Craftplacer
69590113d6
Temporary changes
2020-08-12 06:40:21 +02:00
Dean Herbert
6b5b215299
Split out IHasPath from IHasCurve to better define hitobjects
2020-05-26 17:44:47 +09:00
Bartłomiej Dach
6e27247cdf
Adjust storyboard decoder test in line with changes
2020-05-19 19:47:50 +02:00
smoogipoo
ca6e6f7496
Add required parameter for android build
2020-05-11 17:26:11 +09:00
Dean Herbert
7f7d5e6617
Fix apparently required argument
2020-05-11 16:37:08 +09:00
Dean Herbert
93440874db
Refactor beatmap encoder test to be a bit easier to understand
2020-05-11 16:30:54 +09:00
smoogipoo
1e7e7417ed
Fix testing relying on control point order
2020-04-22 09:04:44 +09:00
smoogipoo
8ea76244a2
Fix only single beatmap being tested
2020-04-22 09:04:44 +09:00
smoogipoo
9713d90388
Always apply beatmap converter/processor
2020-04-22 09:04:44 +09:00
smoogipoo
72fb34f82c
Fix overriding control points incorrectly
2020-04-21 14:19:05 +09:00
Will Kennedy
877bd7837a
Changed variable names
2020-04-02 22:02:57 -04:00
Will Kennedy
c042e709a5
Fix GetDecoder getting fallback decoder too often
2020-04-02 20:43:54 -04:00
Dean Herbert
6d81da5419
Merge branch 'master' into video-offset
2020-03-25 11:28:59 +09:00
Dean Herbert
368bf58521
Rename and make fields readonly
2020-03-25 11:08:08 +09:00
Dan Balasescu
1d556bfc5f
Merge branch 'master' into video-offset
2020-03-11 15:13:18 +09:00
smoogipoo
7a9c85d69d
Fix now failing test due to parsing ranges
2020-03-10 12:21:40 +09:00
voidedWarranties
48282dea8b
Remove individual setting to disable videos, fix tests
2020-03-07 22:08:38 -08:00
Dean Herbert
0677f746aa
Provide the ruleset to converter classes
2019-12-24 16:02:16 +09:00
smoogipoo
705cdde148
Fix incorrect test
2019-12-20 16:42:45 +09:00
smoogipoo
c976427206
Refactor test to be more complete
2019-12-13 19:00:28 +09:00
smoogipoo
be000e13e4
Implement initial legacy beatmap encoding support
2019-12-12 18:34:40 +09:00
Huo Yaoyuan
d60493a961
Use discards.
2019-11-12 20:03:21 +08:00
Huo Yaoyuan
144812669d
Use static local functions.
2019-11-12 19:56:54 +08:00
smoogipoo
cf2d885099
Fix control points being flushed too late
2019-10-30 18:02:18 +09:00
Dan Balasescu
514c9f1eef
Merge branch 'master' into bindable-control-points
2019-10-30 16:20:54 +09:00
Dean Herbert
7c6ccce3ba
Add tests covering precision case
2019-10-29 18:02:30 +09:00
Dean Herbert
8baf569f59
Remove necessity of AutoGenerated flag
2019-10-25 19:58:42 +09:00
Bartłomiej Dach
76c74719a4
Add test for fallback decoder overwrite
...
LegacyDifficultyCalculatorBeatmapDecoder was registered as a fallback
decoder in commit ffde389
for future use in the server-side difficulty
calculation components. Due to the pre-existing fallback registrations
this causes a runtime crash when the diffcalc components are started.
Add a test reproducing this scenario to prevent the issue from
resurfacing in the future.
2019-10-04 17:00:51 +02:00
Bartłomiej Dach
86588778b1
Implement fallback decoder registration
...
After the preparatory introduction of LineBufferedReader, it is now
possible to introduce registration of fallback decoders that won't drop
input supplied in the first line of the file.
A fallback decoder is used when the magic in the first line of the file
does not match any of the other known decoders. In such a case,
the fallback decoder is constructed and provided a LineBufferedReader
instance. The process of matching magic only peeks the first non-empty
line, so it is available for re-reading in Decode() using ReadLine().
There can be only one fallback decoder per type; a second attempt of
registering a fallback will result in an exception to avoid bugs.
To address the issue of parsing failing on badly or non-headered files,
set the legacy decoders for Beatmaps and Storyboards as the fallbacks.
Due to non-trivial logic, several new, passing unit tests with possible
edge cases also included.
2019-09-15 01:28:07 +02:00
Bartłomiej Dach
11eda44d34
Migrate decoding to line-buffered reader
...
Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
2019-09-15 01:28:07 +02:00
Dean Herbert
f925e781a9
Refactor HitWindows for legibility
2019-09-06 15:24:14 +09:00
iiSaLMaN
94b5caf740
Fix build issues
2019-08-23 15:18:56 +03:00
David Zhao
15a592e25e
Just assert doesn't throw and don't catch at LegacyDecoder
2019-08-07 19:25:40 +09:00
David Zhao
497d2cb677
shorten tests and rename
2019-08-06 12:35:18 +09:00
David Zhao
2c32d886d7
Add better asserts
2019-08-06 10:39:54 +09:00
David Zhao
b8c38d4dfd
remove unnecessary assert
2019-08-06 10:36:26 +09:00
David Zhao
a5c17ae26d
Don't use GetDecoder
2019-08-06 10:14:36 +09:00
David Zhao
cd6fe91882
Log error for invalid events
2019-08-06 10:05:21 +09:00
Dean Herbert
60ea3d4e1a
Fix skinning support for combobreak
2019-06-30 21:58:30 +09:00
Dean Herbert
58efa7a177
Merge pull request #4729 from peppy/fix-control-point-ordering
...
Fix control points with same timestamp potentially being parsed incorrectly
2019-05-21 15:33:27 +09:00
smoogipoo
7e38aabe75
Remove equivalence check from controlpoint parsing
2019-05-21 14:27:41 +09:00
smoogipoo
e3ae858c87
Adjust testcase to avoid potential rounding issues
2019-05-21 14:01:41 +09:00
smoogipoo
f1c9073338
Fix commented line check not working with whitespace
2019-05-14 16:16:55 +09:00
smoogipoo
19bc6b72cc
More tests to showcase failures
2019-05-14 10:13:42 +09:00
smoogipoo
7aa10956b5
Add unit test
2019-05-14 09:46:42 +09:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
0222424aef
Make mods IReadOnlyList<Mod> gamewide
...
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
c584967eb1
Remove mods from workingbeatmap
2019-04-09 12:59:32 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
Dean Herbert
4c77899738
Add storyboard ordering test
2019-03-26 16:37:52 +09:00