Dean Herbert
7afdcb9383
Merge branch 'master' into hide-resume-overlay
2023-02-16 15:42:14 +09:00
mk56-spn
8fc35b159f
Remove dysfunctional slider colouring
2023-02-15 10:04:50 +01:00
mk56-spn
297963b461
Remove BubbleInfo struct and consume DrawableOsuHitObject
s directly
2023-02-15 10:00:46 +01:00
mk56-spn
1d1c794ccf
Invert pointless nested if
statement
2023-02-15 09:37:47 +01:00
mk56-spn
e9a7d90273
make transform duration for bubble a method instead of a variable
2023-02-15 09:33:18 +01:00
mk56-spn
82292d6162
Make colouring for bubble more intuitive and remove unnecessary alpha assignment
2023-02-15 09:30:56 +01:00
Adam
5e774a28d8
Correct timings to match stable exactly + don't fade with hidden
2023-02-15 01:02:54 -06:00
Dean Herbert
da8ab7143b
Merge branch 'master' into maximum-judgement-offset-in-hit-object
2023-02-15 14:48:15 +09:00
mk56-spn
5db624159b
Change bubble rewind removal to be in ApplyToDrawableHitObject
method.
2023-02-14 18:06:43 +01:00
mk56-spn
92c61c7339
move logic for bubble invoking to ApplyToDrawableHitobject()
` method
2023-02-14 16:31:34 +01:00
mk56-spn
2d49b5f9d6
Move bubbles to ruleset overlays container
2023-02-14 14:03:48 +01:00
mk56-spn
d100a4a491
Make lastJudgedHitObject
nullable, and fix typo in name.
2023-02-14 10:12:37 +01:00
Dean Herbert
c540d78fbc
Expose the actual KeyBindingInputManager
...
Turns out that `CreateInputManager` is called more than once, and some
mods (ie. `InputBlockingMod`) rely on consuming the "main" one. So let's
go back to accessing and exposing in `DrawableOsuRuleset` rather than
storing out own reference.
2023-02-14 18:10:26 +09:00
Dean Herbert
5ec5222d8a
Expose and consume OsuInputManager
explicitly
2023-02-14 17:36:07 +09:00
Pasi4K5
e4b84ebd0b
Add UseResumeOverlay
and use it for hiding the ResumeOverlay
2023-02-13 23:51:39 +01:00
mk56-spn
6ff6e06a69
Simplify bubble container structure, modify some comments
2023-02-12 11:37:07 +01:00
mk56-spn
5e0c4aa904
Refactor pooling for bubbles, tweak the animations a tad, add some clarifying comments
2023-02-12 00:59:46 +01:00
Adam
7bad0113cd
Move early fade effect to classic mod setting
2023-02-09 16:20:11 -06:00
Adam
d027d69913
Make hit circle fade out into late miss judgement
2023-02-06 19:22:47 -06:00
mk56-spn
f0d4b9f0ca
Add inline comment for colour border override
2023-02-06 17:00:47 +01:00
Dean Herbert
abcb564a74
Code quality pass of OsuModBubbles
2023-02-06 17:35:43 +09:00
Dean Herbert
a67d5d2a14
Merge branch 'master' into bubble_mod_implementation_clean
2023-02-06 17:24:20 +09:00
Bartłomiej Dach
49443f0b55
Inline temporary variable
2023-02-04 14:36:30 +01:00
Bartłomiej Dach
a1343dacc1
Merge branch 'master' into SnapToReverseSlider
2023-02-04 14:14:37 +01:00
Wleter
60f6484073
fix spaces
2023-02-03 16:13:37 +01:00
Wleter
f7f13cb9d9
fix formatting
2023-02-03 16:13:04 +01:00
Wleter
20e220df56
prioritize closest snap position
2023-02-03 16:05:16 +01:00
Wleter
23e9bdd554
check every snap position in blueprint
2023-02-02 14:22:30 +01:00
Dean Herbert
10df64467a
Merge pull request #22430 from peppy/skin-editor-nrt
...
Apply NRT to all skin editor classes
2023-02-02 13:57:57 +09:00
Bartłomiej Dach
a14481acca
Merge pull request #22440 from peppy/argon-hit-lighting-v2
...
Adjust argon hit lighting further
2023-01-30 19:34:58 +01:00
mk56-spn
3bdf83bf44
Redo the drawable structure of bubbledrawable to run and look better
2023-01-29 00:48:14 +01:00
mk56-spn
66da4c0288
Add colouration to the sliders to better match the vibrancy of the mod
2023-01-28 17:38:24 +01:00
mk56-spn
c3090dea5f
Simplify animations
2023-01-28 00:30:30 +01:00
mk56-spn
7c81f1e75b
Remove unnecessary BDL from bubble drawable
...
Improve animation duration formula
2023-01-27 12:53:19 +01:00
MK56
c50604f701
Merge branch 'master' into bubble_mod_implementation_clean
2023-01-27 11:58:56 +01:00
Dean Herbert
98c9ba5b6f
Merge branch 'master' into skin-editor-nrt
2023-01-27 19:35:43 +09:00
Dean Herbert
74ab036f3e
Refactor SkinnableSound.Samples
to be non-nullable
2023-01-27 19:32:30 +09:00
Dean Herbert
2b55e05b10
Adjust argon hit lighting further
2023-01-27 13:31:21 +09:00
Bartłomiej Dach
c4dce30de5
Merge pull request #22412 from peppy/argon-kiai
...
Add very basic kiai flash to argon hit circles
2023-01-26 19:13:58 +01:00
Dean Herbert
7344d34d5b
Move where
class specs to next line
2023-01-26 17:12:41 +09:00
Dean Herbert
13937cf555
Merge branch 'master' into stream-tool-2
2023-01-26 16:08:20 +09:00
Dean Herbert
de1d473d29
Fix kiai flash being visible and incorrectly sized during hit animation
2023-01-26 15:24:10 +09:00
Dan Balasescu
9ed0b8ccfa
Merge pull request #22375 from peppy/osu-ruleset-touch-support
...
Add empty space tap-streaming support for osu! ruleset on touchscreen devices
2023-01-26 08:12:12 +09:00
Bartłomiej Dach
73f53328cf
Merge branch 'master' into argon-kiai
2023-01-25 22:21:26 +01:00
Bartłomiej Dach
3daa9e6295
Merge branch 'master' into argon-hit-lighting-peppy-take
2023-01-25 21:44:43 +01:00
Dean Herbert
48d68b0f4f
Add very basic kiai flash to argon hit circles
2023-01-25 18:59:26 +09:00
Dean Herbert
9499d3a20a
Add support for disabling "hit lighting" with osu! argon skin
2023-01-25 15:50:49 +09:00
Dean Herbert
1cde90d55d
Add note about CheckScreenSpaceActionPresJudgeable
being naive
2023-01-25 15:03:47 +09:00
Dean Herbert
5bfd4e47a1
Refactor position tracking touch handling (and comments) to read better
2023-01-25 14:59:54 +09:00
Dean Herbert
d8365f4fca
Reverse order of application to match DrawableHitObject
2023-01-25 11:47:15 +09:00