Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dan Balasescu
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523f668c8c
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Remove unnecessary ctor argument
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2022-03-15 12:37:39 +09:00 |
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Dan Balasescu
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4a3e3aba65
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Restructure PerformanceCalculator to not require ScoreInfo argument
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2022-03-14 14:25:28 +09:00 |
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Henry Lin
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c9b205afeb
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Add adaptive speed mod
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2022-03-02 09:57:52 +08:00 |
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Dean Herbert
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a41e1c80f1
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Show hit error on results screen
Leading up to implementation of "local offset", this feels like a good
thing to have visible first and foremost.
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2022-02-28 19:11:06 +09:00 |
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Henry Lin
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ee6d4b2583
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Move performance breakdown to the top to prevent re-ordering after watching replay
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2022-02-05 21:39:01 +08:00 |
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Henry Lin
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0b1fef38af
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Use the playable beatmap provided in CreateStatisticsForScore
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2022-02-05 21:36:34 +08:00 |
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Henry Lin
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440b674bb0
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Add statistic item for mania & taiko
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2022-02-05 21:30:35 +08:00 |
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Dean Herbert
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19eb9ad8a7
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Reorder StatisticsItem constructor to make a touch more sense
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2022-02-02 23:02:38 +09:00 |
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Henry Lin
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6a482827fe
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Fix weird line breaking
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2022-02-02 17:23:03 +08:00 |
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Henry Lin
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c5c4c85006
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Lazily create content of StatisticItem
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2022-02-02 13:29:18 +08:00 |
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Dean Herbert
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369b4ba789
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Update DifficultyCalculator to take an IRulesetInfo
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2021-11-15 19:16:48 +09:00 |
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Dean Herbert
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62d670a3ca
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Update DifficultyCalculator to take an IWorkingBeatmap
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2021-11-15 19:16:48 +09:00 |
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Henry Lin
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22d83c75e3
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Revert imports re-ordering
Out of the scope of this PR
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2021-07-28 18:32:38 +08:00 |
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Henry Lin
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58bbe9db7e
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Added muted mod
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2021-07-28 18:21:08 +08:00 |
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Salman Ahmed
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cf40282f1f
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Convert LegacySkinTransformer s to accept raw ISkin s rather than a full ISkinSource
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2021-06-09 22:49:31 +03:00 |
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Henry Lin
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f34637ea9c
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Renamed TaikoModFlip to TaikoModSwap
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2021-05-17 11:04:01 +08:00 |
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Henry Lin
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c4ae70a827
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Revert "Renamed TaikoModFlip to TaikoModInvert"
This reverts commit 5972e43bc2 .
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2021-05-17 10:59:56 +08:00 |
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Henry Lin
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5972e43bc2
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Renamed TaikoModFlip to TaikoModInvert
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2021-05-16 12:51:40 +08:00 |
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Dean Herbert
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cbc2a38b59
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Move new mod to end to avoid reordering
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2021-05-16 13:21:06 +09:00 |
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Henry Lin
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3d83741a23
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Separate Flip and Random
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2021-05-16 12:03:03 +08:00 |
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Henry Lin
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3519398a22
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Added "flip" mod for taiko
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2021-05-16 11:16:12 +08:00 |
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Salman Ahmed
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e3398d8f1f
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Implement "classic" mod for all other legacy rulesets
Currently empty, automatically handled in game to not be selectable (see `Mod.HasImplementation`)
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2021-04-21 09:14:33 +03:00 |
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smoogipoo
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dff1d80f39
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Update HasFlag usages to HasFlagFast
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2021-02-25 15:38:56 +09:00 |
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ekrctb
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c70b13ecc2
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Adjust namespace
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2020-12-07 12:30:25 +09:00 |
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Bartłomiej Dach
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7736d1ae85
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Fix taiko-specific missing cases
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2020-11-15 15:41:58 +01:00 |
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Dean Herbert
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07558b5bc0
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Merge branch 'master' into ruleset-result-types
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2020-10-09 13:17:05 +09:00 |
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Dean Herbert
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d9089ef93c
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Add missing bonus type for taiko ruleset
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2020-10-08 12:52:52 +09:00 |
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Dean Herbert
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6020ec9ca3
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Add valid result types for all rulesets
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2020-10-07 15:43:52 +09:00 |
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Lucas A
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d7747ebb2d
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Remove unused WorkingBeatmap argument.
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2020-10-03 16:51:22 +02:00 |
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Lucas A
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0163688a17
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Remove IBeatmap from PerformanceCalculator.
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2020-10-02 19:24:30 +02:00 |
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smoogipoo
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1143d5d992
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Update class exclusion for dynamic compilation
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2020-09-04 20:41:08 +09:00 |
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Bartłomiej Dach
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43d6d2b2e8
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Add back unstable rate display
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2020-08-27 20:46:49 +02:00 |
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Bartłomiej Dach
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f152e1b924
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Revert IStatisticRow changes
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2020-08-27 20:13:44 +02:00 |
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Bartłomiej Dach
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05e725d59f
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Add unstable rate statistic to rulesets in which it makes sense
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2020-08-26 22:06:29 +02:00 |
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Bartłomiej Dach
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bbb3d7522e
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Scope up return type to IStatisticRow
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2020-08-26 19:24:12 +02:00 |
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Dean Herbert
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bd5957bc0a
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Add dynamic compilation exclusion rules for ruleset types
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2020-07-10 14:49:44 +09:00 |
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smoogipoo
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988baad16f
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Expand statistics to fill more of the screen
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2020-06-22 19:20:43 +09:00 |
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smoogipoo
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261adfc4e6
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Create a local playable beatmap instead
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2020-06-22 18:38:41 +09:00 |
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smoogipoo
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486b899e8f
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Rename method
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2020-06-19 22:11:29 +09:00 |
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smoogipoo
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83e6c3efdb
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Adjust API for returning statistics
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2020-06-19 20:31:52 +09:00 |
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Dean Herbert
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da289c474e
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Split files out
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2020-05-29 16:45:47 +09:00 |
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Dean Herbert
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7d4e60f05e
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Add basic setup for TaikoHitObjectComposer
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2020-05-29 16:45:39 +09:00 |
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smoogipoo
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1f797207f7
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Rework lookups to not require total playfield columns
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2020-04-03 12:31:05 +09:00 |
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Dean Herbert
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800e395bc8
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Merge branch 'master' into replay-recording
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2020-03-25 20:20:59 +09:00 |
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Dean Herbert
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546772192c
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Add helper method to convert to legacy mods enums
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2020-03-24 13:07:51 +09:00 |
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smoogipoo
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e3a5be71cc
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Implement random mod for taiko
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2020-03-23 12:09:30 +09:00 |
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Albie Spriddell
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3a903339d6
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add playingverb and database migrations
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2020-01-03 11:39:15 +00:00 |
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smoogipoo
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0f8a76afde
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Remove manual hitobject sample namespacing
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2020-01-02 14:27:27 +09:00 |
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Dean Herbert
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b330aec03e
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Drain starting at the first hitobject, not gameplay start
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2019-12-27 16:16:30 +09:00 |
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