Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
goodtrailer
4440b9ca11
Change IHasRepeats.NodeSamples to IList from List
2021-10-23 01:59:07 -07:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
smoogipoo
5692cecaa4
Initial implementation of DHO pooling
2021-05-12 16:35:05 +09:00
smoogipoo
583760100a
Implement mania invert mod
2020-08-18 01:40:55 +09:00
Dean Herbert
cbd563e80b
Rename to IHasDuration
2020-05-27 12:38:39 +09:00
smoogipoo
4719fcc291
Actually use the cancellation token
2020-05-15 18:17:39 +09:00
smoogipoo
98125102a7
Add cancellation token support to CreateNestedHitObjects()
2020-05-15 18:07:41 +09:00
smoogipoo
6da0872ae5
Use the last node sample for the tail note
2020-04-22 09:06:04 +09:00
smoogipoo
d957614fc9
Cleanup handling of mania samples
2020-04-22 09:06:04 +09:00
Dean Herbert
ffc7eaa3f2
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
...
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.
This fixes BananaShower and JuiceStreams in osu!catch.
This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
Dean Herbert
cd6902a312
Make EndTime and RepeatCount settable
2020-02-05 17:52:51 +09:00
Dean Herbert
51bf600ea7
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
Dean Herbert
f925e781a9
Refactor HitWindows for legibility
2019-09-06 15:24:14 +09:00
smoogipoo
f3656475de
Return null hitwindows for non-time-based objects
2019-09-02 16:10:30 +09:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections
2019-02-28 14:32:57 +09:00
Dean Herbert
42be7857d1
Use expression body for property get/set where possible
2019-02-28 13:58:19 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
74a79bfcfa
Fix hold note head/tails not being nested hitobjects
2018-08-16 10:45:06 +09:00
smoogipoo
3a7488767c
Make HitObject not store the judgement
2018-08-06 11:50:18 +09:00
smoogipoo
2a4994e5ce
Make hitobjects only have one judgement + result
2018-08-03 15:38:48 +09:00
smoogipoo
807794d512
Make Rulesets.Mania use the new judgement result structure
2018-08-02 20:36:54 +09:00
smoogipoo
cd70e5e30b
Migrate Rulesets.Mania to the new judgement system
2018-08-02 16:44:01 +09:00
smoogipoo
43cdbec0a3
Fix hold note hitwindow lenience
2018-05-17 13:59:04 +09:00
smoogipoo
0cdd39b8b8
Add todo because TailNote shouldn't hardcore lenience
2018-05-11 15:32:13 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Aergwyn
ae1adfd2f2
remove unnecessary empty lines
...
codefactor.io \(o.o)/
also one unnecessary semicolon
2018-01-12 19:30:34 +01:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
smoogipoo
6a29f6020a
Make HitObjects construct nested hit objects
2017-12-22 21:42:54 +09:00
smoogipoo
ac1d27e925
Fix possible nullref exceptions
2017-12-21 23:02:46 +09:00
smoogipoo
cb7e192aff
Determine SampleInfo defaults in DrawableHitObject
2017-12-21 16:02:33 +09:00
smoogipooo
e8efdcf188
Make tick explosions white and lower scale.
2017-09-11 14:37:34 +09:00
smoogipooo
3026675f35
Add explosions.
2017-09-11 13:44:39 +09:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
Dean Herbert
476526714d
Merge branch 'master' into mania-judgements
2017-05-29 21:31:48 +09:00
smoogipooo
e529ced131
Fix mania-specific beatmaps not setting samples correctly.
2017-05-29 16:18:01 +09:00
Dan Balasescu
0327adcba8
Update HoldNote.cs
2017-05-29 15:35:50 +09:00
smoogipooo
44f1d906ea
Store tick count locally, remove HoldNote TickCount.
2017-05-29 14:47:51 +09:00
smoogipooo
ab5e1bfc89
Add basic score calculations.
2017-05-26 19:56:50 +09:00
smoogipooo
47e1b7b389
Fix tick construction loop.
2017-05-26 16:28:39 +09:00
smoogipooo
c2d3b6c05a
Remove late initialization of head + tail, keep them updated with start time and end time.
2017-05-26 15:53:49 +09:00
smoogipooo
946cd4bfa3
General cleanup + more xmldocs.
2017-05-24 21:57:38 +09:00
smoogipooo
21cdee02f3
Get tickSpacing from beatmap.
2017-05-24 21:24:33 +09:00
smoogipooo
dcf879687d
Implement basic hold note + tick input.
2017-05-24 20:45:01 +09:00
smoogipooo
836bf930a0
More cleanups.
2017-05-23 15:29:38 +09:00
smoogipooo
3cdfd2eef5
Split ControlPoint into different types.
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
409464381c
Expose HitWindows so they're accessible from the drawable hit objects.
2017-05-22 14:11:14 +09:00
smoogipooo
a30e49d21b
Add hold end samples.
2017-05-18 18:19:29 +09:00
smoogipooo
5b323ad483
Cleanups.
2017-05-09 20:55:20 +09:00