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h1or4dme8
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osu-lazer
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https://github.com/ppy/osu.git
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Code
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19,824
Commits
4
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791
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6539c6da170a3202fbb2818ec96b184e3a97a5ea
Commit Graph
46 Commits
Update drawnodes
smoogipoo
·
2019-06-06 16:49:35 +09:00
c7d0fcd42a
Update in-line with drawnode changes
smoogipoo
·
2019-04-02 11:56:22 +09:00
d8af5e1c5a
Adjust with shader changes
smoogipoo
·
2019-03-07 18:30:18 +09:00
04d756524d
Adjust drawnodes to use the new shared data structure
smoogipoo
·
2019-03-01 17:25:15 +09:00
bf8360636a
Merge branch 'master' into more-inspections
Dean Herbert
·
2019-02-28 14:32:57 +09:00
0788a7e9f1
Use expression body for property get/set where possible
Dean Herbert
·
2019-02-28 13:58:19 +09:00
42be7857d1
Fix remaining issues
Dean Herbert
·
2019-02-28 13:31:40 +09:00
26d53d06a9
Update licence header (and remove year)
Dean Herbert
·
2019-01-24 17:43:03 +09:00
8617aaa2a7
OpenTK -> osuTK
smoogipoo
·
2018-11-20 17:14:59 +09:00
f27bd3ef3e
Adjust usage of Handle(Non)PositionalInput to follow framework update
ekrctb
·
2018-10-02 14:45:33 +09:00
68980fc477
Update framework with positional/non-positional changes
smoogipoo
·
2018-09-26 14:01:15 +09:00
a8f156584b
DrawInfo -> DrawColourInfo
Dean Herbert
·
2018-09-06 18:02:04 +09:00
a1780fddc9
Normalize all the line endings
Dean Herbert
·
2018-04-13 18:26:38 +09:00
32a74f95a5
Use cached vertexbatch add delegate
smoogipoo
·
2018-03-22 15:13:38 +09:00
3f3f57e51e
Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties
TocoToucan
·
2018-01-07 23:40:00 +03:00
ae032cbf23
Update licence headers
Dean Herbert
·
2018-01-05 20:21:19 +09:00
37d393bca0
Update all dependencies in line with framework
Dean Herbert
·
2017-09-13 20:25:40 +09:00
fb7740a3ab
CI fixes.
smoogipooo
·
2017-06-21 11:35:19 +09:00
b191d96aab
Shapes namespace
Depends on
https://github.com/ppy/osu-framework/pull/837
paparony03
·
2017-06-20 15:54:23 +10:00
62dee59672
Update with framework changes.
smoogipooo
·
2017-06-08 17:57:06 +09:00
25ff4de39a
Structure velocity code more clearly and avoid redundant parenthesis
Thomas Müller
·
2017-05-29 19:08:06 +02:00
298c0f5757
Reduce per-triangle per-frame computation significantly
Thomas Müller
·
2017-05-29 18:30:49 +02:00
db444a61cb
Fix incorrect triangle state within the first frame
Thomas Müller
·
2017-05-29 18:24:17 +02:00
d3f2d480a8
Make triangle edges smooth again
Thomas Müller
·
2017-05-29 18:20:51 +02:00
2f063ee41d
A bit more cleanup.
smoogipooo
·
2017-05-25 22:09:02 +09:00
c8cf387f5f
Add back the concept of triangle ordering by size.
smoogipooo
·
2017-05-25 22:03:36 +09:00
91dba765c2
Cleanup.
smoogipooo
·
2017-05-25 21:33:49 +09:00
86f6db2d31
Make triangles use raw vertices instead of sprites.
smoogipooo
·
2017-05-25 21:33:04 +09:00
97e57178a7
Adjust triangle movement based on amplitude
Dean Herbert
·
2017-05-24 13:08:54 +09:00
a9d1e54c27
Some minor improvements.
Dean Herbert
·
2017-04-06 09:57:34 +09:00
863dc44c4d
Use const whenever possible.
Dean Herbert
·
2017-03-23 13:52:38 +09:00
681ed38941
Use EquilateralTriangle in Triangles.
smoogipooo
·
2017-03-23 08:34:39 +09:00
9247017c9a
Fix most warnings.
Dean Herbert
·
2017-03-07 13:05:57 +09:00
0cad5d7d41
Fix incorrect triangle density on first display.
Dean Herbert
·
2017-03-03 18:09:16 +09:00
71534b3e13
Improve naming and correctness of triangles fading
Thomas Müller
·
2017-02-28 19:01:02 +01:00
585d42f89f
Add exponential fall-off of triangles' alpha values.
Dean Herbert
·
2017-02-28 11:28:25 +09:00
aa9582c0fa
Combine triangle system implementations.
Dean Herbert
·
2017-02-15 20:39:10 +09:00
12e265a3e2
Update and standardise license headers.
Dean Herbert
·
2017-02-07 14:27:41 +09:00
50bd80cb0c
Smooth triangles a bit (to avoid whole pixel jumps).
Dean Herbert
·
2017-02-07 11:15:37 +09:00
db8e44c715
Make triangles look better in many cases.
Dean Herbert
·
2017-02-04 22:09:44 +09:00
57d97ba2e9
Make triangles opaque.
Dean Herbert
·
2017-01-30 16:53:12 +09:00
f0d30cc873
Don't handle input in triangle particle effect containers.
Dean Herbert
·
2016-12-15 22:58:19 +09:00
0a9e3ce1b0
Use new framework-level triangles.
Thomas Müller
·
2016-12-01 19:12:35 +01:00
1e8dc780ab
Remove masking from Triangles to simplify OsuLogo masking hierarchy.
Dean Herbert
·
2016-12-01 21:12:37 +09:00
511dab32ef
Add animated osu! logo.
Dean Herbert
·
2016-12-01 20:21:14 +09:00
1f370fe29c
Make Triangles more flexible and more random.
Dean Herbert
·
2016-12-01 18:53:13 +09:00
11f958030f