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5268 Commits

Author SHA1 Message Date
Andrei Zavatski
dd32c0a226 Merge branch 'master' into judgements-rework 2024-02-16 20:08:57 +03:00
Dean Herbert
c1d9f53ab4
Merge pull request #27068 from smoogipoo/mania-hd-fi-progression
Add progressive coverage for mania's Hidden and FadeIn mods
2024-02-16 01:00:53 +08:00
Dean Herbert
9e9297bfb3
Add inline documentation as to why classic mod is not ranked
See https://github.com/ppy/osu/pull/27149#issuecomment-1939509941.
2024-02-15 13:22:54 +08:00
Bartłomiej Dach
2c0a5b7ef5
Fix missing tiny droplet not triggering fail with perfect on
Stable does this:

    46cd3a10af/osu!/GameplayElements/HitObjectManagerFruits.cs#L98-L102

I'd rather not say what I think about it doing that, since it's likely
to be unpublishable, but to approximate that, just make it so that
only the "default fail condition" is beholden to the weird ebbs
and flows of what the ruleset wants. This appears to fix the problem
case and I'm hoping it doesn't break something else but I'm like 50/50
on it happening anyway at this point. Just gotta add tests add nauseam.
2024-02-14 14:21:48 +01:00
Bartłomiej Dach
16d893d40c
Fix draining processor failing gameplay on bonus misses and ignore hits 2024-02-13 13:06:19 +01:00
cdwcgt
1944a12634
allow ModMuted to ranked when setting adjusted 2024-02-12 21:18:31 +09:00
tsunyoku
901b82384d replace linq usage in Previous and Next with more direct computation 2024-02-10 15:42:55 +00:00
Andrei Zavatski
c500264306 Cache created judgement in HitObject 2024-02-09 23:20:31 +03:00
Berkan Diler
6adf0ac01e Use new LINQ Order() instead of OrderBy() when possible 2024-02-08 18:01:00 +01:00
Dan Balasescu
5bc7befbd4
Add progressive cover to mania HD and FI mods 2024-02-06 23:47:20 +09:00
Dean Herbert
d784934bce
Merge pull request #26935 from bdach/new-mods-for-pp
Allow a few new mods and mod settings for pp
2024-02-06 20:54:20 +08:00
Bartłomiej Dach
8df593a8e6
Allow pp for No Scope
Deemed as not affecting difficulty or pp in
https://github.com/ppy/osu/pull/26935#issuecomment-1925644008,
so can be treated pretty much as nomod.
2024-02-06 13:04:19 +01:00
Dan Balasescu
c18cd65081
Merge pull request #26694 from chandler14362/hit-object-result-allocations
Avoid closure allocations when applying hit object results
2024-02-06 17:49:26 +09:00
Bartłomiej Dach
f65449375e
Merge branch 'master' into scrolling-alloc 2024-02-05 19:59:47 +01:00
Bartłomiej Dach
4b5348bbbf
Merge branch 'master' into ur-alloc 2024-02-05 19:14:08 +01:00
Bartłomiej Dach
7b03bebd5f
Move algorithm description to remarks section of xmldoc 2024-02-05 18:57:57 +01:00
Bartłomiej Dach
a5aeb2ff9e
Use better variable names
It's not the 1970s. We can spare a few extra letters.
2024-02-05 18:56:20 +01:00
Bartłomiej Dach
3e29a9c334
Merge pull request #26877 from smoogipoo/adjust-default-minresult
Adjust default min result of `SliderTailHit`, remove override
2024-02-05 14:15:38 +01:00
Bartłomiej Dach
39fe078984
Merge branch 'master' into hit-object-result-allocations 2024-02-05 13:24:10 +01:00
Bartłomiej Dach
2976f225e0
Improve xmldoc of state param 2024-02-05 13:22:58 +01:00
Bartłomiej Dach
efe6bb25b1
Refactor result application around again to remove requirement for fields
Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-02-05 13:21:01 +01:00
Bartłomiej Dach
83df6297d2
Merge branch 'master' into new-mods-for-pp 2024-02-04 12:20:31 +01:00
Dean Herbert
c64d414d1b
Merge pull request #26934 from bdach/which-mods-for-pp
Display which mods grant pp
2024-02-04 19:15:11 +08:00
Andrei Zavatski
4aa27482a9 Use SlimReadOnlyDictionaryWrapper for AliveEntries 2024-02-03 19:54:08 +03:00
Andrei Zavatski
57bc5ee04f Improve readability 2024-02-03 00:19:04 +03:00
Andrei Zavatski
dde7e068a4 Incorporate new unstable rate algo 2024-02-02 22:46:52 +03:00
Dan Balasescu
b44f77cee1
Update R# + fix inspections 2024-02-02 21:00:28 +09:00
Andrei Zavatski
53c5483eba Reduce allocation in Playfield 2024-02-02 04:53:48 +03:00
Bartłomiej Dach
ea76f7a5d8
Allow pp for Double/Half Time's "adjust pitch" setting 2024-02-01 22:33:49 +01:00
Bartłomiej Dach
96f66aaa2e
Allow pp for Accuracy Challenge
Addresses https://github.com/ppy/osu/discussions/26919.
2024-02-01 22:30:26 +01:00
Bartłomiej Dach
c114fd8f89
Allow pp for Sudden Death and Perfect regardless of "restart on fail" setting
Closes https://github.com/ppy/osu/issues/26844.
2024-02-01 22:28:49 +01:00
Bartłomiej Dach
f89923aeae
Annotate mods that give pp 2024-01-31 14:59:35 +01:00
Dan Balasescu
0642d74014
Expose as ReadOnlyDictionary 2024-01-31 22:52:57 +09:00
Bartłomiej Dach
e71c95f1fe
Reintroduce IMod.Ranked
What goes around, comes around.
2024-01-31 14:48:35 +01:00
Dan Balasescu
0642a0ee11
Adjust default min result of SliderTailHit, remove override 2024-01-31 18:01:29 +09:00
Dean Herbert
fbc923b47e
Revert "Merge pull request #26870 from smoogipoo/adjust-default-minresult"
This reverts commit 1acff746ee65020689b873c279aefb9c6c3d8124, reversing
changes made to 696ecda398b22da06066bb4d5fc32861758829a8.
2024-01-31 17:51:38 +09:00
Dan Balasescu
9b1bbe5f48
Adjust default min result of SliderTailHit, remove override 2024-01-31 16:12:05 +09:00
Andrei Zavatski
6b1de5446a Reduce allocaations in ScrollingHitObjectContainer 2024-01-31 07:54:28 +03:00
Andrei Zavatski
3aefc91967 Make AliveDrawableMap public 2024-01-31 07:54:07 +03:00
Andrei Zavatski
87f853fcd2 Reduce overhead in ScrollingHitObjectContainer 2024-01-30 00:59:31 +03:00
Bartłomiej Dach
2667cb8b36
Merge pull request #26703 from peppy/smaller-slider-misses
Adjust slider tick / end defaults again
2024-01-29 13:51:07 +01:00
Dean Herbert
a1fe5eedd5
Merge pull request #26751 from frenzibyte/fix-multiplayer-fail-freezing-score
Fix score processor no longer applying results when failing in multiplayer match
2024-01-29 19:51:31 +09:00
Dean Herbert
760368709a
Mark some delegates as static because we can 2024-01-29 16:16:28 +09:00
Dean Herbert
76832a1495
Remove ScorePerformanceCache
This class was only used in two places, both on the results screen, but
was holding references to `OsuPlayfield` game-wide (due to unrelated
issues, but still).

Because I can't really think of future use cases for this, and running
the calculation twice at results screen isn't a huge overhead, let's
just do that for now to keep things simple.
2024-01-29 15:28:20 +09:00
Dean Herbert
de32e7815b
Clean up DrawableHitObject events on Dispose
This is just general safeties to avoid cases where
components don't correctly unbind events.
2024-01-29 15:28:20 +09:00
Salman Ahmed
64b61108ad Move solution to multiplayer flow instead 2024-01-28 00:42:04 +03:00
Salman Ahmed
5f68999893 Fix TestSceneFailJudgement asserts no longer being correct 2024-01-27 23:23:32 +03:00
Salman Ahmed
a25be9927d Fix score processor no longer applying results when failing in multiplayer match 2024-01-27 23:23:10 +03:00
Dean Herbert
347e88f597
Add note about using static callback 2024-01-26 16:21:48 +09:00
Chandler Stowell
93bd3ce5ae update DrawableHitCircle.ApplyResult to pass this to its callback 2024-01-25 11:25:41 -05:00