Bartłomiej Dach
5213bfa5c9
Merge branch 'master' into make_skin_reset_dangerous
2023-03-07 21:06:44 +01:00
Bartłomiej Dach
cfafa8af8c
Merge branch 'master' into hud/player-components
2023-03-07 19:44:12 +01:00
Bartłomiej Dach
7ade525eef
Display corner radius setting as percentage
2023-03-07 19:43:52 +01:00
Dean Herbert
97bee4db89
Fix localisations
2023-03-07 18:07:53 +09:00
Dean Herbert
26ef7c2637
Rename confirmation dialog class to mention revert
not reset
2023-03-07 18:07:46 +09:00
Dean Herbert
55467fcbe3
Update xmldoc for DangerousActionDialog
to match new behaviour
2023-03-07 18:07:46 +09:00
Dean Herbert
dc2945f4f8
Move avatar user loading to BDL also
2023-03-07 17:39:21 +09:00
Dean Herbert
5e90b67be0
Move GameplayState
usage to BDL
2023-03-07 17:01:29 +09:00
Dean Herbert
d98199961b
Adjust default sizing to fit a bit better with existing elements
2023-03-07 17:00:10 +09:00
Dean Herbert
f7f1dff647
Fix incorrect case of localisable string for "corner radius"
2023-03-07 16:45:33 +09:00
Dean Herbert
2cce785fa5
Fix storyboard videos not fading out on completion
...
Closes https://github.com/ppy/osu/issues/22802 .
Stable uses a 1,000 ms fade-in / out. Rather than matching that, I've
stuck with 500ms (what lazer was already using for the fade-in) because
I think it feels better.
Tested using the beatmap linked in the issue thread.
2023-03-07 15:54:35 +09:00
tsrk
fc0e27fb15
style: use normalised CornerRadius
values
2023-03-06 20:11:52 +00:00
tsrk
952814604e
style: fix late night oopsies
2023-03-06 20:06:56 +00:00
Bartłomiej Dach
ec15e2b9cc
Merge branch 'master' into dont-filter-results-on-sort-mode
2023-03-06 17:57:47 +01:00
tsrk
3a240aaa5f
style: use 64 radius
2023-03-06 10:27:59 +00:00
Dean Herbert
87d0bef313
Use nullable comparison helper method instead of manual implementation
2023-03-06 15:16:32 +09:00
tsrk
07bde4990d
feat: implement PlayerAvatar
2023-03-05 23:17:39 +00:00
tsrk
20a610ea6c
style: a NRT pass on UpdateableFlag
2023-03-05 23:15:58 +00:00
tsrk
654eacd449
feat(l10n): localise CornerRadius
2023-03-05 23:10:42 +00:00
tsrk
082bfe3621
refactor: SkinnableAvatar
to PlayerAvatar
2023-03-05 23:09:02 +00:00
mk56-spn
908651cc11
make ResetConfirmDialog
properly utilise its parent's logic
...
Adjust name of `DeleteAction` to `DangerousAction`
2023-03-05 20:57:26 +01:00
Bartłomiej Dach
60cdd3c070
Clear components sidebar unconditionally on every target change
...
Fixes the working layer dropdown lingering after exiting from a
skinnable screen to a non-skinnable one.
2023-03-04 14:10:05 +01:00
Bartłomiej Dach
d233f3a3ab
Show non-skinnable screen placeholder at higher level
2023-03-04 13:49:10 +01:00
Bartłomiej Dach
49e298e304
Accept ISerialisableDrawableContainer
directly in SkinBlueprintContainer
...
An end result of #22674 is that `SkinBlueprintContainer`s are only ever
created by supplying a `SkinComponentsContainer` to them. However,
`SkinBlueprintContainer` still contained remnants of code that suggested
it was designed to handle cases where more than the drawable supplied to
it contained more than one `ISerialisableDrawableContainer`, or even
zero.
The zero path is totally dead right now (because every
`SkinComponentsContainer` is *by necessity* an
`ISerialisableDrawableContainer`), and the more-than-one path is dead
*for now* (and potentially forever?). Therefore, just hard-couple
`SkinBlueprintContainer` to receive a single target container.
2023-03-04 13:33:21 +01:00
Bartłomiej Dach
2f25fb4083
Move NonSkinnableScreenPlaceholder
to outer scope
2023-03-04 13:22:43 +01:00
Bartłomiej Dach
15409b9c15
Fix skin selection not clearing on exit to non-skinnable screen
2023-03-04 13:18:34 +01:00
tsrk
d5ba5eed88
fix(SkinnableAvatar): init avatar.CornerRadius
2023-03-03 23:47:22 +00:00
tsrk
d39b8c7c23
fix(SkinnableAvatar): update outdated interface
2023-03-03 19:35:45 +00:00
Ruki
e75aa9138b
Merge branch 'ppy:master' into hud/avatar-thing
2023-03-03 20:03:56 +01:00
mk56-spn
3bff415909
Change ResetDialogue
text
2023-03-03 15:16:48 +01:00
mk56-spn
2b7111867c
Adjust reversion header text naming.
2023-03-03 15:12:20 +01:00
Dean Herbert
82293c0c86
Don't filter away results with missing data when using "Date Submitted" or "Date Ranked" sort modes
...
From a user's perspective, changing a sort / order mode shouldn't filter
away results, but we were doing this.
In terms of UX expectations, in stable this kind of scenario would
results in a group being added to the end of son select with "Not
ranked" or "Unknown". I think we should aim to match this eventually.
2023-03-03 16:36:18 +09:00
Joseph Madamba
af540de69b
Fix "talking with" text overflowing when usernames are too long
2023-03-01 22:10:15 -08:00
Dean Herbert
bd11d5d29a
Merge pull request #22743 from Joehuu/scroll-back-to-previous
...
Add ability to scroll back to previous position after scrolling to top via button on overlays
2023-03-01 22:55:47 +09:00
Andrei Zavatski
31f58a33ac
Use ColourInfo.Interpolate where possible
2023-02-28 18:47:27 +03:00
Dean Herbert
89e20a7962
Update resources
2023-02-28 14:47:51 +09:00
Dean Herbert
bd1460a8d5
Update framework
2023-02-28 14:32:58 +09:00
mk56-spn
90227a6496
Rename DeleteConfirmationDialog.cs
into DangerousActionDialog.cs
2023-02-27 21:57:59 +01:00
mk56-spn
00a00ead22
Make ResetConfirmDialog
inherit from DeleteConfirmationDialog
2023-02-27 21:50:27 +01:00
mk56-spn
1239de6f41
Upper case web using
alias
2023-02-27 21:34:07 +01:00
Bartłomiej Dach
92edb0f868
Merge branch 'master' into skin-editor-depth-changing
2023-02-27 19:24:53 +01:00
mk56-spn
bf1897a98f
Adjust warning text slightly.
2023-02-27 16:08:14 +01:00
Joseph Madamba
fa710ae1b0
Rename ScrollToTopButton
to ScrollBackButton
2023-02-26 14:39:34 -08:00
Joseph Madamba
dc00905f8d
Add ability to scroll back to previous position after scrolling to top via button on overlays
2023-02-26 14:38:51 -08:00
mk56-spn
ff0d1aa9f7
Make reverting changes to a given skin into a "dangerous action"
2023-02-26 20:38:50 +01:00
Dean Herbert
dc3c1150b8
Set better defaults for SkinBlueprint
transforms
2023-02-23 21:10:15 +09:00
Dean Herbert
c48aceb055
Fix undo history not being batched correctly for depth change operations
2023-02-23 20:03:36 +09:00
Bartłomiej Dach
d679703fa2
Merge pull request #22659 from peppy/fix-taiko-drum-nested-sample-detection
...
Fix `GameplaySampleTriggerSource` not considering nested objects when determining the best sample to play
2023-02-22 18:56:59 +01:00
Dean Herbert
a8c692a215
Merge pull request #22635 from peppy/use-overlays-container-more
...
Use `Overlays` container rather than `KeyBindingInputManager` for flashlight
2023-02-22 18:30:21 +09:00
Dean Herbert
16c8a392a1
Add ability to send selected skin components to front or back
2023-02-22 18:17:20 +09:00