Dean Herbert
9a89dfb7d1
Merge pull request #22339 from shinobu-uwu/fix-fail-sample-playing-after-leaving-dialog
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Fix skin fail sound continuing to play after leaving gameplay
2023-01-22 22:27:26 +09:00
Bartłomiej Dach
e1acf85bb3
Merge branch 'master' into groups-modes
2023-01-22 10:09:34 +01:00
Bartłomiej Dach
9bde1ef9bf
Privatise setter
2023-01-22 10:09:08 +01:00
Bartłomiej Dach
b98da506c1
Fix code quality inspection
2023-01-22 10:07:47 +01:00
Bartłomiej Dach
31e7d7333b
Merge branch 'master' into fix-fail-sample-playing-after-leaving-dialog
2023-01-22 09:35:37 +01:00
Bartłomiej Dach
06aa3f7798
Rename Stop{SampleAndRemoveFilters -> }()
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Now that just one method for stopping samples is left, let's just
repurpose st as the general "stop global effects" method rather than
have it there with a hyperspecific name. It also has good symmetry, as
there already was a `Start()` method in the class.
2023-01-22 09:29:22 +01:00
Bartłomiej Dach
9e4e85e3e3
Inline StopSample()
into StopSampleAndRemoveFilters()
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The first method no longer has any callers except for the second one.
2023-01-22 09:26:01 +01:00
Bartłomiej Dach
0edfd24410
Remove unnecessary sample stop in Restart()
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It is unnecessary, as a successful restart will exit the current player
screen, and `OnExiting()` has another `StopSampleAndRemoveFilters()`
call, which means that in the restart flow the sample was actually
getting stopped twice.
Standard exit flow is fine, it only stopped the sample once.
2023-01-22 09:24:12 +01:00
Bartłomiej Dach
88d58e8476
Merge pull request #22337 from Joehuu/fix-comment-editor-sounds
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Fix comment editor text boxes not having sound feedback
2023-01-22 09:10:20 +01:00
Bartłomiej Dach
b66279c5d7
Merge pull request #22341 from peppy/screen-scaling-keywords
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Add search keywords for screen scaling sub-settings
2023-01-22 08:56:14 +01:00
Matheus Filipe dos Santos Reinert
db0b69db6b
Merge branch 'master' into fix-fail-sample-playing-after-leaving-dialog
2023-01-22 02:12:07 -03:00
Dean Herbert
27f1afdae1
Merge pull request #22330 from bdach/segmented-graph-bad-accesses
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Fix `SegmentedGraph` draw node calculating segment colours in unsafe manner
2023-01-22 13:55:48 +09:00
Dean Herbert
7040743249
Add search keywords for screen scaling sub-settings
2023-01-22 13:47:31 +09:00
Matheus Filipe dos Santos Reinert
5b1a23c697
Replace RemoveFilters call with StopSampleAndRemoveFilters
2023-01-22 01:44:16 -03:00
Matheus Filipe dos Santos Reinert
2e1ba6ef49
Create StopSampleAndRemoveFilters method and change RemoveFilters to private
2023-01-22 01:43:40 -03:00
EXtremeExploit
2f3971b6fb
Move code to already existing if block
2023-01-22 01:40:00 -03:00
EXtremeExploit
8c208da324
Cleanup
2023-01-22 01:39:01 -03:00
EXtremeExploit
05f77d2cab
Add modes text to groups tooltip
2023-01-22 01:36:53 -03:00
Matheus Filipe dos Santos Reinert
a746cbc6ed
Fix failSample still playing after player left FailOverlay
2023-01-22 01:14:33 -03:00
Joseph Madamba
da03abc812
Fix comment editor text boxes not having sound feedback
2023-01-21 17:32:42 -08:00
naoey
1c1c9915bb
Split saving new and existing beatmaps into separate flows
2023-01-22 10:27:33 +09:00
Bartłomiej Dach
718cbf9382
Fix SegmentedGraph
draw node calculating segment colours in unsafe manner
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The `SegmentedGraph`'s draw node would call `getSegmentColour()`
on the drawable, which would query the `DrawColourInfo` and
`tierColours` properties of the drawable. This is a cross-thread access
and as such completely unsafe, as due to being cross-thread it can die
on invalidations or out-of-bounds accesses.
Fix by transferring everything to the draw node first before attempting
to draw. `SegmentedGraph.TierColours` setter already correctly
invalidates the draw node via `graphNeedsUpdate`, so no further
intervention was required there.
Closes #22326 .
2023-01-21 23:19:34 +01:00
sw1tchbl4d3
d4e5d7a873
Move fixed scroll speed change out of classic mod for taiko
2023-01-21 22:29:28 +01:00
naoey
a1b5c9d910
Don't transfer MD5 hashes in collections when copying beatmaps
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Fixes #22306 .
Changes beatmap saving so that by default it does not transfer
the hashes in collections, and only transfers them when saving the same
difficulty in the editor.
Issue seems to have been introduced in https://github.com/ppy/osu/pull/20641 .
2023-01-22 01:14:18 +09:00
Salman Ahmed
292fd345bc
Merge pull request #22302 from ekrctb/fix-infinity-spm
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Fix spinners potentially displaying incorrect SPM numbers
2023-01-21 16:56:34 +03:00
Salman Ahmed
ce64ba471a
Merge branch 'master' into fix-infinity-spm
2023-01-21 15:42:48 +03:00
Dean Herbert
c2e1c91b58
Merge pull request #22315 from frenzibyte/fix-test-browser-broken
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Fix test browsers on longer working after framework update
2023-01-21 21:34:08 +09:00
Salman Ahmed
c48af79588
Fix test browsers on longer working after framework update
2023-01-21 14:49:47 +03:00
Dean Herbert
2a9b1ea9fc
Merge pull request #22310 from peppy/fix-threading-tournament-save
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Fix incorrect async continuation causing tournament client to not enable save button
2023-01-21 15:31:56 +09:00
Dean Herbert
0fb12508f0
Fix incorrect async continuation causing tournament client to not enable save button
2023-01-21 11:28:56 +09:00
Dean Herbert
2075583313
Merge pull request #22303 from peppy/update-framework
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Update framework
2023-01-21 00:30:59 +09:00
Dean Herbert
154c258248
Fix TournamentGameBase
calling AddInternal
2023-01-20 23:53:30 +09:00
Dean Herbert
19450bfe12
Update framework
2023-01-20 23:23:25 +09:00
ekrctb
7e466e1eba
Fix SPM calculation division by zero
2023-01-20 21:00:01 +09:00
Dean Herbert
e86748626a
Merge pull request #22296 from frenzibyte/actually-fix-beatmap-options
2023-01-20 10:21:55 +09:00
Dean Herbert
684d05e9aa
Merge pull request #22297 from frenzibyte/fix-playlists-match-test-failure
2023-01-20 10:19:45 +09:00
Salman Ahmed
8174ef06c3
Fix intermittent failure in playlists match loading test
2023-01-20 01:18:41 +03:00
Salman Ahmed
f0464b0340
Actually fix intermittent failure in beatmap options state test
2023-01-19 22:47:35 +03:00
Dean Herbert
5a1940facf
Merge pull request #22290 from mk56-spn/judgement_fix
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Fix JudgementCounterDisplay.cs max judgement not hiding upon display mode change
2023-01-19 20:00:44 +09:00
Dean Herbert
2ce32e3209
Refactor update logic to be easier to follow
2023-01-19 19:27:05 +09:00
mk56-spn
b22363ed8c
Fix JudgementCounterDisplay.cs max judgement always showing upon changing display mode
2023-01-19 10:31:02 +01:00
Dean Herbert
c6dfbab702
Merge pull request #22283 from Feodor0090/comment-reply
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Add ability to leave replies to comments
2023-01-19 16:41:05 +09:00
Dean Herbert
4916a742d5
Immediately focus the textbox when clicking to reply to a comment
2023-01-19 16:08:27 +09:00
Dean Herbert
81e6c3792c
Remove unused method
2023-01-19 16:03:46 +09:00
Dean Herbert
56ce8504ae
Merge branch 'master' into comment-reply
2023-01-19 16:01:47 +09:00
Dean Herbert
07af18b8a7
Remove ReplyCommentEditor
into its own class
2023-01-19 16:01:37 +09:00
Dean Herbert
db8084570d
Merge pull request #22285 from bdach/segmented-graph-tint
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Apply draw colour to segmented graph
2023-01-19 13:36:19 +09:00
Dean Herbert
e58abf7d1a
Merge pull request #22284 from bdach/judgement-counter-broken
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Fix "show max judgement" setting not applying initially on judgement counter display
2023-01-19 09:09:06 +09:00
Bartłomiej Dach
83c38a8960
Merge pull request #22233 from peppy/osu-ruleset-multi-touch-basic
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Add basic multi-touch support for osu! ruleset
2023-01-19 00:59:45 +01:00
Bartłomiej Dach
2fba80dfd3
Merge branch 'master' into osu-ruleset-multi-touch-basic
2023-01-19 00:26:57 +01:00