Dean Herbert
|
3adf451e82
|
Handle changes via SamplePoints list for simplicity
|
2020-11-02 14:40:40 +09:00 |
|
Dean Herbert
|
bfa6ae1b66
|
Fix taiko drum not correct handling sample / group point changes
Closes https://github.com/ppy/osu/issues/10642
|
2020-11-02 14:40:40 +09:00 |
|
Dan Balasescu
|
1b53e6c782
|
Merge branch 'master' into sample-lookup-improvements
|
2020-11-02 13:04:35 +09:00 |
|
Dean Herbert
|
2ec2749cb4
|
Fix taiko lookup logic
|
2020-10-30 11:59:41 +09:00 |
|
Dean Herbert
|
3ea27e23e8
|
Update namespace references
|
2020-10-29 15:20:10 +09:00 |
|
Dean Herbert
|
681e88af40
|
Merge branch 'master' into editor-fix-button-states-after-paste
|
2020-10-09 20:51:09 +09:00 |
|
Dan Balasescu
|
ecfb7e94c5
|
Merge branch 'master' into fix-editor-batch-handling
|
2020-10-09 20:06:06 +09:00 |
|
Dean Herbert
|
3838f405dd
|
Fix missed usages
|
2020-10-09 18:50:05 +09:00 |
|
Dean Herbert
|
cb96a40dd6
|
Fix bindable propagation potentially making swells strong
|
2020-10-09 17:12:10 +09:00 |
|
Dean Herbert
|
144726e3c6
|
Better guard against taiko swells becoming strong
|
2020-10-09 17:12:01 +09:00 |
|
Dean Herbert
|
07558b5bc0
|
Merge branch 'master' into ruleset-result-types
|
2020-10-09 13:17:05 +09:00 |
|
Dean Herbert
|
c9f069d7ed
|
Fix taiko's HitObjectComposer not allowing movement o
f selected hitobjects
|
2020-10-08 18:17:57 +09:00 |
|
Dean Herbert
|
afed832b19
|
Tidy up EditorBeatmap slightly
|
2020-10-08 18:06:49 +09:00 |
|
Dean Herbert
|
38babf3de5
|
Update usages of ChangeHandler to EditorBeatmap where relevant
|
2020-10-08 18:04:07 +09:00 |
|
Dean Herbert
|
d9089ef93c
|
Add missing bonus type for taiko ruleset
|
2020-10-08 12:52:52 +09:00 |
|
Dean Herbert
|
1566882dc4
|
Merge pull request #10338 from Game4all/perf-calculator-remove-working-beatmap
Remove WorkingBeatmap from PerformanceCalculator
|
2020-10-07 20:04:24 +09:00 |
|
Dean Herbert
|
8c528c8910
|
Fix legacy taiko skins showing double judgements
|
2020-10-07 18:36:40 +09:00 |
|
Dean Herbert
|
f1a3b6d0ba
|
Merge branch 'master' into perf-calculator-remove-working-beatmap
|
2020-10-07 17:43:17 +09:00 |
|
Dean Herbert
|
6020ec9ca3
|
Add valid result types for all rulesets
|
2020-10-07 15:43:52 +09:00 |
|
Dean Herbert
|
2a46f905ff
|
Remove unnecessary IsSeeking checks from taiko drum implementation
|
2020-10-05 14:27:51 +09:00 |
|
Dean Herbert
|
5dea37792c
|
Merge branch 'master' into health-adjustments
|
2020-10-04 21:38:40 +09:00 |
|
Lucas A
|
d7747ebb2d
|
Remove unused WorkingBeatmap argument.
|
2020-10-03 16:51:22 +02:00 |
|
Bartłomiej Dach
|
682b5fb056
|
Adjust health increase for drum roll tick to match new max result
|
2020-10-03 12:16:22 +02:00 |
|
Bartłomiej Dach
|
1f0620ffd4
|
Replace assignment references to HitResult.Miss with Judgement.MinResult
|
2020-10-02 23:31:24 +02:00 |
|
Bartłomiej Dach
|
2b1ef16f89
|
Replace comparison references to HitResult.Miss with IsHit
|
2020-10-02 23:31:24 +02:00 |
|
Lucas A
|
abd395a030
|
Remove unecessary using references.
|
2020-10-02 19:41:24 +02:00 |
|
Lucas A
|
0163688a17
|
Remove IBeatmap from PerformanceCalculator.
|
2020-10-02 19:24:30 +02:00 |
|
smoogipoo
|
7890319802
|
Merge branch 'master' into adjust-hit-result-types
|
2020-10-01 16:19:07 +09:00 |
|
smoogipoo
|
cb6b35116a
|
Merge branch 'master' into scoring-standardisation
|
2020-10-01 12:28:51 +09:00 |
|
Dan Balasescu
|
a6c7bc0cdb
|
Merge branch 'master' into taiko-explosion-rework
|
2020-09-30 23:02:46 +09:00 |
|
Dean Herbert
|
414c40d298
|
Reverse inheritance order of SkinnableSound's pause logic
|
2020-09-30 15:45:14 +09:00 |
|
smoogipoo
|
f439c1afbc
|
Make osu/taiko/catch use Ok+Great
|
2020-09-29 17:16:55 +09:00 |
|
smoogipoo
|
903bcd747e
|
Revert unintended changes
|
2020-09-29 16:39:29 +09:00 |
|
smoogipoo
|
bad48d6d44
|
Merge branch 'master' into scoring-standardisation
|
2020-09-29 16:33:38 +09:00 |
|
smoogipoo
|
31fae045fa
|
Update judgement processors with new hit results
|
2020-09-29 16:33:38 +09:00 |
|
smoogipoo
|
c45b5690cf
|
Use new hit results in taiko
|
2020-09-29 16:33:38 +09:00 |
|
Bartłomiej Dach
|
2fb9a5d734
|
Remove no longer required field
|
2020-09-28 17:53:32 +02:00 |
|
Bartłomiej Dach
|
f6f267a43a
|
Switch to strong sprite exactly once
|
2020-09-28 17:53:12 +02:00 |
|
Bartłomiej Dach
|
0900661b23
|
Use IsHit for strong hit instead of checking result type
|
2020-09-28 16:34:04 +02:00 |
|
Bartłomiej Dach
|
40dea0e2db
|
Merge branch 'master' into taiko-explosion-rework
|
2020-09-28 16:32:15 +02:00 |
|
Dan Balasescu
|
895828c06a
|
Merge pull request #10274 from peppy/autoplay-fix-empty-generation
Fix autoplay generators failing on empty hitobjects lists
|
2020-09-28 16:34:10 +09:00 |
|
Dean Herbert
|
6095446f10
|
Fix autoplay generators failing on empty hitobjects lists
|
2020-09-28 15:38:54 +09:00 |
|
Dean Herbert
|
1aa8b400d4
|
Avoid unnecessary object updates from SelectionHandlers
|
2020-09-28 15:33:49 +09:00 |
|
Bartłomiej Dach
|
4944128631
|
Ensure both sprites are centered
|
2020-09-27 18:11:12 +02:00 |
|
Bartłomiej Dach
|
2f7c0b4934
|
Allow switching between legacy sprites
|
2020-09-27 16:07:19 +02:00 |
|
Bartłomiej Dach
|
eb62ad4e55
|
Look up both sprites for legacy explosions
|
2020-09-27 16:06:59 +02:00 |
|
Bartłomiej Dach
|
d5f1d94b51
|
Allow specifying two sprites for legacy hit explosions
|
2020-09-27 15:52:40 +02:00 |
|
Bartłomiej Dach
|
deb207001a
|
Remove schedule causing default skin explosion regression
|
2020-09-27 15:23:34 +02:00 |
|
Bartłomiej Dach
|
d61a8327da
|
Fix rim flying hits changing colour
|
2020-09-26 20:59:55 +02:00 |
|
smoogipoo
|
480eeb5fbe
|
Add back caching
|
2020-09-25 19:37:34 +09:00 |
|