In combination with https://github.com/ppy/osu-framework/pull/5997, closes https://github.com/ppy/osu/issues/24867
Fix status on carousel beatmap set not showing in split difficulty mode
Doesn't seem like it'll be null after first set: https://github.com/ppy/osu/blob/5454d1caa1927428fe339e3d5b47ddfe45f9dfb6/osu.Game/OsuGameBase.cs#L363
BPM is not in the wedge anymore.
While it is true that there is a transparency overlap, it is only seen when entering/exiting song select. And there are other components game-wide that exhibit the same issue when transparency changes. Should be reconsidered another time.
BeatmapInfoWedge