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Incorporate new unstable rate algo
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Scoring
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public static class HitEventExtensions
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{
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/// <summary>
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/// Calculates the "unstable rate" for a sequence of <see cref="HitEvent"/>s.
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/// Calculates the "unstable rate" for a sequence of <see cref="HitEvent"/>s using Welford's online algorithm.
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/// </summary>
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/// <returns>
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/// A non-null <see langword="double"/> value if unstable rate could be calculated,
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@ -21,9 +21,30 @@ namespace osu.Game.Rulesets.Scoring
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{
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Debug.Assert(hitEvents.All(ev => ev.GameplayRate != null));
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// Division by gameplay rate is to account for TimeOffset scaling with gameplay rate.
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double[] timeOffsets = hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset / ev.GameplayRate!.Value).ToArray();
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return 10 * standardDeviation(timeOffsets);
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double currentValue;
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int k = 0;
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double m = 0;
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double s = 0;
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double mNext;
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foreach (var e in hitEvents)
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{
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if (!affectsUnstableRate(e))
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continue;
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// Division by gameplay rate is to account for TimeOffset scaling with gameplay rate.
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currentValue = e.TimeOffset / e.GameplayRate!.Value;
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k++;
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mNext = m + (currentValue - m) / k;
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s += (currentValue - m) * (currentValue - mNext);
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m = mNext;
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}
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if (k == 0)
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return null;
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return 10.0 * Math.Sqrt(s / k);
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}
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/// <summary>
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@ -44,15 +65,5 @@ namespace osu.Game.Rulesets.Scoring
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}
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private static bool affectsUnstableRate(HitEvent e) => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit();
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private static double? standardDeviation(double[] timeOffsets)
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{
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if (timeOffsets.Length == 0)
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return null;
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double mean = timeOffsets.Average();
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double squares = timeOffsets.Select(offset => Math.Pow(offset - mean, 2)).Sum();
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return Math.Sqrt(squares / timeOffsets.Length);
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}
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}
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}
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@ -1041,4 +1041,5 @@ private void load()
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Unplayed/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Unproxy/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Unranked/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Welford_0027s/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Zoomable/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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