counter
2024-08-15 17:56:28 +09:00
Salman Ahmed
49c71f7863 Fix beatmap skin always overriding ruleset HUD components 2024-08-15 16:47:10 +09:00
Dean Herbert
d2eb6ccb8c
Standardise skin transformer code structure 2024-08-12 14:27:21 +09:00
Dean Herbert
80c814008f
Update in line with new changes 2024-08-09 14:55:01 +09:00
Dean Herbert
60d383448f
Avoid making non-ruleset transformers in Ruleset.CreateSkinTransformer
This didn't make any sense, so let's do it a better way.
2024-08-08 16:29:54 +09:00
Dean Herbert
725dc4de9b
Use transformers for per-skin key counter implementation 2024-08-06 18:17:21 +09:00
Salman Ahmed
1527ab89ef Refactor DefaultApproachCircle/LegacyApproachCircle to make sense 2024-01-18 11:16:26 +03:00
Salman Ahmed
eaa748f075 Remove unused using directive 2024-01-17 18:35:34 +03:00
Salman Ahmed
ed1e66b8f9 Fix enabling beatmap skin cause hitobjects to use LegacyApproachCircle regardless of selected skin 2024-01-17 16:36:09 +03:00
Bartłomiej Dach
c9cb0561f7
Move maxSizePerGlyph optional ctor param to init-only property
I'm doing this as I'm about to add more similar properties to
`LegacySpriteText` and I don't want to create a twenty-argument
constructor monstrosity.
2023-10-27 19:48:10 +02:00
Salman Ahmed
ac8c2a173b Apply velocity into legacy slider ball animation rate 2023-10-20 22:47:45 +03:00
Dean Herbert
0b64852181
Limit sliderscorepoint to hitcicle dimensions
You'd never use anything above this unless crazy.
2023-10-13 15:43:20 +09:00
Dean Herbert
17df2fdf01
Restrict followpoint size
See https://github.com/ppy/osu/issues/24940#issuecomment-1760980461.
2023-10-13 15:42:49 +09:00
Bartłomiej Dach
96bb8ed150
Apply feedback regarding maximum osu! element sizings
- `default-N` number sprites maximum size increased by 1.25x to a total
  of 320x320 to counteract the 0.8x factor applied onto them when
  displayed on a hitcircle.

- `sliderb` and parts' maximum size increased to 384x384, to match
  `sliderfollowcircle`, as the two are apparently sometimes used
  interchangeably by skinners to achieve different visual effects.
2023-10-05 22:33:49 +02:00
Bartłomiej Dach
0ae4a0f11f
Adjust gameplay element maximum size limits for backwards compatibility
The new limits were chosen by sampling across over 4000 skins. The
methodology for doing so is described in the following gist:

	https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
2023-10-05 20:37:10 +02:00
Dean Herbert
8e16b1d507 Simplify some maximum size specs 2023-09-20 12:48:15 +09:00
Salman Ahmed
922f6f36f2 Add size limitation for hit object numbers 2023-09-19 04:38:10 +03:00
Salman Ahmed
f963a921db Add size limitation for slider follow circle 2023-09-19 04:18:12 +03:00
Salman Ahmed
fc1a39ede3 Add size limitations for slider balls 2023-09-19 04:18:12 +03:00
Dean Herbert
72b472a756 Change default scaling and add note about legacy cursor-ripple scale 2023-04-30 14:48:03 +09:00
Dean Herbert
a4ae9e409b Implement ripples (legacy and default) 2023-04-30 14:48:03 +09:00
Dean Herbert
b39a9d816e Add basic structural requirements for cursor ripples 2023-04-30 14:48:03 +09:00
Dean Herbert
e19ba65f91 Remove LookupName from base ISkinComponentLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
82ff142b1b Apply nullability to osu! skinning classes 2022-11-09 13:37:09 +09:00
Dean Herbert
8bf4ca4b53 Add legacy skin fallback when beatmap skin is providing resources 2022-10-12 17:47:20 +09:00
Alden Wu
49e023f861 Rename OsuSkinComponents.SmokeTrail to CursorSmoke 2022-10-05 19:11:38 -07:00
Dean Herbert
1e5ff2679b Rename classes to better emphasise that Smoke is a single trail segment 2022-10-05 18:29:16 +09:00
Alden Wu
b0a948df45 Move LegacySmoke animation implementation to Smoke 2022-10-04 00:17:00 -07:00
Alden Wu
493efd84a3 Basic smoke path implementation 2022-09-18 12:08:34 -07:00
goodtrailer
0e0e9968ac Split ball and followcircle into default/legacy files 2022-06-29 01:23:35 -07:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
61078910a6 Handle all skin component types explicitly 2022-04-23 03:34:05 +03:00
Dean Herbert
e4b2242719 Fix follow point animations not looping
Because they do in stable. I don't know why but let's go with it.

Resolves issue reported in https://github.com/ppy/osu/discussions/17072.
2022-03-21 18:29:13 +09:00
Bartłomiej Dach
7a0499ad07
Fix repeat arrow texture not falling back to default legacy skin 2021-09-27 21:45:26 +02:00
Bartłomiej Dach
c911332540
Merge branch 'master' into correct-reverse-arrow-depth 2021-09-20 22:32:28 +02:00
Opelkuh
1d7d779f66 Merge branch 'master' into add-legacy-star-particles 2021-09-19 04:34:35 +02:00
smoogipoo
d8f27633a4 Fix legacy approach circles accepting alpha 2021-09-16 19:35:15 +09:00
Opelkuh
82d16ab394 Fix LegacyCursorParticles texture null reference 2021-09-13 21:44:24 +02:00
Opelkuh
911282234e Rename legacy cursor particle classes 2021-09-13 21:44:23 +02:00
Opelkuh
8862d3fa1e Add OsuSkinComponents.CursorParticles 2021-09-13 21:44:23 +02:00
Dean Herbert
738ce0f689 Fix repeat arrows being hidden beneath head circles in legacy skins
Aims to make minimal changes to `DrawableSlider` itself. I'm not super
happy about the slider ball being moved above the head circle, but it
*is* what people are used to so no one except for me is going to
complain.

Supersedes and closes https://github.com/ppy/osu/pull/14561.
2021-09-01 19:41:49 +09:00
Salman Ahmed
fbb856d84b Call base when overriding lookup methods
Rather than arbitrarily accessing `Skin` here and there.
2021-06-11 12:44:44 +03:00