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Commit Graph

208 Commits

Author SHA1 Message Date
Dean Herbert
63c40e9051 Remove unnecessary cache operations 2018-07-13 21:45:42 +09:00
Dean Herbert
ac078153ae Merge remote-tracking branch 'upstream/master' into peppy-fix-incorrect-mods 2018-07-13 14:20:56 +09:00
Dean Herbert
fbc5250bf1 Update framework 2018-07-11 17:12:01 +09:00
Dean Herbert
9e59b4a8e2 Fix SongSelect binding to ruleset too early
Causes music to stop playing while at main menu.
2018-07-10 01:29:24 +09:00
Dan Balasescu
ee4607c86e
Merge branch 'master' into fix-exit-race-condition 2018-07-09 19:02:37 +09:00
Dean Herbert
49e94850b6 Fix being able to trigger player before carousel is ready
Causes an eventual crash.
2018-07-09 18:43:20 +09:00
Dean Herbert
09b3375a9d Fix pressing escape too fast causing multiple exit attempts at song select 2018-07-09 18:12:23 +09:00
Dean Herbert
e28a610757 Fix mods not correctly resetting when changing ruleset at song select 2018-07-05 13:22:52 +09:00
Dean Herbert
5fc17bacf3 Add "Select" action
Allows progressing forwards in the interface
2018-07-03 18:39:15 +09:00
smoogipoo
6d6436c8d3 Fix ruleset not getting updated if changed 2018-06-29 20:50:39 +09:00
smoogipoo
9187eb8626 SongSelect needs to recache as IBindable 2018-06-29 20:50:30 +09:00
Dean Herbert
1c32951d4b Ensure toolbar triggers updates to SongSelect's ruleset 2018-06-29 19:32:42 +09:00
Dean Herbert
6d6fcc953b Trim lines 2018-06-29 19:25:20 +09:00
Dean Herbert
4dd12cedad Fix review issues 2018-06-26 17:01:40 +09:00
Dean Herbert
b0a1b25983 Privatise game ruleset and access via DI
Also decouples the bindable at SongSelect, where it is debounced in line with the carousel being updated.
2018-06-26 16:32:32 +09:00
Dean Herbert
475fb06559 Use new bind method 2018-06-07 16:46:54 +09:00
smoogipoo
e77084bec4 Give OsuScreen a mutable BindableBeatmap 2018-06-06 20:19:53 +09:00
smoogipoo
72cc53aded Rename GameBeatmap -> BindableBeatmap 2018-06-06 20:16:20 +09:00
smoogipoo
4086ff7313 Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
# Conflicts:
#	osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
#	osu.Game/Screens/Menu/Intro.cs
#	osu.Game/Screens/Menu/MenuSideFlashes.cs
2018-06-06 18:26:51 +09:00
Dean Herbert
4b604bf055
Merge branch 'master' into disallow-beatmap-change 2018-06-04 10:53:04 +09:00
Dean Herbert
5c2a2e394e Fix incorrect async logic in BeatmapInfoWedge
Closes #2653.
Alternative to #2657.
2018-06-01 20:31:29 +09:00
Dan Balasescu
76567ae98b
Merge branch 'master' into song-selet-enumerable 2018-05-31 14:42:58 +09:00
Dean Herbert
a28e71995d Offload database query to task
Allows song select to load a touch faster, in theory.
2018-05-30 16:15:57 +09:00
Dean Herbert
54e53f7190 Fix player getting loaded when exiting song select 2018-05-30 15:48:20 +09:00
smoogipoo
f1ac84d95b Fix base.CreateLocalDependencies sometimes not being called 2018-05-24 13:03:25 +09:00
smoogipoo
8004b8af4d Privatise the OsuGame beatmap, add local beatmap to OsuTestCase 2018-05-23 17:38:02 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
62229300c4 Fix DummyRuleset getting selected
Resolves #2261.
2018-03-22 00:26:48 +09:00
Dean Herbert
db2a663234 Use private instead of protected 2018-03-11 01:26:03 +09:00
naoey
2c0488b1f1
Invert bool, add test, and handle ruleset change. 2018-03-09 19:39:28 +05:30
naoey
d04f47718f
Make song select choose random when initial selection fails.
- Revert TestCasePlaySongSelect to master
2018-03-09 17:36:55 +05:30
naoey
25fb527cc7
Remove previous fix and move filtered logic to carousel.
- Add an optional bool parameter to SelectBeatmap to skip selecting
filtered maps
2018-03-09 15:51:00 +05:30
naoey
a57dc154f9
More specific tests. 2018-03-03 20:34:29 +05:30
naoey
307147a8a3
Merge remote-tracking branch 'upstream/master' into fix-unplayable-beatmaps 2018-03-03 16:10:22 +05:30
naoey
fb724ca8a7
Make song select ensure current beatmap is always playable in the active ruleset.
- Add a to TestCasePlaySongSelect testing this scenario
2018-03-03 16:09:24 +05:30
Dean Herbert
510ecd7c87 Ensure selection is finalised before exiting song select
Resolves #2080.
2018-02-28 00:07:28 +09:00
Dean Herbert
ddf49c2e65 Fix intro not being replaced by a playable song when entering song select 2018-02-16 10:45:15 +09:00
Dean Herbert
d340509b1d Move ArchiveReaders to a more global namespace
Also moves delete and action logic to a shared implementation
2018-02-15 14:22:39 +09:00
Dean Herbert
6e0cb1adb3 Remove redundant arguments 2018-01-29 15:05:07 +09:00
smoogipoo
b4e1872322 osu!-side changes in-line with framework BDL cache changes 2018-01-22 12:56:30 +09:00
TocoToucan
3c11978cfa Use local functions 2018-01-15 21:42:17 +03:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
dfee8e911f Fix dummy beatmap selection not propagating to song select components 2017-12-31 12:55:53 +09:00
Dean Herbert
e0f23a056a Fix crash from being able to perform selection after entering play mode
Closes #1757
2017-12-28 21:07:19 +09:00
Dean Herbert
18d2be75d5 Fix random selection happening more than once on quick imports 2017-12-27 13:04:50 +09:00
Dean Herbert
3182c22c7d Merge remote-tracking branch 'upstream/master' into hide-useless-beatmap-info 2017-12-26 20:36:22 +09:00
Dean Herbert
7504cd589d Move alpha handling to state 2017-12-26 20:18:47 +09:00
Dean Herbert
ee67e7119d Merge remote-tracking branch 'upstream/master' into fix-info-wedge 2017-12-26 19:44:28 +09:00
Dean Herbert
798c2c6666 Add special logic to song select to avoid obvious clipping when notifications are displayed
Not sure if we will keep this going forward (there will likely be an opaque tab control on the notifications overlay similar to options) but let's go with this for now.
2017-12-26 02:52:43 +09:00
Dean Herbert
482e10966c Ensure a selection is made on entering song select if no selection is current 2017-12-24 17:02:56 +09:00