Dan Balasescu
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6d91c0f375
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Resolve inspection issue
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2022-06-29 16:57:11 +09:00 |
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Dan Balasescu
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ad95f037de
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Prevent another case of potential div-by-0
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2022-06-29 16:42:53 +09:00 |
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Dan Balasescu
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0211fe7ae8
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Fix exception + possible div-by-0
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2022-06-29 16:29:14 +09:00 |
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emu1337
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ecbbd29c9b
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Merge branch 'master' into speed-acc-scaling
# Conflicts:
# osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
# osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
# osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
# osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs
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2022-06-20 04:15:35 +02:00 |
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Dan Balasescu
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1bd6198da2
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Merge pull request #18692 from apollo-dw/dbltap
Rework doubletap detection in osu!'s Speed evaluator
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2022-06-19 11:03:16 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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apollo-dw
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737197591d
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Change doubletap algorithm
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2022-06-13 17:49:56 +01:00 |
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Dan Balasescu
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f73142c50f
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Remove for loop
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2022-06-13 20:43:56 +09:00 |
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Dan Balasescu
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b300bc1e24
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Fix ever-increasing flashlight-strain
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2022-06-13 20:41:32 +09:00 |
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apollo-dw
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b631cefc55
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Move object difficulty calculation to evaluator methods
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2022-05-28 13:29:09 +01:00 |
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apollo-dw
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26985ca8af
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Store hitobject history in the hitobject
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2022-05-22 16:26:22 +01:00 |
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Dan Balasescu
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b71274265f
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Merge pull request #15665 from MBmasher/fl-opacity
Consider opacity of hit objects in Flashlight skill
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2022-05-12 19:00:21 +09:00 |
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Dan Balasescu
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4463a26f4e
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Refactor opacity computation algorithm
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2022-05-12 18:31:10 +09:00 |
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Dan Balasescu
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637f817696
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Ignore zero-sections on a per-case basis
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2022-05-03 16:06:20 +09:00 |
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MBmasher
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2aafcd3628
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Refactor code regarding hidden boolean
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2021-12-21 20:58:05 +11:00 |
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MBmasher
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c5de203aa5
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Multiply opacityBonus to base strain
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2021-12-21 20:10:19 +11:00 |
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MBmasher
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5d8968498c
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Adjust skillMultiplier after merging #15728, #15867
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2021-12-21 20:08:57 +11:00 |
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MBmasher
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3d3de00581
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Move hidden initialisation to Flashlight constructor
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2021-12-21 20:06:53 +11:00 |
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MBmasher
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a7aea49cb3
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Rename osuPreviousHitObject to currentHitObject
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2021-12-21 20:06:07 +11:00 |
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MBmasher
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0a33f336b0
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Merge branch 'master' into fl-opacity
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2021-12-21 19:48:49 +11:00 |
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Dan Balasescu
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05b79f864e
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Merge pull request #15867 from MBmasher/fl-cumulative-strain
Fix cumulative strain time calculation in Flashlight skill
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2021-12-21 17:19:09 +09:00 |
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Dan Balasescu
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f366cdc73e
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Extract initial set out of loop
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2021-12-21 12:39:34 +09:00 |
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Dan Balasescu
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c21b2d1662
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Fix incorrect variable
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2021-12-21 12:39:09 +09:00 |
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Dan Balasescu
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e21dbf10ff
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Refactor further to remove indexing confusion
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2021-12-21 12:25:32 +09:00 |
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Dan Balasescu
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377cb1d9e3
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Merge pull request #15728 from MBmasher/fl-decay
Remove decay factor in Flashlight skill
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2021-12-21 07:59:32 +09:00 |
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MBmasher
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c71655a75e
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Merge branch 'master' into fl-cumulative-strain
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2021-12-21 06:06:19 +11:00 |
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MBmasher
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6caa950c44
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Rename osuPrevious to osuLoop
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2021-12-20 19:16:41 +11:00 |
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rumoi
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e662a9f0c4
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Remove redundant code.
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2021-12-15 12:36:45 +13:00 |
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rumoi
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4664bb1d29
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Remove uneeded complexity
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2021-12-15 05:16:10 +13:00 |
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rumoi
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c87ff82c1c
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calculateRhythmBonus performance fix.
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2021-12-14 09:25:29 +13:00 |
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Dan Balasescu
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1a09a3469a
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Merge branch 'master' into refactor-osu-difficulty-hit-object
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2021-12-08 15:53:44 +09:00 |
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Dan Balasescu
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ded86282c1
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Rename + better documentation
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2021-12-07 23:14:35 +09:00 |
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MBmasher
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b0dc8bf061
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Change Opacity function to take in absolute map time rather than relative time
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2021-11-30 12:58:49 +11:00 |
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MBmasher
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4354699258
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Fix cumulative strain time calculation in Flashlight skill
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2021-11-30 12:51:23 +11:00 |
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Dan Balasescu
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3e4b774992
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Invert lines for better chronological order
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2021-11-25 14:08:08 +09:00 |
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Dan Balasescu
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402de754f7
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Make TravelDistance/TravelTime apply to the current object
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2021-11-24 12:37:22 +09:00 |
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GoldenMine0502
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9157b91e5f
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fix adding wrong values
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2021-11-23 16:41:20 +09:00 |
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MBmasher
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7560d3de04
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Remove decay factor in Flashlight skill
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2021-11-22 10:52:04 +11:00 |
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MBmasher
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65ef030341
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Further balancing
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2021-11-22 08:59:41 +11:00 |
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MBmasher
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7833fab02d
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Balancing bonuses to adjust for corrected opacity formula
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2021-11-22 08:41:56 +11:00 |
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MBmasher
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e9a4ee6800
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Cleaning up code
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2021-11-21 23:53:40 +11:00 |
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MBmasher
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a57c277a58
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Move preempt back to CreateDifficultyAttributes
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2021-11-21 23:43:09 +11:00 |
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MBmasher
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afbec94124
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Move opacity function to OsuDifficultyHitObject
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2021-11-21 23:40:15 +11:00 |
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MBmasher
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fe83b8fc77
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Add line break
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2021-11-18 10:50:32 +11:00 |
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MBmasher
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30e18f16d9
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Change mods and preemptTime to readonly
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2021-11-18 10:33:44 +11:00 |
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MBmasher
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92cf447180
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Remove unnecessary braces
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2021-11-18 10:32:41 +11:00 |
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MBmasher
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6a444b9edb
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Further balancing opacity/hidden bonus
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2021-11-18 09:47:41 +11:00 |
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MBmasher
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63c5f7d9d7
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Balancing opacity and hidden bonus
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2021-11-17 11:39:12 +11:00 |
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MBmasher
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f2d05ea899
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Remove strain being multiplied by max opacity bonus
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2021-11-17 11:27:48 +11:00 |
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MBmasher
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efac11e886
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Add extra bonus for hidden+flashlight
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2021-11-12 21:42:27 +11:00 |
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