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h1or4dme8
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osu-lazer
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19,824
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4
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791
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6539c6da170a3202fbb2818ec96b184e3a97a5ea
Commit Graph
91 Commits
Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite
smoogipoo
·
2018-01-10 18:02:49 +09:00
86b5591583
Merge branch 'master' into drawable-fruit-improvements
Dan Balasescu
·
2018-01-09 22:06:16 +09:00
9c602f8770
Update licence headers
Dean Herbert
·
2018-01-05 20:21:19 +09:00
37d393bca0
Initial game-wide replacement of scrolling playfields
smoogipoo
·
2018-01-04 18:50:17 +09:00
f34131f8f4
Rename enum
Dean Herbert
·
2018-01-04 18:20:23 +09:00
5bd489863c
Improve the look of hyperdash fruit
Dean Herbert
·
2018-01-03 20:55:52 +09:00
3c06318521
Add back random rotation
Dean Herbert
·
2018-01-03 20:55:44 +09:00
b03cbaca77
Adjust border thickness and fade out rate of border
Dean Herbert
·
2018-01-03 19:15:25 +09:00
4ee845fea8
Adjust ticks size
Dean Herbert
·
2018-01-03 18:35:43 +09:00
b137c3b2ca
Improve fruit visuals
Dean Herbert
·
2018-01-03 18:26:54 +09:00
921ca6956d
Give fruit a border
Dean Herbert
·
2018-01-03 16:32:58 +09:00
cf1f84cc32
move HitResult in Scoring namespace to replace HitCount
Aergwyn
·
2017-12-30 21:23:18 +01:00
ccb69d16d9
Make HitObjects construct nested hit objects
smoogipoo
·
2017-12-22 21:42:54 +09:00
6a29f6020a
Initial implementation of hyperdash calculation
Dean Herbert
·
2017-12-01 17:59:36 +09:00
881745d756
CatchBaseHit -> CatchHitObject
Also moves default scale to CatchHitObject.
Dean Herbert
·
2017-11-28 18:37:41 +09:00
8f3fd7092e
Add basic fruit scaling support
Dean Herbert
·
2017-11-28 18:34:40 +09:00
2deb33ac41
Fix code review issues
Dean Herbert
·
2017-10-12 22:27:22 +09:00
bb6b656ec6
Fix CI problems
Dean Herbert
·
2017-10-11 21:25:15 +09:00
4a4c01f221
Add missing licence header
Dean Herbert
·
2017-10-11 20:28:10 +09:00
744d548738
Add tiny droplet support
Dean Herbert
·
2017-10-11 20:11:29 +09:00
0b282a49bd
Make all juice nested objects from ticks
Dean Herbert
·
2017-10-11 19:10:07 +09:00
1b732c799a
Make juice streams interactive (and correctly positioned)
Dean Herbert
·
2017-10-11 18:18:06 +09:00
1f1bdc6162
Add juicy streams
Dean Herbert
·
2017-10-10 20:22:42 +09:00
03fbf47bc2
Create an abstract base class for drawable catch objects
Dean Herbert
·
2017-10-09 19:42:55 +09:00
26215b4488
Add interfaces to CatchBaseHit
Dean Herbert
·
2017-09-19 21:40:38 +09:00
0aa152974a
Make fruits look a bit closer to the final design
Dean Herbert
·
2017-09-15 20:55:04 +09:00
fe221905fa
Remove all generic judgements.
smoogipooo
·
2017-09-06 18:05:51 +09:00
0cc443e618
Make judgements able to be "added" plus make everything compile and run.
smoogipooo
·
2017-09-06 17:02:13 +09:00
ac8ec31b61
Combine Judgement.HitResults into one.
Dean Herbert
·
2017-09-06 17:01:48 +09:00
84c22df3f5
Make pulp size private
Dean Herbert
·
2017-08-09 10:16:31 +09:00
06e5f7de09
Add catching support
Dean Herbert
·
2017-08-08 12:58:43 +09:00
ff490cf44c
Make fruit look a bit better (and buffer them to a texture)
Dean Herbert
·
2017-08-08 12:58:43 +09:00
99a00ed319
Add basic miss support
Dean Herbert
·
2017-08-08 10:36:05 +09:00
4bdaa8ae68
Use ScrollingHitRenderer
Dean Herbert
·
2017-08-08 10:35:56 +09:00
e67379b6de
Begin conversion
Dean Herbert
·
2017-08-07 16:02:14 +09:00
725a69d973
Add glow
Dean Herbert
·
2017-08-07 11:06:03 +09:00
c930085213
Tidy up visually
Dean Herbert
·
2017-08-07 11:05:58 +09:00
51d2b9c35c
Update basic structure of Catch project
Dean Herbert
·
2017-08-07 11:05:48 +09:00
554d0d6fb8
Address CI concern
Thomas Müller
·
2017-07-10 12:52:29 +03:00
e8ce3e16b0
More changes in-line with framework changes.
Dean Herbert
·
2017-07-10 12:55:47 +09:00
0e2dc9388a
Mode -> Ruleset.
Dean Herbert
·
2017-04-18 16:05:58 +09:00
fbd26a1d5e
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