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Reduce allocaations in ScrollingHitObjectContainer
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@ -186,9 +186,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
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// to prevent hit objects displayed in a wrong position for one frame.
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// Only AliveEntries need to be considered for layout (reduces overhead in the case of scroll speed changes).
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// We are not using AliveObjects directly to avoid selection/sorting overhead since we don't care about the order at which positions will be updated.
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foreach (var entry in AliveEntries)
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foreach (var entry in AliveDrawableMap)
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{
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var obj = entry.Drawable;
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var obj = entry.Value;
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updatePosition(obj, Time.Current);
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