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mirror of https://github.com/ppy/osu.git synced 2024-12-17 10:23:21 +08:00
osu-lazer/osu.Game/Screens/Play
Bartłomiej Dach 881c9dfbba
Fix score being cloned in async method causing random errors (again)
Compare: https://github.com/ppy/osu/pull/24548.

I don't have a reproduction scenario (judging from the stack trace
of the crash it's likely to be nigh-impossible to concoct a reliable
one), but there is some circumstantial evidence that this might help,
namely that that previous fix above worked, and the pathway that's
failing here is similarly async to the one that pull fixed. So I'm just
gonna start with that and hope that it does the job.
2024-09-23 09:51:02 +02:00
..
Break Add shadow around break overlay middle content to make sure it remains visible 2024-08-27 15:01:50 +09:00
HUD Fix skin layout editor PlayerAvatar applying corner radius weirdly after scale 2024-09-19 16:55:04 +09:00
PlayerSettings Fix offset adjust control not correctly applying changes after song select quit 2024-09-05 19:04:52 +09:00
ArgonKeyCounter.cs Use left aligned text for non-rotate key counter 2023-11-06 16:32:12 +09:00
ArgonKeyCounterDisplay.cs Fix legacy key counter's background being visible when intended to be hidden 2024-08-06 16:12:00 +09:00
BeatmapMetadataDisplay.cs Refactor IWorkingBeatmap.Background to GetBackground() 2023-06-08 16:19:32 +09:00
BreakOverlay.cs Disallow mistimed firing of beat sync for break overlay for now 2024-09-04 18:00:32 +09:00
BreakTracker.cs Add beat-synced animation to break overlay 2024-08-27 16:34:37 +09:00
ComboEffects.cs Replace various local implementations of rewinding checks with new property 2023-07-07 15:21:24 +09:00
DelayedResumeOverlay.cs Add delay before delayed resume starts 2024-05-01 20:30:48 +08:00
DimmableStoryboard.cs Partial everything 2022-11-27 00:00:27 +09:00
FailAnimationContainer.cs Use AliveEntries where we don't need startTime order 2024-02-03 19:54:08 +03:00
FailOverlay.cs Apply NRT to touched files 2024-02-27 23:58:28 -08:00
GameplayClockContainer.cs Add logging for GameplayClockContainer starting or stopping 2024-03-06 04:37:11 +08:00
GameplayClockExtensions.cs Rename GameplayAdjustments -> AdjustmentsFromMods 2022-09-08 17:14:06 +09:00
GameplayMenuOverlay.cs Fix pause overlay hiding input from ruleset input manager 2024-07-19 18:48:35 +03:00
GameplayOffsetControl.cs Disable positional interaction for now 2023-12-24 03:00:51 +09:00
GameplayState.cs Implement toggling visibility of pass and fail storyboard layers 2024-06-14 13:59:02 +02:00
HotkeyExitOverlay.cs Automated pass 2023-06-24 01:00:03 +09:00
HotkeyRetryOverlay.cs Automated pass 2023-06-24 01:00:03 +09:00
HUDOverlay.cs Move GlobalSkinnableContainers to global scope 2024-08-22 18:46:07 +09:00
IGameplayClock.cs Expose rewinding state of IGameplayClocks 2023-07-06 19:08:42 +09:00
ILocalUserPlayInfo.cs Automated pass 2023-06-24 01:00:03 +09:00
KiaiGameplayFountains.cs Add in-gameplay version of kiai star fountains/burst 2024-08-21 17:34:38 +09:00
MasterGameplayClockContainer.cs Fix some maps requiring multiple intro skips that weren't there on stable 2024-04-03 16:12:20 +02:00
OffsetCorrectionClock.cs Remove "pause rate adjust" flow 2024-01-18 14:21:02 +09:00
PauseOverlay.cs Apply NRT to touched files 2024-02-27 23:58:28 -08:00
Player.cs Add beat-synced animation to break overlay 2024-08-27 16:34:37 +09:00
PlayerConfiguration.cs Add a gameplay configuration flag to disable fail animation 2024-01-04 17:13:24 +09:00
PlayerLoader.cs Fix high performance session potentially getting stuck after multiplayer spectator 2024-09-05 17:19:53 +09:00
PlayerLoaderDisclaimer.cs Remove redundant cast 2024-03-16 13:18:42 +08:00
PlayerTouchInputDetector.cs Fix touch device not always activating when it should 2024-01-16 17:12:40 +01:00
ReplayPlayer.cs Allow settings to be added to replay HUD from ruleset 2024-09-04 19:00:23 +09:00
ReplayPlayerLoader.cs Automated pass 2023-06-24 01:00:03 +09:00
ResumeOverlay.cs Fix catch by moving cursor-specific handling local 2024-03-04 16:08:17 +09:00
RoomSubmittingPlayer.cs Add additional gameplay metadata to room score request 2024-02-10 17:20:17 +09:00
SaveFailedScoreButton.cs Enable NRT to ScoreManager 2024-04-14 15:53:29 -07:00
ScreenSuspensionHandler.cs Partial everything 2022-11-27 00:00:27 +09:00
ScreenWithBeatmapBackground.cs Fix song select potentially updating background parameters when not the current screen 2023-02-16 18:45:22 +09:00
SkipOverlay.cs Remove pointless max 2024-09-19 09:43:50 +02:00
SoloPlayer.cs Show selected submission failure messages even in solo 2024-02-15 10:55:08 +01:00
SoloSpectatorPlayer.cs Fix some NRT changes 2024-02-28 11:03:09 -08:00
SoloSpectatorScreen.cs Use existing AutomaticallyDownloadMissingBeatmaps localisation on solo spectator screen 2024-05-05 14:41:48 -07:00
SpectatorPlayer.cs Fix some NRT changes 2024-02-28 11:03:09 -08:00
SpectatorPlayerLoader.cs Automated pass 2023-06-24 01:00:03 +09:00
SpectatorResultsScreen.cs Change ResultsScreen constructor boolean params to init-only properties 2024-02-22 20:15:03 +01:00
SquareGraph.cs Fix some new nullable inspections 2023-10-30 15:10:10 +09:00
SubmittingPlayer.cs Fix score being cloned in async method causing random errors (again) 2024-09-23 09:51:02 +02:00