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osu-lazer/osu.Game/Rulesets/Timing
smoogipooo 41c6140435 We don't need to use Cached just yet.
This was here to support dynamic re-ordering of hit objects and speed adjustment containers, however there needs to be more work done to TimingControlPoints/MultiplierControlPoints in general before this is possible.
2017-06-16 10:53:02 +09:00
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DrawableTimingSection.cs Add comment. 2017-06-15 16:15:41 +09:00
MultiplierControlPoint.cs Add xmldoc to MultiplierControlPoint 2017-06-15 14:20:54 +09:00
SpeedAdjustmentCollection.cs We don't need to use Cached just yet. 2017-06-16 10:53:02 +09:00
SpeedAdjustmentContainer.cs Make SpeedAdjustmentCollection support unordered adds of speed adjustments and hit objects. 2017-06-16 09:38:06 +09:00