Bartłomiej Dach
42fada578e
Centralise and improve messaging around online state
...
When the server requests a disconnect due to a user connecting
via a second device, the client will now log the user out on the first
device and show a notification informing them of the cause of
disconnection.
2023-11-21 15:15:46 +09:00
Bartłomiej Dach
1c612e2e0c
Implement client-side disconnection flow
2023-11-21 15:15:45 +09:00
Dean Herbert
fc1287b4c6
Reword xmldoc on invite method to better describe what is happening
2023-10-12 18:25:20 +09:00
Dean Herbert
e48c4fa430
Add missing ConfigureAwait
calls
2023-10-12 18:15:15 +09:00
Dean Herbert
a591af2b97
Fix too many tasks in lookupRoom
method
2023-10-12 18:11:04 +09:00
Dean Herbert
5f62c225bf
Ad localisation (and adjust messaging) of invite failures
2023-10-12 18:07:03 +09:00
Dean Herbert
361d70f68a
Rename callback to match standards
2023-10-12 17:59:47 +09:00
Dean Herbert
d2aa601912
Allow localisation of the invite notification
2023-10-12 17:59:08 +09:00
Dean Herbert
a1a9bb75b7
Remove unnecessary schedule logic
2023-10-12 17:55:58 +09:00
Dean Herbert
cde4fad610
Simplify async
lookup logic in Invited
handling
2023-10-12 17:55:14 +09:00
Marvin Schürz
0726ccb988
Fix formatting
2023-10-04 08:32:18 +02:00
Marvin Schürz
74ed3bc4ff
Rename loadRoom
to lookupRoom
2023-10-04 08:31:50 +02:00
Marvin Schürz
bfeafd6f70
Fix formatting
2023-10-04 08:30:48 +02:00
Marvin Schürz
5469d134cb
Add missing parameter description to docs.
2023-10-04 00:28:01 +02:00
Marvin Schürz
267d1ee7d4
Handle cases when player cannot be invited.
2023-10-03 22:08:14 +02:00
Marvin Schürz
8e73dbc894
Load api room before displaying notification
2023-10-03 01:22:25 +02:00
Marvin Schürz
3879775219
Add room name to invite notification
2023-10-02 23:20:24 +02:00
Marvin Schürz
e81695bcac
Display avatar in invitation notification
2023-10-02 23:10:51 +02:00
Marvin Schürz
574dc67a9e
Add Invited
task to multiplayer client
2023-10-02 22:53:28 +02:00
Marvin Schürz
d19cdbdefb
Add InvitePlayer
method to multiplayer server
2023-10-02 22:31:47 +02:00
Dean Herbert
5d209b3ffc
Change default availability in MultiplayerRoomUser
to Unknown
2023-06-28 16:38:20 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Salman Ahmed
62cb6a98ca
Remove redundant nullable suppression directives
2023-06-07 08:20:41 +03:00
timiimit
5d68701321
Copy StarRange when creating PlaylistItem
2023-05-14 12:08:37 +02:00
Dean Herbert
27c497145f
Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
2022-12-16 18:16:26 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dan Balasescu
b0faa009c1
Add some debugging for multiplayer test failures
2022-11-18 14:52:11 +09:00
Dan Balasescu
d777afc454
Remove countdown at under 5 seconds
2022-09-20 19:55:44 +09:00
Dan Balasescu
b84f716c22
Display seconds when hours>0 to be more lively
2022-09-20 16:02:31 +09:00
Dan Balasescu
ef29987f36
Remove FinalNotification
2022-09-20 15:54:18 +09:00
Dan Balasescu
700000b583
Use custom notification with timer
2022-09-20 15:54:18 +09:00
Dan Balasescu
92b2417d4c
Post notification when room joined
2022-09-16 21:10:11 +09:00
Dan Balasescu
433bb5ae24
Add ServerShuttingDownCountdown
2022-09-16 19:56:52 +09:00
Dan Balasescu
1eb2c74e57
Fix countdown serialisation
2022-09-11 18:50:51 +09:00
Dean Herbert
13d9b2188b
Merge pull request #20145 from smoogipoo/multiple-countdowns
...
Implement support for multiple active countdowns in multiplayer
2022-09-08 19:15:30 +09:00
Dean Herbert
0de220c45c
Change IsExclusive
default value to true
2022-09-08 17:54:29 +09:00
Dan Balasescu
b2f30fbf8c
Add countdown exclusivity
2022-09-05 20:13:23 +09:00
Dan Balasescu
2923c10cd8
Rewrite rooms to store multiple active countdowns
...
Update test to the new structure
2022-09-05 19:03:26 +09:00
Dan Balasescu
b5ec7d06dd
Add auto-skip setting
...
Default to auto skip
2022-08-31 20:24:06 +09:00
Dan Balasescu
4107049b08
Fix host room status showing ended after playing
2022-08-09 21:43:10 +09:00
Dan Balasescu
c07f78409e
Merge pull request #19189 from peppy/peform-actions-after-reconnect
...
Fix creating multiplayer game during server migration not joining new room correctly
2022-07-19 14:46:29 +09:00
Dean Herbert
55a8a3563b
Change MultiplayerMatchSubScreen
to not immediately leave the room on connection loss
...
Instead, we can rely on `MultiplayerClient.Room` going `null`.
2022-07-17 21:19:10 +09:00
Dean Herbert
da7edd5d49
Perform actions after server reconnection
2022-07-17 21:09:48 +09:00
Dean Herbert
8e7e1e6b51
Fix spectator client not correctly reconnecting after shutdown
2022-07-17 21:07:11 +09:00
Dan Balasescu
b64c0d011c
Isolate client's Room from TestMultiplayerClient
2022-07-01 19:23:25 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dan Balasescu
06ac3c1ad3
Make MultiplayerClient update CurrentPlaylistItem
2022-06-03 21:17:23 +09:00
Dean Herbert
abb69a49b0
Handle server shutdown messages in room creation and spectator initialisation
2022-05-26 18:03:41 +09:00
Dan Balasescu
fe0fcc7e9e
Rename countdown object
2022-04-28 20:00:38 +09:00
Dan Balasescu
cbb07d4011
Add countdown classes
2022-04-21 23:14:37 +09:00