Dan Balasescu
|
dcb6357964
|
Add ability to remove the current item in multiplayer
|
2022-10-14 20:23:55 +09:00 |
|
Dan Balasescu
|
da8d94c4b4
|
Fix test failures due to scheduled operations
|
2022-09-27 20:24:44 +09:00 |
|
Dean Herbert
|
20da1051d9
|
Apply NRT to GameplayLeaderboard hierarchy
Just some cleanup work that I wanted to do as part of my last changes.
|
2022-09-26 16:21:24 +09:00 |
|
Dean Herbert
|
a65a76f7de
|
Fix off-thread drawable mutation in multiplayer settings overlay when an error occurs
Closes #20413.
|
2022-09-23 20:05:32 +09:00 |
|
Dean Herbert
|
29c4d06d36
|
Merge branch 'fix-gameplay-leaderboard-layout' into gameplay-leaderboards
|
2022-09-21 14:58:58 +09:00 |
|
Dean Herbert
|
0ac28cbecc
|
Fix potential crash from missing DownloadProgress
|
2022-09-18 23:42:16 +09:00 |
|
Dan Balasescu
|
2dcaf7cfd8
|
Fix memory leak due to missing event unbind
|
2022-09-18 14:25:31 +09:00 |
|
Dean Herbert
|
678eec1c67
|
Move LeaderboardFlow to HUDOverlay to share positioning logic
|
2022-09-13 18:45:11 +09:00 |
|
Dean Herbert
|
5894d2f0bc
|
Ensure gameplay leaderboard hides with rest of HUD when it should
|
2022-09-13 18:45:11 +09:00 |
|
Dean Herbert
|
d251c0b2ac
|
Move leaderboard implementation to Player itself
|
2022-09-13 18:00:21 +09:00 |
|
Dean Herbert
|
ac034bffeb
|
Fix potential crash if multiplayer spectator load is aborted early
|
2022-09-13 14:21:54 +09:00 |
|
Dean Herbert
|
6945c43e0d
|
Merge pull request #20178 from smoogipoo/fix-match-creation-beatmap-select
Fix several weird scenarios with online play song selection
|
2022-09-08 23:07:09 +09:00 |
|
Dan Balasescu
|
9aab502adc
|
Merge pull request #20157 from peppy/true-gameplay-rate
Refactor `TrueGameplayRate` to account for only gameplay adjustments, no matter what
|
2022-09-08 19:54:32 +09:00 |
|
Dean Herbert
|
13d9b2188b
|
Merge pull request #20145 from smoogipoo/multiple-countdowns
Implement support for multiple active countdowns in multiplayer
|
2022-09-08 19:15:30 +09:00 |
|
Dan Balasescu
|
76eae73fa4
|
Revert unintended change
|
2022-09-08 17:41:23 +09:00 |
|
Dan Balasescu
|
c61c596c1f
|
Expose as readonly IAggregateAudioAdjustment
|
2022-09-08 17:37:02 +09:00 |
|
Dan Balasescu
|
b559d4ecdf
|
Rename GameplayAdjustments -> AdjustmentsFromMods
|
2022-09-08 17:14:06 +09:00 |
|
Dan Balasescu
|
b0b4da533a
|
Expose gameplay adjustments via MultiSpectatorPlayer instead
|
2022-09-08 16:59:20 +09:00 |
|
Dan Balasescu
|
208bd0f391
|
Give OnlinePlaySongSelect a reference PlaylistItem
|
2022-09-07 21:34:29 +09:00 |
|
Dan Balasescu
|
cb9bae1f5c
|
Enable NRT
|
2022-09-07 19:54:55 +09:00 |
|
Dean Herbert
|
1be3b74ff3
|
Fix multiplayer spectator not getting gameplay adjustments applied
|
2022-09-07 19:12:34 +09:00 |
|
Dan Balasescu
|
2923c10cd8
|
Rewrite rooms to store multiple active countdowns
Update test to the new structure
|
2022-09-05 19:03:26 +09:00 |
|
Salman Ahmed
|
e8fa872f61
|
Fix room status dropdown position inconsistent on online-play screens
|
2022-09-03 16:14:21 +03:00 |
|
Dan Balasescu
|
c852c54055
|
Consume auto skip setting during play
|
2022-08-31 20:24:15 +09:00 |
|
Dan Balasescu
|
b5ec7d06dd
|
Add auto-skip setting
Default to auto skip
|
2022-08-31 20:24:06 +09:00 |
|
Dean Herbert
|
b9d9bf3004
|
Merge pull request #19938 from frenzibyte/fix-multi-spectator-results-screen
Fix multi-spectator potentially getting stuck for passed players
|
2022-08-26 21:53:17 +09:00 |
|
Dean Herbert
|
a546aa2673
|
Clamp SpectatorPlayerClock 's elapsed calculation to avoid player clocks getting too far ahead
|
2022-08-25 21:33:33 +09:00 |
|
Dean Herbert
|
27b57947e4
|
Rename PlayerArea.GameplayClock to SpectatorPlayerClock for clarity
|
2022-08-24 17:13:14 +09:00 |
|
Dean Herbert
|
5f01f461b3
|
Ensure elapsed time is always non-zero when advancing SpectatorPlayerClock
|
2022-08-24 17:13:14 +09:00 |
|
Dean Herbert
|
af56cd0126
|
Fix merge breakage
|
2022-08-24 16:52:36 +09:00 |
|
Dean Herbert
|
5079e0d83d
|
Merge branch 'master' into no-gameplay-clock-gameplay-offset
|
2022-08-24 16:52:10 +09:00 |
|
Salman Ahmed
|
8f4a2b4936
|
Separate passed/failed states from calling EndGameplay
|
2022-08-24 10:36:13 +03:00 |
|
Dean Herbert
|
7f9246637a
|
Simplify MultiSpectatorScreen hierarchy construction
|
2022-08-24 16:08:48 +09:00 |
|
Dean Herbert
|
7c1fc4814e
|
Remove unused CreateMasterGameplayClockContainer method
|
2022-08-24 16:03:38 +09:00 |
|
Dean Herbert
|
871365bbb0
|
Inline ReadyToStart action binding for added safety
|
2022-08-24 16:03:38 +09:00 |
|
Dean Herbert
|
6c50f618a3
|
Don't use bindable flow for masterState
|
2022-08-24 16:03:38 +09:00 |
|
Dean Herbert
|
683d49c608
|
Move MasterClockState handling in to SpectatorSyncManager
|
2022-08-24 16:03:38 +09:00 |
|
Dean Herbert
|
d33d705684
|
Make WaitingOnFrames non-bindable
|
2022-08-24 16:03:38 +09:00 |
|
Dean Herbert
|
d05d8aeb22
|
Simplify interface implementations
|
2022-08-24 16:03:38 +09:00 |
|
Dean Herbert
|
2f5be6efca
|
Tidy up ProcessFrame and privatise const
|
2022-08-24 16:03:38 +09:00 |
|
Dean Herbert
|
b564c34dbc
|
Don't process master clock (is a noop)
|
2022-08-24 16:03:38 +09:00 |
|
Dean Herbert
|
b4eede61fb
|
Use readonly instead of get-only
|
2022-08-24 15:28:18 +09:00 |
|
Dean Herbert
|
0b271fe4b3
|
Fix incorrect IsRunning value
|
2022-08-24 15:27:31 +09:00 |
|
Dean Herbert
|
b6254a1f25
|
Remove unnecessary casting
|
2022-08-24 15:23:31 +09:00 |
|
Dean Herbert
|
a86fc6f248
|
Change running state of SpectatorPlayerClock using IsRunning
|
2022-08-24 15:17:56 +09:00 |
|
Dean Herbert
|
0c9a4ec13c
|
Don't expose MasterClock in SpectatorClockSyncManager
|
2022-08-24 15:13:08 +09:00 |
|
Dean Herbert
|
995e6664b6
|
Rename spectator clock sync classes
|
2022-08-24 15:13:08 +09:00 |
|
Dean Herbert
|
31f657fe01
|
Remove ISpectatorPlayerClock interface
Too many levels of redirection.
One interface with one implementation is not useful, IMO.
|
2022-08-24 15:12:57 +09:00 |
|
Dean Herbert
|
882dd93942
|
Remove ISyncManager interface
Too many levels of redirection.
One interface with one implementation is not useful, IMO.
|
2022-08-24 15:12:57 +09:00 |
|
Dean Herbert
|
22963ab951
|
Fix multiplayer spectator getting stuck
|
2022-08-24 15:12:57 +09:00 |
|