This website requires JavaScript.
Explore
Help
Sign In
h1or4dme8
/
osu-lazer
Watch
1
Star
0
Fork
0
You've already forked osu-lazer
mirror of
https://github.com/ppy/osu.git
synced
2026-05-18 21:10:46 +08:00
Code
Issues
Releases
Wiki
Activity
19,824
Commits
4
Branches
793
Tags
6539c6da170a3202fbb2818ec96b184e3a97a5ea
Commit Graph
459 Commits
Make initial DrawableOsuHitObject initial states not use transforms
smoogipoo
·
2017-11-02 20:23:28 +09:00
6883b3742f
Merge branch 'master' into sliderbouncers
Dean Herbert
·
2017-10-22 14:12:03 +09:00
ad685bd919
start at 1
Shawdooow
·
2017-10-12 10:28:55 -04:00
a0cb624c9d
Fix potential read from empty queue in SPM counter
Dean Herbert
·
2017-10-12 18:28:26 +09:00
1b031ca328
Merge remote-tracking branch 'upstream/master' into spm-counter
Dean Herbert
·
2017-10-11 11:23:09 +09:00
2b309be3c2
Remove unnecessary bool
Dean Herbert
·
2017-10-11 11:23:02 +09:00
e76961a932
Formatting
Dean Herbert
·
2017-10-11 11:20:44 +09:00
1fc16693d6
Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
Dean Herbert
·
2017-10-09 20:17:05 +09:00
d5892cf54e
Move spm calculation into counter.
Huo Yaoyuan
·
2017-10-07 15:58:53 +08:00
09093013a7
Move spm counter to a seperated control.
Huo Yaoyuan
·
2017-10-07 15:31:42 +08:00
a876ab9b90
Use single queue for spinning record.
Huo Yaoyuan
·
2017-10-06 20:42:24 +08:00
404c4917dc
Use RotationAbsolute to calculate spm.
Huo Yaoyuan
·
2017-10-05 20:08:45 +08:00
29f9c8143d
Fade in spm texts.
Huo Yaoyuan
·
2017-10-05 20:07:33 +08:00
ee8746b848
Move spm text out of scaled parts.
Huo Yaoyuan
·
2017-10-05 19:55:20 +08:00
24187cc53a
Update spm value when spinner not active.
Huo Yaoyuan
·
2017-10-05 19:23:58 +08:00
134e1299bb
Smooth spm values into a time range.
Huo Yaoyuan
·
2017-09-30 15:23:10 +08:00
3de42ee405
Show SPM value basically.
Huo Yaoyuan
·
2017-09-29 22:30:41 +08:00
e2e26c91af
Calculate SPM in spinner disc.
Huo Yaoyuan
·
2017-09-29 19:24:14 +08:00
40a27c810a
address review
Shawdooow
·
2017-09-27 11:28:44 -04:00
cfb1804aa1
remove old
SliderBouncer
Shawdooow
·
2017-09-26 12:23:13 -04:00
801fa39145
appveyor fixes
Shawdooow
·
2017-09-26 12:21:39 -04:00
b5ad6ae735
slider bouncers
Shawdooow
·
2017-09-26 12:13:34 -04:00
adebe166d4
Merge branch 'master' into scoring-revamp
Dean Herbert
·
2017-09-13 20:47:14 +09:00
b78c516b74
Set depths from playfield add methods instead of DrawableHitObject
smoogipooo
·
2017-09-13 16:17:01 +09:00
093d82ac45
Fix osu! slider initial circles being placed at the wrong depth.
smoogipooo
·
2017-09-13 00:43:30 +09:00
7b30fc8a09
Fix incorrect HitResult for slider ticks.
smoogipooo
·
2017-09-13 00:37:18 +09:00
3386dbb243
Actually make DrawableSliderTick return an OsuJudgement now
smoogipooo
·
2017-09-12 19:48:35 +09:00
d070fb8063
Apply CI fixes
Dean Herbert
·
2017-09-12 18:36:19 +09:00
86de4fa2e2
Ensure judgements aren't updated when ArmedState is not idle
Dean Herbert
·
2017-09-12 18:00:41 +09:00
d7ac02d090
Merge remote-tracking branch 'upstream/master' into judgement-revamp
Dean Herbert
·
2017-09-12 17:46:21 +09:00
1194e46ef1
Update in line with framework changes.
smoogipooo
·
2017-09-07 22:46:21 +09:00
19db7a8f72
Remove all generic judgements.
smoogipooo
·
2017-09-06 18:05:51 +09:00
0cc443e618
Hacky way to make osu! and taiko work again.
smoogipooo
·
2017-09-06 17:44:51 +09:00
29941019a5
Make judgements able to be "added" plus make everything compile and run.
smoogipooo
·
2017-09-06 17:02:13 +09:00
ac8ec31b61
Combine Judgement.HitResults into one.
Dean Herbert
·
2017-09-06 17:01:48 +09:00
84c22df3f5
Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed.
Fixes
#1147
smoogipooo
·
2017-08-21 11:58:54 +09:00
6a7b410bc3
Convert ReceiveMouseInputAt override to lambda syntax, and make Tracking property private set
Shane Woolcock
·
2017-08-20 14:00:53 +09:30
71ddbd22a1
Fix sliders not checking the correct cursor position once it moves out of the follow circle
Shane Woolcock
·
2017-08-19 12:19:37 +09:30
51af233d66
Fix slider tracking to use pressed actions rather than directly querying the mouse buttons
Shane Woolcock
·
2017-08-18 20:19:23 +09:30
7e0fe6cbcb
Remove unnecessary using
Shane Woolcock
·
2017-08-18 19:39:28 +09:30
9558d2a161
Simplify OsuActionInputManager property
Shane Woolcock
·
2017-08-18 19:32:08 +09:30
44feef78f1
More CI fixes
Shane Woolcock
·
2017-08-18 16:58:01 +09:30
529732ea47
Trim whitespace
Shane Woolcock
·
2017-08-18 16:49:10 +09:30
90dacd9861
Change spinner to check currently pressed actions rather than implementing IKeyBindingHandler
Shane Woolcock
·
2017-08-18 16:46:00 +09:30
9628c0b6d6
Add lazy weak property to DrawableOsuHitObject to find and cache the containing OsuInputManager, if it exists
Shane Woolcock
·
2017-08-18 16:34:01 +09:30
9c6ca2d159
Merge branch 'master' into fix-spinner-ignoring-actions
Dan Balasescu
·
2017-08-17 12:33:18 +09:00
f7ccc81875
Change spinner action checks to switches
Shane Woolcock
·
2017-08-16 17:51:57 +09:30
b1abf83fee
Remove unnecessary OnMouseDown/Up from SpinnerDisc
Shane Woolcock
·
2017-08-16 17:25:48 +09:30
9448e2f192
Fix spinner not handling left/right action bindings
Shane Woolcock
·
2017-08-15 16:42:26 +09:30
9e5deb63d1
Update usages of IsAlive/IsLoaded in line with framework changes
Dean Herbert
·
2017-08-15 13:57:48 +09:00
97ac8e1a64
First
Previous
...
6
7
8
9
10
Next
Last