smoogipoo
6f3f6dc28b
Add hitobject lifetime support
2020-11-10 20:16:52 +09:00
smoogipoo
45e9f16f6b
Add initial DrawableRuleset interface
2020-11-10 19:27:08 +09:00
smoogipoo
757a4b5c31
Add hitobject lifetime model
2020-11-10 19:26:01 +09:00
smoogipoo
88112801eb
Remove result storage from hitobject
2020-11-10 18:56:16 +09:00
smoogipoo
f5076fe3b8
Revert unnecessary change
2020-11-10 18:15:11 +09:00
smoogipoo
d4d3a6621e
Disable automatic lifetime management
2020-11-10 01:30:25 +09:00
smoogipoo
ac47399e6e
Update state after OnApply()
2020-11-10 00:30:23 +09:00
smoogipoo
ec8b726ea8
Re-privatise start time bindable
2020-11-09 21:51:58 +09:00
Dan Balasescu
33c3b07101
Fix events not being bound correctly
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-11-09 19:06:48 +09:00
Dean Herbert
d93cf08570
Merge branch 'master' into dho-apply
2020-11-07 01:18:46 +09:00
smoogipoo
91c627c22d
Revert HOC changes
2020-11-07 00:57:33 +09:00
smoogipoo
b1e039bcec
Prevent overrides from messing with application/freeing
2020-11-07 00:40:26 +09:00
smoogipoo
3a4bd73823
Fix DHOs being freed when not expected
2020-11-07 00:25:26 +09:00
smoogipoo
7eceda242b
Change derived class to use property
2020-11-06 23:04:28 +09:00
smoogipoo
2d892c7407
Allow Apply() to be called multiple times sequentially
2020-11-06 23:03:29 +09:00
smoogipoo
248d342a2f
Initial Apply()/FreeAfterUse() DHO implementation
2020-11-06 23:02:37 +09:00
Dan Balasescu
f230250faf
Merge branch 'master' into editor-slider-control-point-quick-delete
2020-11-06 21:47:37 +09:00
Dan Balasescu
44c6457c85
Merge branch 'master' into add-spinner-spin
2020-11-06 15:40:40 +09:00
Dan Balasescu
71a1165209
Merge branch 'master' into drawable-hit-object-hit-state-fix
2020-11-06 13:19:25 +09:00
Dean Herbert
a0b3379909
Fix judgement offsets being zero when windows are empty
2020-11-05 18:58:37 +09:00
Dean Herbert
2bbdbfda5c
Merge pull request #10696 from smoogipoo/visibility-adjustment-mod
2020-11-05 18:18:57 +09:00
Dean Herbert
2d50a7b616
Fix a few xmldoc typos
2020-11-05 17:38:02 +09:00
Dean Herbert
0cadb31947
Merge branch 'master' into drawable-hit-object-hit-state-fix
2020-11-05 17:07:52 +09:00
smoogipoo
9d5b1ec28c
Add removal dates
2020-11-05 17:04:11 +09:00
smoogipoo
cc518feca7
Make methods abstract
2020-11-05 16:03:10 +09:00
smoogipoo
a219aa7ba2
Add xmldoc
2020-11-05 15:53:35 +09:00
smoogipoo
628b8be15d
Implement ModWithVisibilityAdjustment
2020-11-05 15:40:25 +09:00
smoogipoo
9a7fcadabc
Use BDL for top-level osu! DHOs
2020-11-05 13:51:46 +09:00
Dean Herbert
68b7efe4d5
Change order of execution to be chronological
2020-11-04 17:14:23 +09:00
Dean Herbert
831325978a
Always execute UpdateHitStateTransforms (even for idle)
2020-11-04 17:14:23 +09:00
Dean Herbert
3b6cf95f49
Remove parameter from StartTime method and add obsoleted previous version
2020-11-04 16:39:52 +09:00
Dean Herbert
7f30140b7e
Add new method handling hit state specifically
...
Until now UpdateStateTransforms was applying results offsets to
StartTime. This didn't cover the case of a HitObject with duration,
where the call would be made with `StartTime + hitOffset` rather than
`EndTime + hitOffset`.
To resolve this, a new method has been added which should be used to
handle hit-specific state transforms.
2020-11-04 16:13:14 +09:00
Dean Herbert
9f333ac58a
Add the ability to delete slider control points using shift+right click
...
Closes https://github.com/ppy/osu/issues/10672 .
In two minds about how this should be implemented but went in this
direction initially. The other way would be to add local handling of
Shift-Right Click inside PathControlPointPiece (which is already doing
mouse handling itself).
2020-11-03 20:46:33 +09:00
Dan Balasescu
04178e9458
Merge branch 'master' into spectator-replay-watcher
2020-11-02 14:54:51 +09:00
Dan Balasescu
1b53e6c782
Merge branch 'master' into sample-lookup-improvements
2020-11-02 13:04:35 +09:00
Bartłomiej Dach
2b0bea535e
Resolve CA1805 inspections
...
"Member is explicitly initialized to its default value"
2020-11-01 18:47:40 +01:00
Bartłomiej Dach
b7696c85ad
Add more xmldocs
2020-11-01 15:23:03 +01:00
Dean Herbert
b4e5311014
Move initial state set inside updateClock
2020-10-30 20:39:25 +09:00
Dean Herbert
1bd461f229
Move clock logic back to inside updateClock method
2020-10-30 20:21:14 +09:00
Dean Herbert
32e68a6a3c
Fix FramedReplayInputHandler incorrectly blocking in streaming mode when time requested is before the first frame
...
Most of this is just tidying up the logic to (hopefully) be better to
follow, again (again (again)).
The actual fix is that we now allow interpolation/playback when the
incoming time is less than the first frame's time, regardless of
receiving status.
2020-10-30 16:09:03 +09:00
Dean Herbert
0f997386ae
Fix direction and IsRunning not updating on first frame after becoming valid
...
The parent clock will not unpause until WaitingForFrames becomes false,
so I've moved the set of that before we start to propagate its values
across. Doesn't fix any visible issue but should make propagation one
game loop faster.
2020-10-30 15:26:23 +09:00
Dean Herbert
326fd03525
Fix loop not exiting after first valid frame
2020-10-30 15:25:53 +09:00
Dean Herbert
8e6c803900
Avoid running full updateClock loop when waiting on frames
2020-10-30 12:39:11 +09:00
Dean Herbert
2ea4aa0a37
Fix incorrect specification on some sample lookups
2020-10-30 11:59:41 +09:00
Dean Herbert
87be7d162b
Merge branch 'master' into spectator-replay-watcher
2020-10-30 00:25:17 +09:00
Dean Herbert
335d150a13
Fix aim time being mutated inside update loop
2020-10-29 18:11:50 +09:00
Dean Herbert
2671d371da
Move clock retrieval to new correct location
2020-10-29 15:28:39 +09:00
Dean Herbert
3ea27e23e8
Update namespace references
2020-10-29 15:20:10 +09:00
Dean Herbert
db2b00068f
Avoid sourcing parent clock when in a paused state
2020-10-29 14:48:56 +09:00
Dean Herbert
d91456dc29
Move initial validity check out of loop for clarity
2020-10-29 14:25:47 +09:00