smoogipoo
|
f9d5abff8a
|
Update with keybinding changes
|
2021-09-16 18:26:12 +09:00 |
|
Dean Herbert
|
6471ce902d
|
Run RecreatePieces using AddOnce to avoid multiple unnecessary calls
|
2021-05-21 16:45:28 +09:00 |
|
Dean Herbert
|
7bc8a4bb5f
|
Apply same logic changes to IsStrong status
|
2021-05-21 16:15:27 +09:00 |
|
Dean Herbert
|
a5ca736e37
|
Fix RecreatePieces being called more than once
|
2021-05-21 16:10:48 +09:00 |
|
Dean Herbert
|
40c8378d81
|
Fix type-to-sample mapping being applied too late
|
2021-05-21 14:37:22 +09:00 |
|
Bartłomiej Dach
|
370f56eadb
|
Make strong hit DHOs public for pool registration
|
2020-12-20 18:02:34 +01:00 |
|
Bartłomiej Dach
|
ae6dedacaf
|
Implement nested strong hit application
|
2020-12-20 16:26:39 +01:00 |
|
Bartłomiej Dach
|
e32b1c34ca
|
Implement hit application
|
2020-12-20 16:26:16 +01:00 |
|
Bartłomiej Dach
|
512549b4ea
|
Rename DrawableTaikoStrong{-> able}HitObject
|
2020-12-14 21:47:31 +01:00 |
|
Bartłomiej Dach
|
091b08b507
|
Scope drawable nested hits more closely to models
|
2020-12-13 14:38:16 +01:00 |
|
Bartłomiej Dach
|
4d444df6b3
|
Rename DHO CreateStrong{-> Nested}Hit
|
2020-12-13 13:08:32 +01:00 |
|
Bartłomiej Dach
|
b1635ecd16
|
Reflect can-be-strong split in DHO structure
|
2020-12-13 13:08:30 +01:00 |
|
Bartłomiej Dach
|
1ddc896b76
|
Rename Strong{-> Nested}HitObject
|
2020-12-13 12:34:14 +01:00 |
|
ekrctb
|
c70b13ecc2
|
Adjust namespace
|
2020-12-07 12:30:25 +09:00 |
|
smoogipoo
|
5760e1c1fc
|
Make HitSampleInfo immutable
|
2020-12-01 15:37:51 +09:00 |
|
Dean Herbert
|
a3dc1d5730
|
Update existing implementations
|
2020-11-04 17:14:23 +09:00 |
|
Bartłomiej Dach
|
1f0620ffd4
|
Replace assignment references to HitResult.Miss with Judgement.MinResult
|
2020-10-02 23:31:24 +02:00 |
|
smoogipoo
|
c45b5690cf
|
Use new hit results in taiko
|
2020-09-29 16:33:38 +09:00 |
|
Dean Herbert
|
33fad27ec2
|
Avoid API change to DrawableHitObject
|
2020-09-24 13:28:29 +09:00 |
|
Dean Herbert
|
156edf24c2
|
Change properties to methods and improve naming
|
2020-09-24 13:22:31 +09:00 |
|
Dean Herbert
|
9a0e5ac154
|
Handle type/strength changes from samples changes
|
2020-09-23 18:09:40 +09:00 |
|
Dean Herbert
|
8f3eb9a422
|
Fix taiko sample selection not updating when changing strong/rim type
|
2020-09-23 17:59:11 +09:00 |
|
Dean Herbert
|
4e9631b546
|
Support HitType bindable changes
|
2020-05-29 16:45:47 +09:00 |
|
Dean Herbert
|
db4e3047dd
|
Add test for final sample output
|
2020-05-19 23:28:13 +09:00 |
|
Dean Herbert
|
013683c23b
|
Fix taiko rim markers incorrectly playing as whistle samples
|
2020-05-19 00:17:13 +09:00 |
|
Dean Herbert
|
77041bdbb5
|
Move implementation to DrawableHit to avoid "breaking" legacy encoding
|
2020-05-11 16:29:50 +09:00 |
|
Dean Herbert
|
b4d790c076
|
Fix taiko sample mapping for strong hits
|
2020-05-11 12:53:54 +09:00 |
|
Dean Herbert
|
b9f28c8373
|
Combine hit types and remove old drumroll hits using a more efficient method
|
2020-04-27 16:13:28 +09:00 |
|
Dean Herbert
|
58bf288595
|
Remove DrawableHit's custom sizing logic
Turns out this was unnecessary and never actually being used.
|
2020-04-23 12:17:52 +09:00 |
|
Dean Herbert
|
eb165840cb
|
Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
|
2020-04-15 18:03:23 +09:00 |
|
smoogipoo
|
7b2f58eb30
|
Apply OnRelease method signature refactorings
|
2020-01-22 13:22:34 +09:00 |
|
Dean Herbert
|
f21e47d6d2
|
Move expire to DrawableHitObject
|
2019-09-12 19:29:08 +09:00 |
|
Dean Herbert
|
f925e781a9
|
Refactor HitWindows for legibility
|
2019-09-06 15:24:14 +09:00 |
|
smoogipoo
|
8302658186
|
Fix other potential nullref cases that rider missed
|
2019-09-02 18:31:33 +09:00 |
|
iiSaLMaN
|
843da26dba
|
Use transform management for taiko hit objects
|
2019-08-27 05:03:56 +03:00 |
|
Dean Herbert
|
c3b81bef4a
|
Flip default to the preferred method going forward
|
2019-07-22 15:55:38 +09:00 |
|
Dean Herbert
|
612db31c38
|
Apply newline additions
|
2019-04-01 12:16:32 +09:00 |
|
Dean Herbert
|
8617aaa2a7
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
|
Ivan Pavluk
|
cb2444e01c
|
Remove Meh from TaikoHitWindows
|
2018-12-06 19:04:54 +07:00 |
|
Ivan Pavluk
|
7d692939fc
|
Fixed being able to miss taiko objects by hitting them too early
Revamped taiko HP system
|
2018-12-04 21:20:44 +07:00 |
|
Ivan Pavluk
|
17337e05a1
|
Fixed whitespace
|
2018-11-29 09:06:40 +07:00 |
|
Ivan Pavluk
|
36b458bdee
|
Fixed #3777
|
2018-11-29 08:56:19 +07:00 |
|
smoogipoo
|
3479bfa409
|
Rename variable
|
2018-09-28 17:18:34 +09:00 |
|
smoogipoo
|
5f61faa2d9
|
Fix multiple hits in the same frame pressing multiple hitobjects
|
2018-09-25 18:37:25 +09:00 |
|
smoogipoo
|
732dfde8ed
|
DrawableStrongHandler -> DrawableNestedStrongHit
|
2018-08-14 14:28:40 +09:00 |
|
smoogipoo
|
741ec0021e
|
Rename more judgement-related methods to "result"
|
2018-08-06 11:31:46 +09:00 |
|
smoogipoo
|
38263714a1
|
Cleanups
|
2018-08-03 16:56:46 +09:00 |
|
smoogipoo
|
fdf889359f
|
Migrate DrawableHit to use a nested hitobject for strong hits
|
2018-08-03 16:19:37 +09:00 |
|
smoogipoo
|
9c2122c0ca
|
Make Rulesets.Taiko use the new judgement result structure
|
2018-08-02 20:36:19 +09:00 |
|
smoogipoo
|
1b7b6f341c
|
Migrate Rulesets.Taiko to the new judgement system
|
2018-08-02 16:09:04 +09:00 |
|