Bartłomiej Dach
47f10693c4
Add relative size toggle to DefaultSongProgress
too
2024-10-18 11:43:03 +02:00
Bartłomiej Dach
bb4f3c71e0
Add localisation support for "use relative size" setting label
2024-10-18 11:39:55 +02:00
SupDos
7d0da79db7
Add Use relative size setting to ArgonSongProgress
2024-10-18 01:47:54 +02:00
Dean Herbert
b29a17364d
Remove hold-to-confirm delay when pausing using keyboard shortcuts
2024-10-16 20:41:24 +09:00
Dean Herbert
868a7db9e9
Start preparing player earlier when quick retrying
...
Should help with https://github.com/ppy/osu/issues/9039 .
2024-10-13 22:29:00 +09:00
Bartłomiej Dach
938c3d78ce
Fix argon song progress bar tooltip showing during active gameplay
...
Closes https://github.com/ppy/osu/issues/30197 .
Pretty bad one, might be worth a hotfix...
2024-10-10 14:36:28 +02:00
Dan Balasescu
8dece70097
Merge branch 'master' into updates-outside-of-gameplay-only-2
2024-10-07 17:41:42 +09:00
Dan Balasescu
944f8f5f67
Merge pull request #30078 from CloneWith/update/progresshover
...
Add progress tooltip for ArgonSongProgressBar
2024-10-07 15:20:50 +09:00
Dean Herbert
6e4eed657c
Fix weird mouse position handling and don't return true
to event
2024-10-07 14:32:31 +09:00
Dean Herbert
b5cc45bdda
Simplify format code (and adjust formatting slightly)
2024-10-07 14:26:42 +09:00
CloneWith
d7ba4ce7f2
Refactor progress tooltip updating method
...
* Rewrite calculating logic
* Remove useless variables
2024-10-04 23:30:50 +08:00
CloneWith
fd5655455a
Adjust tooltip text format
2024-10-04 16:56:16 +08:00
CloneWith
2d7fdaf892
Override OnMouseMove for cursor position fetching
2024-10-04 16:42:48 +08:00
Dean Herbert
24d6ea5444
Change failed states to be considered as NotPlaying
2024-10-03 17:11:41 +09:00
CloneWith
5dd28d5352
Fix extra newline
2024-10-01 21:08:31 +08:00
CloneWith
5af05f1cc9
Use play length for timestamp calculation
2024-10-01 20:53:15 +08:00
CloneWith
4f16ecdf1b
Add progress tooltip for ArgonSongProgressBar
2024-10-01 20:22:46 +08:00
Dean Herbert
8773c34fdd
Rename enum to non-plural now that it won't conflict
2024-10-01 19:55:46 +09:00
Dean Herbert
8dba4cf760
Passing means NotPlaying
2024-10-01 19:55:31 +09:00
Dean Herbert
3d54f4a5ab
Make states better defined
2024-10-01 17:53:58 +09:00
Dean Herbert
ad3007eaad
Adjust ILocalUserPlayInfo
to expose whether gameplay is in a paused/break state
2024-10-01 17:53:46 +09:00
Bartłomiej Dach
a00ed8dd77
Merge pull request #29914 from peppy/fix-judgement-counter-sync
...
Fix judgement counter not showing correct counts when spectating user mid-play
2024-09-27 10:57:26 +02:00
Dean Herbert
1dd6082aa9
Rename method to be more appropriate
2024-09-27 16:56:22 +09:00
Dean Herbert
19a96bcc50
Merge pull request #29967 from bdach/storyboard-full-dim
...
Continue displaying storyboard even if fully dimmed in specific circumstances
2024-09-27 16:33:58 +09:00
Dean Herbert
5efdc6cdd7
Merge pull request #29936 from u4vh3/skinning-colour-customisation
...
Add colour customisation to layout editor
2024-09-27 14:20:58 +09:00
Bartłomiej Dach
9f4e48dde7
Actually use bindables rather than stick things in Update()
2024-09-24 15:15:28 +02:00
Dean Herbert
b7d8cb2371
Merge pull request #29968 from bdach/cache-for-spectate-screen
...
Use cache for beatmap lookups on spectate screen
2024-09-24 20:59:33 +09:00
Bartłomiej Dach
4f57a67ea4
Merge branch 'master' into skinning-colour-customisation
2024-09-24 13:02:22 +02:00
Bartłomiej Dach
4c2ebdb2db
Simplify accent colour assignment in argon wedge piece
2024-09-24 12:53:54 +02:00
Bartłomiej Dach
4b349ba387
Use cache for beatmap lookups on spectate screen
...
@peppy noticed recently that attempting to spectate just a few users was
very likely to end up in requests very quickly being rejected with code
429 ("Too Many Requests").
I'm somewhat certain that the reason for that is that a significant
number of players is wont to retry a lot in quick succession. That means
that spectator server is going to note a lot of gameplay start and end
messages in quick succession, too. And as it turns out, every gameplay
start would end up triggering a new beatmap set fetch request:
ccf1acce56/osu.Game/Screens/Spectate/SpectatorScreen.cs (L131-L134)
ccf1acce56/osu.Game/Screens/Play/SoloSpectatorScreen.cs (L168-L172)
ccf1acce56/osu.Game/Screens/Play/SoloSpectatorScreen.cs (L243-L256)
To attempt to curtail that, use the beatmap cache instead, which should
prevent these unnecessary requests from firing in the first place,
therefore reducing the chance of the client getting throttled.
This technically means that a different endpoint is used to fetch the
data (`GET /beatmaps/?ids[]=` rather than `GET
/beatmapsets/lookup?beatmap_id={id}`), but docs claim that both should
return the same data, and it looks to work fine in practice.
2024-09-23 12:15:19 +02:00
Bartłomiej Dach
0f758ca25f
Continue displaying storyboard even if fully dimmed in specific circumstances
...
Closes https://github.com/ppy/osu/issues/9315 .
Closes https://github.com/ppy/osu/issues/29867 .
Notably, this does nothing about
https://github.com/ppy/osu/issues/25075 , but I'm not sure what to do
with that one in the first place.
2024-09-23 11:19:31 +02:00
Bartłomiej Dach
881c9dfbba
Fix score being cloned in async method causing random errors (again)
...
Compare: https://github.com/ppy/osu/pull/24548 .
I don't have a reproduction scenario (judging from the stack trace
of the crash it's likely to be nigh-impossible to concoct a reliable
one), but there is some circumstantial evidence that this might help,
namely that that previous fix above worked, and the pathway that's
failing here is similarly async to the one that pull fixed. So I'm just
gonna start with that and hope that it does the job.
2024-09-23 09:51:02 +02:00
Daniel Cios
ec575e9de4
Rename Colour to AccentColour
2024-09-20 16:38:26 +02:00
Daniel Cios
94c2f522ff
Fix spacing
2024-09-19 17:31:33 +02:00
Daniel Cios
e81e356d59
Add colour customisation to skin components
2024-09-19 17:27:25 +02:00
Dean Herbert
d5c2484109
Always transfer updated counts once
2024-09-19 19:23:14 +09:00
Dean Herbert
cd61aecad1
Merge pull request #29925 from nekupaw/skip-overlay-beat-synced-animation
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Implement beat-synchronized animation in skip overlay
2024-09-19 18:53:45 +09:00
Dean Herbert
fd45644d0f
Fix skin layout editor PlayerAvatar
applying corner radius weirdly after scale
...
Closes #29919 .
I've also made this handle resizing better, so now you can have
non-square avatar displays.
2024-09-19 16:55:04 +09:00
Bartłomiej Dach
fdd94aa845
Remove pointless max
...
The clamp should already ensure this.
2024-09-19 09:43:50 +02:00
Neku
d0519238a3
Implement beat-synchronized animation in skip overlay
2024-09-19 09:43:45 +02:00
Dean Herbert
8f49876fe7
Re-sync judgement counter display after replay frame reset
2024-09-18 15:28:11 +09:00
Dean Herbert
c46e9cbce3
Tidy up JudgementCounter
classes
2024-09-18 15:28:10 +09:00
Bartłomiej Dach
4e9ad1388f
Fix stall when attempting to import replay after hitting nothing
2024-09-06 13:16:58 +02:00
Dean Herbert
37f61b26ea
Fix offset adjust control not correctly applying changes after song select quit
...
This is an interesting scenario where we arrive at a fresh
`BeatmapOffsetControl` but with a reference score (from the last play).
Our best assumption here is that the beatmap's offset hasn't changed
since the last play, so we want to use it for the `lastPlayBeatmapOffset`.
But due to unfortunate order of execution, `Current.Value` was not yet
initialised.
2024-09-05 19:04:52 +09:00
Bartłomiej Dach
3a3a912ebc
Merge pull request #29701 from peppy/fix-gc-fuck-fuck-fuck
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Fix high performance session potentially getting stuck after multiplayer spectator
2024-09-05 11:24:54 +02:00
Dean Herbert
446c8109b7
Merge pull request #27334 from Sheppsu/replay-analysis-settings
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Add a replay analysis overlay
2024-09-05 17:43:00 +09:00
Dean Herbert
86a06c7e10
Fix high performance session potentially getting stuck after multiplayer spectator
2024-09-05 17:19:53 +09:00
Dean Herbert
cc3d220f6f
Allow settings to be added to replay HUD from ruleset
2024-09-04 19:00:23 +09:00
Dean Herbert
a417fec234
Move analysis container implementation completely local to osu! ruleset
2024-09-04 19:00:22 +09:00
Dean Herbert
7cd24ba58e
Disallow mistimed firing of beat sync for break overlay for now
...
It doesn't work well with pause/resume.
2024-09-04 18:00:32 +09:00