# Conflicts: # osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs # osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs
Was not processing timeToAcceptAnyKeyAfter when cursor was outside valid tracking area, but should have been.
Co-Authored-By: peppy <pe@ppy.sh>
# Conflicts: # osu.Game/Screens/Multi/Components/BeatmapTitle.cs
Isolates different usages of hitcircle scale so they can't ever cause regressions.
also OsuSetting to GameSetting
Velocity in stable is defined as distance per SECOND, while lazer defines it as distance per MILLISECOND.