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Commit Graph

56 Commits

Author SHA1 Message Date
Dean Herbert
3b4b35c51e Remove unnecessary string interpolation 2022-06-06 20:18:57 +09:00
Dean Herbert
f96340e37d Improve messaging of deletion progress / completion 2022-06-06 20:18:32 +09:00
Dean Herbert
da000ee5f0 Centralise video file extensions 2022-06-06 20:11:43 +09:00
Noah M
d1fcd73c87 Convert extension checking to checking against string array 2022-05-18 16:25:10 -05:00
Noah M
a93a2fcafb Move implementation of DeleteVideos to BeatmapModelManager 2022-05-18 15:37:46 -05:00
Bartłomiej Dach
6dc0f3fd96
Merge difficulty creation methods into one
One of them wasn't really doing much anymore and was more obfuscating
what was actually happening at this point.
2022-02-03 18:14:30 +01:00
Dean Herbert
bef0a2da21 Remove return type from AddDifficultyToBeatmapSet
Also removes a pointless realm encapsulation.
2022-02-03 19:43:43 +09:00
Dean Herbert
ad47649d1c Make BeatmapModelManager.Save non-virtual 2022-02-03 19:38:53 +09:00
Bartłomiej Dach
47429fb0c6
Fix same-name safety firing wrongly 2022-02-02 21:57:21 +01:00
Bartłomiej Dach
4f1aac9345
Add safeties preventing creating multiple difficulties with same name 2022-02-02 21:57:09 +01:00
Bartłomiej Dach
dc96c4888b
Add support for creating new blank difficulties 2022-02-02 21:55:33 +01:00
Dean Herbert
3e5c9e8436 Fix cases of Access instead of Realm 2022-01-25 12:58:15 +09:00
Dean Herbert
6eb2c28e41 Rename RealmContextFactory to RealmAccess 2022-01-24 20:38:07 +09:00
Bartłomiej Dach
838a9f69ed
Fix saved beatmap filename depending on ToString() implementation 2022-01-23 20:28:30 +01:00
Dean Herbert
114c9e8c1f Update all usages of CreateContext to use either Run or Write 2022-01-21 17:27:08 +09:00
Dean Herbert
a5d2047f05 Fix various cases of creating realm contexts from update thread when not necessary 2022-01-21 01:44:56 +09:00
Dean Herbert
7f65f3a47f Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
Dean Herbert
a4de0f93fa Move manager Update methods to be explicit to where they are still used by legacy code
Also fixes skin hash repopulation being completely broken.
2022-01-12 17:49:11 +09:00
Dean Herbert
7509a9ff8f Update BeatmapModelManager.Save to work for editor scenarios 2022-01-12 17:49:11 +09:00
Dean Herbert
8461eaab46 BeatmapSetInfo detach support 2022-01-12 17:00:16 +09:00
Dean Herbert
b91f309879 Inline query methods from BeatmapModelManager to BeatmapManager where possible 2022-01-12 17:00:16 +09:00
Dean Herbert
1d536fd0bc Start introducing ILive 2022-01-12 17:00:16 +09:00
Dean Herbert
c4a9211179 Apply NRT to BeatmapManager and move Hide/Restore methods across 2022-01-12 17:00:16 +09:00
Dean Herbert
00e3af3366 Update model manager and many related classes to get things compiling again 2022-01-12 17:00:00 +09:00
Dean Herbert
8c0db79ec1 Remove BeatmapStore and update surrounding code 2022-01-12 16:57:27 +09:00
Dean Herbert
b77bb2f12b Switch BeatmapModelManager to use RealmArchiveModelManager base class 2022-01-12 16:39:36 +09:00
Dean Herbert
213d89b479 Update null fallback cases involving OnlineID 2022-01-12 16:39:36 +09:00
Dan Balasescu
d7a960212f
Merge pull request #15794 from peppy/realm-integration/stable-export-flow
Split out legacy model export logic into `LegacyModelExporter` classes
2021-11-25 20:20:18 +09:00
Dan Balasescu
2b85738384
Merge pull request #15797 from peppy/remove-pointless-i-beatmap-model-manager
Remove pointless interface class for `IBeatmapModelManager`
2021-11-25 19:07:19 +09:00
Dean Herbert
a6ee0eec0d Remove pointless interface class for IBeatmapModelManager
Was originally going to be used but serves no purpose any more.
2021-11-25 18:15:10 +09:00
Dean Herbert
416ee2447a Move archive filename helper method to extension method 2021-11-25 16:35:54 +09:00
Dean Herbert
6cab7b877d Move stable import handling into its own class 2021-11-25 15:36:58 +09:00
Dan Balasescu
8ce5324c8b
Merge pull request #15772 from peppy/remove-model-list-inits
Initialise `BeatmapSet.Beatmaps` list at construction time
2021-11-24 16:41:19 +09:00
Dean Herbert
8c60f37508 Fix cases of dynamically assigning Beatmaps to BeatmapSetInfo using list assignment 2021-11-24 13:27:37 +09:00
Dean Herbert
49c2cb9125 Initialise BeatmapSet.Beatmaps list to line up with realm expectations 2021-11-24 13:25:55 +09:00
Dean Herbert
729f681938 Update cases where equality can be used instead of primary key equality 2021-11-24 12:49:57 +09:00
Dean Herbert
59e763467f Move StoragePath implementation to an extension method 2021-11-19 16:08:38 +09:00
Dean Herbert
692e846acd Rename BeatmapSetInfo.OnlineBeatmapSetID to OnlineID to match interface 2021-11-12 17:52:44 +09:00
Dean Herbert
6a098a8634 Rename BeatmapInfo.OnlineBeatmapID to OnlineID to match interface 2021-11-12 17:46:24 +09:00
Dean Herbert
51a353e12d Rename BeatmapInfo.Version to DifficultyName to match underlying interface 2021-11-11 17:20:53 +09:00
Dean Herbert
ebe58cee11 Rename BeatmapInfo.StarDifficulty to StarRating to match underlying interface 2021-11-11 17:19:46 +09:00
Bartłomiej Dach
540b7e1b38
Fix taiko editor not unapplying slider multiplier changes on save 2021-11-08 13:28:42 +01:00
Dean Herbert
f0809801c5 Update remaining actions to events 2021-11-07 11:34:37 +09:00
Dean Herbert
54f72d68ca Revert weird event flow in model manager/importers 2021-11-05 19:12:49 +09:00
Dean Herbert
ca438a102d Fix beatmap paths including invalid slash/backslash characters 2021-11-03 16:46:05 +09:00
Dean Herbert
ff2eae4597 Rename confusing variable 2021-10-19 11:37:46 +09:00
Dean Herbert
02689a1b60 Use actual BeatmapInfo rather than PlayableBeatmap.BeatmapInfo for editor writes 2021-10-13 14:50:12 +09:00
Dean Herbert
ee66414e4f Move difficulty copy inside context retrieval 2021-10-07 17:49:13 +09:00
Dean Herbert
0df409c050 Move difficulty copy to BeatmapModelManager.Save 2021-10-07 17:16:45 +09:00
Dean Herbert
007b33cd88 Add missing methods to interfaces 2021-10-06 12:55:04 +09:00