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h1or4dme8
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osu-lazer
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https://github.com/ppy/osu.git
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2026-05-21 05:49:54 +08:00
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13,801
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4
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793
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5fd4ed2f4e67f81b21d5fb628df609b5e71721d1
Commit Graph
108 Commits
Merge branch 'master' into centralise-judgement-display
Dean Herbert
·
2018-07-23 02:58:49 +09:00
d868d81b59
Update framework
Dean Herbert
·
2018-07-21 16:21:53 +09:00
0f37758314
Centralise method of disabling playfield judgements
smoogipoo
·
2018-07-20 17:04:33 +09:00
1139f0dbf2
Rename GameBeatmap -> BindableBeatmap
smoogipoo
·
2018-06-06 20:16:20 +09:00
72cc53aded
Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
smoogipoo
·
2018-05-23 17:38:02 +09:00
8004b8af4d
Add selection to DrawableRoom.
DrabWeb
·
2018-05-10 22:48:07 -03:00
ec53927d8e
Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer
smoogipoo
·
2018-05-07 10:17:54 +09:00
4ecdea8b2e
Normalize all the line endings
Dean Herbert
·
2018-04-13 18:26:38 +09:00
32a74f95a5
Merge master into editor-clock
smoogipoo
·
2018-04-12 13:35:53 +09:00
fbc50d6030
HitObjectComposer no longer needs a beat divisor
smoogipoo
·
2018-04-06 18:21:45 +09:00
248be8e35f
Give editor a custom clock to handle seeking
smoogipoo
·
2018-04-06 18:11:37 +09:00
c7abd56fc4
Use Linq.Append and Prepend.
Huo Yaoyuan
·
2018-04-02 12:06:34 +08:00
b842f682eb
Make bdl beat divisor nullable
smoogipoo
·
2018-03-20 14:01:06 +09:00
786e6242e1
Integrate beat snap divisor into editor seeking
smoogipoo
·
2018-03-19 20:42:06 +09:00
b1d09500f2
Pass down editor clocks through DI
smoogipoo
·
2018-03-19 16:27:52 +09:00
e25d1f6982
Merge branch 'master' into fix-editor-clocks
Dean Herbert
·
2018-03-16 23:32:54 +09:00
4b83278cf4
Adjust comment for readability
smoogipoo
·
2018-03-16 19:57:14 +09:00
6f7163769d
Merge branch 'master' into editor-wheel-movement
Dean Herbert
·
2018-03-16 15:56:51 +09:00
bca4b620b6
Re-order methods
smoogipoo
·
2018-03-15 18:28:08 +09:00
fc15c63a88
Fix not being able to scroll before the first timing point
smoogipoo
·
2018-03-15 18:26:53 +09:00
c937ef5d24
Move clock construction to Editor
smoogipoo
·
2018-03-15 17:27:37 +09:00
c8f6a6980b
Use a decoupled clock for accurate clock times
smoogipoo
·
2018-03-15 17:03:33 +09:00
9e0aeec574
Add more testcases + fix up seeking a bit more
smoogipoo
·
2018-03-15 15:40:52 +09:00
50f9d810dd
Add some basic tests + fixes to seek/seekforward functionality
smoogipoo
·
2018-03-14 20:52:48 +09:00
0da3ae0944
Rework a lot of naming and structure
Dean Herbert
·
2018-03-14 15:18:21 +09:00
81f82d98a1
Rewrite seeking to better handle timing point boundaries
smoogipoo
·
2018-03-13 16:54:34 +09:00
299de4b866
Change wheel direction to match stable
smoogipoo
·
2018-03-13 14:30:50 +09:00
df352c98d6
Rename to seekAmount
smoogipoo
·
2018-03-13 14:08:43 +09:00
e580819621
Don't skip beats when scrolling in the direction of the closest beat
smoogipoo
·
2018-03-13 14:02:37 +09:00
6c148930b5
Implement mouse wheel movement in the editor
smoogipoo
·
2018-03-13 11:23:44 +09:00
8acba47a2b
Only accept drag movement on the overlays
smoogipoo
·
2018-03-12 17:33:10 +09:00
8c4bcb4a04
Derive from IHasPosition
smoogipoo
·
2018-03-12 17:25:34 +09:00
212142429f
Move selection overlay to HitObjectOverlayLayer for extensibility
smoogipoo
·
2018-03-10 00:48:57 +09:00
4103c66cff
Give HitObjectOverlayLayer full input state information
smoogipoo
·
2018-03-10 00:03:02 +09:00
0e8fbc47b7
SetPosition -> OffsetPosition
smoogipoo
·
2018-03-10 00:02:13 +09:00
376f6eec58
Allow dragging anywhere in a capture box to move objects
smoogipoo
·
2018-03-09 23:43:50 +09:00
ad72d3816b
Make hitobject positions adjustable
smoogipoo
·
2018-03-09 23:12:34 +09:00
4a48136e4f
Make CaptureBox account for changes in hitobject states
smoogipoo
·
2018-03-09 23:11:48 +09:00
3b766b8ec8
Fix border being the wrong size
smoogipoo
·
2018-02-23 15:29:56 +09:00
278b25bcbd
Make HitObjectOverlay into an OverlayContainer
smoogipoo
·
2018-02-22 14:36:58 +09:00
0cdf6fa7e2
Make selectionLayer handle input below object overlays
smoogipoo
·
2018-02-22 14:34:37 +09:00
45c579630d
Fix post-merge issues
smoogipoo
·
2018-02-22 14:22:04 +09:00
07252254eb
Merge remote-tracking branch 'origin/master' into editor-hitobject-overlays
smoogipoo
·
2018-02-22 14:16:01 +09:00
99e9eb81f2
Tidy up layer container logic
Dean Herbert
·
2018-02-22 13:42:36 +09:00
7c942eb592
Add playfield aspect ratio + scaling modifications to composer layers
smoogipoo
·
2018-02-21 11:07:42 +09:00
4934ef7429
Merge branch 'general-slider-improvements' into editor-hitobject-overlays
smoogipoo
·
2018-02-20 23:51:47 +09:00
7fe0989427
Add hitobject overlays to selected hitobjects
smoogipoo
·
2018-02-20 18:01:45 +09:00
ad2f556133
Deselect hitobjects that are now not in the selection quad
smoogipoo
·
2018-02-20 15:06:51 +09:00
2a5bfdb4b8
Add some xmldocs
smoogipoo
·
2018-02-20 15:06:14 +09:00
2f4925d031
Encapsulate logic for selecting/deselecting further
smoogipoo
·
2018-02-20 14:54:45 +09:00
285df52f43
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