smoogipoo
b500b76407
Merge branch 'master' into update-branch
2018-02-08 23:35:48 +09:00
smoogipoo
86b5591583
Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite
2018-01-10 18:02:49 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
smoogipoo
f34131f8f4
Initial game-wide replacement of scrolling playfields
2018-01-04 18:50:17 +09:00
smoogipoo
0c5ab98965
Make MultiplierControlPoint's StartTime variable
2018-01-04 18:35:33 +09:00
smoogipoo
b3bf6e7bee
Merge master into netstandard
2017-11-21 16:39:21 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
smoogipoo
aac41d2de6
Disable resharper inspections on case-by-case basis
2017-11-20 18:55:48 +09:00
smoogipooo
d83a2d4dc6
Disable masking optimisations for scrolling hit objects
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Lifetime is very tightly controlled here, so all should be okay.
2017-09-13 15:57:40 +09:00
Dean Herbert
ef2d9ffede
Fix redundant initialiser
2017-08-22 23:43:10 +09:00
smoogipooo
d080a7e970
Determine size of ScrollingContainer a bit better to avoid taiko weirdness
2017-08-22 20:53:19 +09:00
smoogipooo
db27551709
Make hit objects put in ScrollingContainers strictly ordered by start time
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This won't change anything as is since all hit objects are given a depth at the moment.
2017-08-22 20:51:20 +09:00
smoogipooo
322dfe0250
Fix ScrollingContainer possibly not getting the correct size to cover hit objects.
2017-08-22 19:17:26 +09:00
smoogipooo
e5d985838f
Set ScrollingAxes and RelativeChildOffset a bit more safely.
2017-08-22 18:37:49 +09:00
smoogipooo
137964b792
Fix hit objects not getting added to the correct speed adjustment container.
2017-08-22 18:37:10 +09:00
smoogipooo
a737f5fe0d
CI fixes.
2017-08-22 16:06:25 +09:00
smoogipooo
b7b8d8b764
Let's not construct scrolling containers in load() for now
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This isn't utilized at the moment, and we should be avoiding this here in the first place.
2017-08-22 16:05:59 +09:00
smoogipooo
6a7b410bc3
Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
2017-08-21 11:58:54 +09:00
smoogipooo
d83c218e08
Remove various scrolling container optimisations (removing when not alive).
2017-08-09 16:19:09 +09:00
smoogipooo
2715324a76
Fix possible incorrect reversing behavior for horizontal playfields.
2017-08-09 14:50:52 +09:00
smoogipooo
f70c00423a
Missed one.
2017-08-09 14:25:49 +09:00
smoogipooo
346aebebc0
Fix origins not being set correctly when reverting from reversed playfield.
2017-08-09 14:24:48 +09:00
smoogipooo
a20753abc6
Applied suggested changes.
2017-08-09 14:24:47 +09:00
smoogipooo
25202b522d
Fix not setting Origin + Anchors properly when reversing.
2017-08-08 14:10:26 +09:00
smoogipooo
e54abe8d0a
Fix not removing queued hit objects.
2017-08-08 13:23:46 +09:00
smoogipooo
c5ce86b9f3
Add reversing capability to ScrollingPlayfield.
2017-08-08 12:59:50 +09:00
smoogipooo
f3c05fe232
CI fixes.
2017-08-07 17:34:57 +09:00
smoogipooo
9c0a0b1e2c
Rewrite/add comments.
2017-08-07 17:27:50 +09:00
smoogipooo
a3efca9c35
Reduce implementation overhead in actually positioning hitobjects and making them scroll.
2017-08-07 16:02:38 +09:00
smoogipooo
068dfcb19a
Default CreateSpeedAdjustmentContainer implementation.
2017-08-07 15:22:31 +09:00
smoogipooo
b1d25ed388
Implement ScrollingPlayfield, now containing ScrollingHitObjectContainer (prev. SpeedAdjustmentCollection).
...
Also removing a lot of mania code relating to gravity mod for now.
2017-08-04 23:07:08 +09:00
smoogipooo
54503eef71
Rename *ScrollingDrawableTimingSection -> *ScrollingContainer, move LinearScrollingContainer to osu.Game, make SpeedAdjustmentContainer non-abstract.
2017-08-04 22:50:29 +09:30
Dean Herbert
e1e7cb7178
Remove unnecessary using statements
2017-07-12 12:55:52 +09:00
Thomas Müller
4045083dcd
Update sorting comparers in line with framework changes
2017-07-11 21:21:58 +03:00
Dean Herbert
2f8e6f20a6
Fix CI issues
2017-07-05 13:46:53 -07:00
Thomas Müller
2d7eefa6fe
Update Cached usage according to framework
2017-07-02 13:00:02 +03:00
smoogipooo
34ac932fe2
Reduce pollution in DrawableHitObject in favor of a loosely-coupled IScrollingHitObject.
2017-06-19 10:54:23 +09:00
smoogipooo
38f2bd47c5
Even saner default.
2017-06-16 20:00:16 +09:00
smoogipooo
9fea187788
A bit more commenting.
2017-06-16 19:58:43 +09:00
smoogipooo
28e48eab2b
CI fixes.
2017-06-16 19:30:30 +09:00
smoogipooo
4afe83e74e
Rework DrawableHitObject to provide default life times and proper DrawableTimingSection autosizing.
...
This exposes LifetimeOffset from DrawableHitObject which is used by the XSRG rulesets to adjust the life time range by the VisibleTimeRange.
2017-06-16 19:21:54 +09:00
smoogipooo
ea87aca032
We no longer need to pass in the control point.
2017-06-16 13:12:36 +09:00
smoogipooo
874db28478
CI fixes.
2017-06-16 13:09:06 +09:00
smoogipooo
5bac0919f0
Remove gross autoSizingAxes and life time.
2017-06-16 13:00:08 +09:00
Dan Balasescu
6bfb716cc6
CI fixes.
...
Update SpeedAdjustmentCollection.cs
2017-06-16 11:48:14 +09:00
smoogipooo
41c6140435
We don't need to use Cached just yet.
...
This was here to support dynamic re-ordering of hit objects and speed adjustment containers, however there needs to be more work done to TimingControlPoints/MultiplierControlPoints in general before this is possible.
2017-06-16 10:53:02 +09:00
smoogipooo
5d7336b235
A bit more cleanup.
2017-06-16 10:06:47 +09:00
smoogipooo
03b2b254ba
Make SpeedAdjustmentCollection support unordered adds of speed adjustments and hit objects.
2017-06-16 09:38:06 +09:00
smoogipooo
aa830e435a
Add comment.
2017-06-15 16:15:41 +09:00
Dean Herbert
32226f90db
Enforce exception better
2017-06-15 14:53:39 +09:00