Dean Herbert
5be63ee304
Reorganise with ruleset shader separated out
2024-09-27 16:19:24 +09:00
Dean Herbert
4205a21c0c
Add one more shader usage
2024-09-27 16:11:24 +09:00
Dean Herbert
b2983e2562
Update shader preloader with missing shader usages
2024-09-27 14:21:20 +09:00
Dean Herbert
5efdc6cdd7
Merge pull request #29936 from u4vh3/skinning-colour-customisation
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Add colour customisation to layout editor
2024-09-27 14:20:58 +09:00
Bartłomiej Dach
f4a4807449
Implement "form" file picker
2024-09-26 14:36:24 +02:00
Bartłomiej Dach
f16f419928
Merge pull request #29983 from bdach/directory-selector-redesign
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Redesign directory & file selector
2024-09-26 14:14:22 +02:00
Dean Herbert
b1a05f463e
Reduce size of hidden toggle slightly
2024-09-26 19:42:31 +09:00
Dean Herbert
78c1426a30
Merge pull request #29992 from smoogipoo/fix-ios-realm-crashes
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Fix reflection-related iOS crashes
2024-09-26 17:34:36 +09:00
Dean Herbert
89e8baf1d3
Add inline comments for iOS locals
2024-09-26 16:48:42 +09:00
Dan Balasescu
2fe229d620
Inline condition
2024-09-25 22:47:37 +09:00
Dan Balasescu
fd4891cf31
Fix similar Bindable-related crashes
2024-09-25 20:59:35 +09:00
Dan Balasescu
3ab04d98f6
Fix Realm-related iOS crashes by removing object references
2024-09-25 16:45:37 +09:00
OliBomby
e3b4483872
Refactor PlacementBlueprint to not be hitobject specific
2024-09-24 20:31:00 +02:00
Bartłomiej Dach
20e7ade3b0
Fix statistics update not being shown on results screen if it arrives too fast
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As reported in
https://discord.com/channels/188630481301012481/1097318920991559880/1288160137286258799 .
2024-09-24 17:52:19 +02:00
Bartłomiej Dach
9f4e48dde7
Actually use bindables rather than stick things in Update()
2024-09-24 15:15:28 +02:00
Bartłomiej Dach
16fc413a4a
Apply NRT to directory & file selectors
2024-09-24 14:55:05 +02:00
Bartłomiej Dach
7f8b64bb6d
Redesign directory & file selector (and update usages accordingly)
2024-09-24 14:54:48 +02:00
Dean Herbert
b7d8cb2371
Merge pull request #29968 from bdach/cache-for-spectate-screen
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Use cache for beatmap lookups on spectate screen
2024-09-24 20:59:33 +09:00
Bartłomiej Dach
4f57a67ea4
Merge branch 'master' into skinning-colour-customisation
2024-09-24 13:02:22 +02:00
Bartłomiej Dach
4c2ebdb2db
Simplify accent colour assignment in argon wedge piece
2024-09-24 12:53:54 +02:00
Dean Herbert
f08134f443
Merge pull request #29966 from bdach/unsafe-deep-clone
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Fix score being cloned in async method causing random errors (again)
2024-09-23 23:37:46 +09:00
Bartłomiej Dach
d6c17f6ac0
Implement "form" dropdown control
2024-09-23 14:41:39 +02:00
Bartłomiej Dach
4b349ba387
Use cache for beatmap lookups on spectate screen
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@peppy noticed recently that attempting to spectate just a few users was
very likely to end up in requests very quickly being rejected with code
429 ("Too Many Requests").
I'm somewhat certain that the reason for that is that a significant
number of players is wont to retry a lot in quick succession. That means
that spectator server is going to note a lot of gameplay start and end
messages in quick succession, too. And as it turns out, every gameplay
start would end up triggering a new beatmap set fetch request:
ccf1acce56/osu.Game/Screens/Spectate/SpectatorScreen.cs (L131-L134)
ccf1acce56/osu.Game/Screens/Play/SoloSpectatorScreen.cs (L168-L172)
ccf1acce56/osu.Game/Screens/Play/SoloSpectatorScreen.cs (L243-L256)
To attempt to curtail that, use the beatmap cache instead, which should
prevent these unnecessary requests from firing in the first place,
therefore reducing the chance of the client getting throttled.
This technically means that a different endpoint is used to fetch the
data (`GET /beatmaps/?ids[]=` rather than `GET
/beatmapsets/lookup?beatmap_id={id}`), but docs claim that both should
return the same data, and it looks to work fine in practice.
2024-09-23 12:15:19 +02:00
Bartłomiej Dach
881c9dfbba
Fix score being cloned in async method causing random errors (again)
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Compare: https://github.com/ppy/osu/pull/24548 .
I don't have a reproduction scenario (judging from the stack trace
of the crash it's likely to be nigh-impossible to concoct a reliable
one), but there is some circumstantial evidence that this might help,
namely that that previous fix above worked, and the pathway that's
failing here is similarly async to the one that pull fixed. So I'm just
gonna start with that and hope that it does the job.
2024-09-23 09:51:02 +02:00
Daniel Cios
73b6744a97
Rename FontColour to TextColour
2024-09-20 16:50:17 +02:00
Daniel Cios
ec575e9de4
Rename Colour to AccentColour
2024-09-20 16:38:26 +02:00
Daniel Cios
b86f246095
Fix code inspection failure
2024-09-19 19:24:05 +02:00
Daniel Cios
94c2f522ff
Fix spacing
2024-09-19 17:31:33 +02:00
Daniel Cios
67f04f75a6
Fix default color
2024-09-19 17:27:26 +02:00
Daniel Cios
e81e356d59
Add colour customisation to skin components
2024-09-19 17:27:25 +02:00
PowerDaniex
6ec3f715d2
Fix formatting
2024-09-19 17:26:09 +02:00
PowerDaniex
8c72feda09
Add colour customization to the layout editor
2024-09-19 17:26:09 +02:00
Dean Herbert
bd8addfb5f
Merge pull request #29897 from bdach/editor/setup-screen-slider
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Implement "form" slider bar control
2024-09-19 19:07:14 +09:00
Dean Herbert
ca8402d980
Make animation slightly more snappy
2024-09-19 19:06:46 +09:00
Dean Herbert
cd61aecad1
Merge pull request #29925 from nekupaw/skip-overlay-beat-synced-animation
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Implement beat-synchronized animation in skip overlay
2024-09-19 18:53:45 +09:00
Dean Herbert
9376ba3262
Merge pull request #26311 from OliBomby/grids-3
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Make editor flip, rotate, and scale tools revolve around the grid center
2024-09-19 18:45:39 +09:00
Dean Herbert
188a430418
Merge branch 'master' into grids-3
2024-09-19 18:21:05 +09:00
Dean Herbert
fd45644d0f
Fix skin layout editor PlayerAvatar
applying corner radius weirdly after scale
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Closes #29919 .
I've also made this handle resizing better, so now you can have
non-square avatar displays.
2024-09-19 16:55:04 +09:00
Bartłomiej Dach
fdd94aa845
Remove pointless max
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The clamp should already ensure this.
2024-09-19 09:43:50 +02:00
Neku
d0519238a3
Implement beat-synchronized animation in skip overlay
2024-09-19 09:43:45 +02:00
Bartłomiej Dach
cf9f8c7f66
Merge pull request #29916 from peppy/fix-song-select-crash-selection-after-loading
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Fix occasional song select crash when entering gameplay
2024-09-18 11:44:59 +02:00
Bartłomiej Dach
d506d8a150
Implement TabbableContentContainer
for slider control
2024-09-18 11:32:55 +02:00
Bartłomiej Dach
093d9ab076
Keep slider bar looking active when dragging outside of its bounds
2024-09-18 11:30:52 +02:00
Bartłomiej Dach
0bab755be3
Add missing xmldoc
2024-09-18 11:25:23 +02:00
Bartłomiej Dach
95e26e6fd8
Make slider bar instantaneous by default (and fix broken implementation)
2024-09-18 11:23:00 +02:00
Dean Herbert
ac507a3ba5
Remove unused parameter in applyActiveCriteria
2024-09-18 17:22:09 +09:00
Dean Herbert
743d509241
Also ensure filter is applied when returning to song select
2024-09-18 17:22:08 +09:00
Dean Herbert
c192a6a1d5
Fix song select crashes due to attempting to clear selection after load has already begun
2024-09-18 16:12:34 +09:00
Dean Herbert
76c5e743d7
Remove opacity from old style dropdown menus
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These aren't used in many places, but we've since moved away from
opacity in UI elements like this, so let's just nuke it here for
legibility.
Addresses https://github.com/ppy/osu/discussions/29906 .
2024-09-18 13:49:27 +09:00
Bartłomiej Dach
1b17231da4
Implement "form" slider bar control
2024-09-17 11:40:57 +02:00