Make drum rolls and swells optional in taiko
Show team scores at the tournament map pool screen
Fix right-clicking a non-selected match in ladder view dismissing context menu
Fix completion toasts sometimes not displaying
Add audio feedback for Esc/Back clearing text from a FocusedTextBox
Add ability to delete difficulties from the editor
Fix some storyboard elements displaying too late due to incorrect start time allowances
DeleteDifficultyImmediately
LoopStartTime
TestSceneLeadIn
IsDisplayingToasts
StoryboardSprite
EarliestDisplayTime
CommandStartTime
NotificationOverlay
Improve performance when cancelling import with debugger attached
IsPresent
The reference counting was to guarantee performance (zero allocations) when the notification overlay was not required, but adds extra complexity. Instead, the toast tray now uses its ongoing height calculation as a metric for presence.
AlwaysPresent
ProgressUpdate
Fix incorrect slider length in timeline when non-default velocity is inherited from previous object
Fix textbox sample playback potentially crashing if called before load
TimelineHitObjectBlueprint
Fix room status dropdown placement inconsistent between multiplayer and playlists
Update `Remove`/`RemoveRange`/`RemoveAll` calls in line with framework changes
ScrollingTeam
SectionsContainer