Dean Herbert
d1b01095ee
Rewrite to reduce code changes and complexities in hit object implementation
2020-03-29 14:31:03 +09:00
Dean Herbert
a2b3fe180e
Add the ability to disable user input on specific DrawableHitObjects
2020-03-29 14:30:45 +09:00
Dean Herbert
b259708915
Merge branch 'master' into spun-out
2020-03-29 13:24:48 +09:00
Endrik Tombak
d3114ca858
Don't snake when hit
2020-03-28 23:12:13 +02:00
Endrik Tombak
8cab303611
Cover skipDifficulties = false in tests
2020-03-28 21:02:55 +02:00
Endrik Tombak
b4f0500706
Invert logic
2020-03-28 20:21:21 +02:00
Endrik
2c27894527
Use All instead of ToList Any
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Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-03-28 19:58:33 +02:00
Endrik Tombak
87854fc4fa
Rename variable
2020-03-28 13:23:31 +02:00
Endrik Tombak
63f6269eb0
Test both ways
2020-03-28 13:10:20 +02:00
Endrik Tombak
659865b457
Use understandable set id
2020-03-28 13:08:06 +02:00
Endrik Tombak
0a69647efe
Merge remote-tracking branch 'origin/traversal-is-broken' into rewrite-select-next
2020-03-28 13:06:37 +02:00
Endrik Tombak
6a0c5c87aa
Use already existing variable
2020-03-28 13:06:03 +02:00
Endrik Tombak
fc3f9ff6fa
Don't use drawables for select next
2020-03-28 12:54:48 +02:00
Dean Herbert
fb4b334ce2
Add support for legacy skin sliderstartcircle / sliderstartcircleoverlay
2020-03-28 14:10:26 +09:00
Dean Herbert
96e1ab775e
Merge pull request #8475 from bdach/fix-break-overlay-z-order
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Fix break overlay displaying in front of all other player overlays
2020-03-28 13:39:36 +09:00
Dean Herbert
944926e950
Merge branch 'master' into fix-break-overlay-z-order
2020-03-28 13:04:19 +09:00
Dean Herbert
94aa6ab5c9
Merge pull request #8474 from bdach/fix-no-break-info
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Fix break overlay not displaying progress information
2020-03-28 12:49:39 +09:00
Dean Herbert
e9dc545429
Merge branch 'master' into fix-no-break-info
2020-03-28 12:39:37 +09:00
Dean Herbert
a317ef65b8
Remove default for argument
2020-03-28 12:18:28 +09:00
Dean Herbert
0471efc885
Merge pull request #8476 from bdach/fix-loader-tests
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Improve robustness of loader tests
2020-03-28 11:20:19 +09:00
Bartłomiej Dach
15fb1a099e
Modify assert to avoid false failures
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In headless tests it was possible for TestInstantLoad() to erroneously
fail. There were two scenarios in which LoadingSpinner could be null:
1. If the test runner was quick enough, the assert could end up running
even before Loader.OnEntering() had even had a chance to, meaning
that the spinner was never even actually assigned to or instantiated
at that point in time.
2. Even if Loader.OnEntering() had managed to run, there was also
a possibility that the spinner itself wasn't loaded at the point
of checking the assertion. As the spinner is accessed through
ChildrenOfType(), which only checks InternalChildren and ignores
all currently-loading drawables, it would therefore return null.
As null != 0, both of these cases would actually fail the test (this is
best seen running headless, preferably with a [Repeat] attribute
attached).
To resolve, allow the spinner to be null at the point of asserting and
duplicate the assertion step at the end. This weakens the test, as case
(1) should probably be waited for and case (2) could be solved with
exposition as protected in the base, but when attempting to wait for
the loader itself to be loaded there were also cases where the
appropriate until step would take so much time that the spinner would
actually become visible in line with the delayed display logic, so this
is a best-effort attempt to address both points without radical
changes.
2020-03-28 00:43:57 +01:00
Bartłomiej Dach
3a3bfe9a5e
Reorder children to fix pause overlay z-order
2020-03-27 21:19:49 +01:00
Bartłomiej Dach
adc759771f
Hook up score processor in player
2020-03-27 19:47:42 +01:00
Bartłomiej Dach
46af4bce32
Cover regression in autoplay test
2020-03-27 19:42:45 +01:00
Dean Herbert
4f77850790
Merge pull request #8467 from peppy/update-framework
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Update framework
2020-03-27 21:22:39 +09:00
Dean Herbert
6ecfeb8cc3
Merge pull request #8455 from Game4all/handle-novideo-beatmaps
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Fix NullReferenceException when starting the no-video version of a beatmap with video
2020-03-27 21:12:40 +09:00
Dean Herbert
5be8934c8c
Merge pull request #8407 from peppy/disable-raw-input
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Disable raw input toggle on all but windows
2020-03-27 21:10:02 +09:00
Dean Herbert
f25b1b33e3
Merge pull request #8461 from peppy/fix-minia-mod-replay-recording
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Fix osu!mania replays recording incorrectly when key mod applied
2020-03-27 20:55:58 +09:00
Dean Herbert
4106700771
Update framework
2020-03-27 20:51:44 +09:00
Dan Balasescu
3763457a1d
Merge pull request #8451 from peppy/fix-slider-end-sounds
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Only play slider end sounds if tracking
2020-03-27 20:38:59 +09:00
Dean Herbert
fdbffbd1db
Merge pull request #8452 from peppy/add-slider-judgement-accuracy
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Make slider judgements count towards base score / accuracy
2020-03-27 20:37:26 +09:00
Lucas A
6788b7f9cd
Add test for loading storyboards with missing video file.
2020-03-27 12:07:47 +01:00
Dean Herbert
abb5bb14dd
Merge pull request #8450 from peppy/reduce-fruit-spread
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Reduce spread of stacked fruit
2020-03-27 19:57:54 +09:00
Dan Balasescu
5e1cb0e9e9
Merge branch 'master' into fix-minia-mod-replay-recording
2020-03-27 19:26:41 +09:00
Dan Balasescu
04b34791cd
Merge branch 'master' into add-slider-judgement-accuracy
2020-03-27 19:26:34 +09:00
Dan Balasescu
005a818f32
Merge branch 'master' into fix-slider-end-sounds
2020-03-27 19:26:32 +09:00
Dan Balasescu
378a957b33
Merge branch 'master' into reduce-fruit-spread
2020-03-27 19:19:23 +09:00
Dan Balasescu
2bbff632c2
Merge pull request #8447 from peppy/fix-break-overlay-scaling
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Fix break overlay scaling with gameplay
2020-03-27 19:18:51 +09:00
Dean Herbert
d36f5fb96f
Fix animated follow points not (re)animating after rewind
2020-03-27 18:03:02 +09:00
Dean Herbert
f75c082601
Fix osu!mania replays recording incorrectly when key mod applied
2020-03-27 15:50:11 +09:00
Endrik Tombak
e707adb773
Increase amount of test sets
2020-03-26 21:16:10 +02:00
Endrik Tombak
902734b75e
Add failing test
2020-03-26 20:32:43 +02:00
Lucas A
01c9112f82
Add a null check to prevent NRE when playing the "no video" version of a beatmap.
2020-03-26 17:09:22 +01:00
Dean Herbert
f80efd10c2
Avoid using a miss judgement
2020-03-26 19:54:17 +09:00
Dean Herbert
6555ab6ede
Only play slider end sounds if tracking
2020-03-26 17:18:27 +09:00
Dean Herbert
8e4896fbbe
Make slider judgements count towards base score / accuracy
2020-03-26 17:13:53 +09:00
Dean Herbert
2949e8dc27
Reduce spread of stacked fruit
2020-03-26 16:58:23 +09:00
Dean Herbert
07462120e4
Split break tracking into its own component
2020-03-26 15:30:23 +09:00
Dean Herbert
d372ddaadd
Move break overlay to a location it is not affected by gameplay scale
2020-03-26 12:50:18 +09:00
Dean Herbert
2b1245f63a
Improve xmldoc in a couple of places
2020-03-26 12:50:00 +09:00