1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 14:17:26 +08:00
Commit Graph

152 Commits

Author SHA1 Message Date
Andrei Zavatski
ec8532951c Make Thickness property auto 2022-11-21 10:32:19 +03:00
Andrei Zavatski
14a4de36f4 Expose thickness property 2022-11-21 10:20:35 +03:00
Dean Herbert
9a330c3cdb Apply nullability and clean up conditionals 2022-11-21 15:02:45 +09:00
Andrei Zavatski
13cf3fc40c Make SpawnRatio public 2022-11-16 15:17:50 +03:00
Andrei Zavatski
cc4f05f3d3 Replace Scale with SpeedMultiplier 2022-11-16 15:12:57 +03:00
Andrei Zavatski
109aa37dd8 Apply fixes from original Triangles 2022-11-16 15:02:09 +03:00
Andrei Zavatski
d94c624ee4 Merge branch 'master' into triangles-v2 2022-11-16 14:53:32 +03:00
Dean Herbert
52ecd894db Move equilateral triangle ratio to constant 2022-11-15 22:20:08 +09:00
Andrei Zavatski
f27a5f977d Improve triangles distribution 2022-11-15 11:49:53 +03:00
Andrei Zavatski
c7dc6db124 Fix incorrect number of added triangles 2022-11-15 11:32:05 +03:00
Andrei Zavatski
ebff844334 Reset triangles on scale change 2022-11-15 11:06:28 +03:00
Andrei Zavatski
81c9ea98e2 Implement TrianglesV2 component 2022-11-13 15:31:48 +03:00
Thomas Müller-Höhne
fa8e38d9d6 Target rounded fragment shader
Compatibility with osu-framework change https://github.com/ppy/osu-framework/pull/5512
2022-11-12 17:18:23 +09:00
Dean Herbert
4bbff99f31 Remove unnecessary fade in SeasonalBackground 2022-11-04 17:45:14 +09:00
Dean Herbert
6a35b233e5 Merge branch 'master' into remove-dispose-updates 2022-09-01 23:03:19 +09:00
Dean Herbert
8866250cff Fix seasonal background not being unloaded when changing setting to "Never"
Closes #20065.
2022-09-01 21:42:40 +09:00
Dean Herbert
105aa01e7d Update usages of RemoveInternal 2022-08-29 15:57:40 +09:00
Dan Balasescu
802dc90cb1 Adjust using directives for vertices 2022-08-05 20:37:33 +09:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Dan Balasescu
09979d44aa Apply DrawNode batching changes 2022-07-29 23:32:09 +09:00
Dan Balasescu
155dac55d0 Apply DrawNode parameter changes 2022-07-29 22:33:34 +09:00
Dean Herbert
32c77ddf71 Avoid triggering SeasonalBackgroundChanged unless actually required 2022-07-08 15:07:30 +09:00
Dean Herbert
b83073c2e9 Fix SeasonalBackgroundLoader triggering a background reload when not providing backgrounds 2022-07-08 02:12:01 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
cbb8dc2891 Fix storyboard samples rate not adjusted from actual gameplay mods 2022-03-02 20:56:18 +03:00
Bartłomiej Dach
76d5225bb9
Rewrite storyboard clock management in slightly different way 2022-01-11 22:00:04 +01:00
Bartłomiej Dach
970e0cc85a
Merge branch 'master' into beatmap-background-with-storyboard-stopping 2022-01-11 21:39:49 +01:00
Dan Balasescu
906e700b60 Improve quality of beatmap background blurs 2022-01-11 21:22:16 +09:00
Bartłomiej Dach
568cab6808
Add clarification comment about explicit ProcessFrame() call 2021-12-27 21:13:04 +01:00
Bartłomiej Dach
9f8ad9f833
Fix menu background storyboard stopping after track reload 2021-12-27 12:30:53 +01:00
Dean Herbert
6399c695e8 Update usages of BufferedContainer in line with framework changes 2021-11-05 15:54:49 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
07fec268c0 Limit maximum triangles to avoid GL buffer overflow 2021-09-15 18:32:59 +09:00
Dean Herbert
529a9a6ff8 Adjust minimum triangle movement speed to avoid "static" triangles in logo
Closes #14584.
2021-08-31 14:08:23 +09:00
Bartłomiej Dach
022b1a28d5 Add missing equality implementation for seasonal backgrounds
The equality operator is used to determine whether the next background
in the cycle should be loaded, to avoid pointless loads of the same
background several times (see #13362 and #13393). Its omission in the
latter pull caused seasonal backgrounds to no longer cycle.

Closes #13508.
2021-06-15 23:21:48 +02:00
Bartłomiej Dach
023015f9a6 Merge branch 'master' into fix-skin-background-regression 2021-06-09 08:09:21 +02:00
Dean Herbert
f41e34ae2c Remove more obsoleted members 2021-06-09 14:10:48 +09:00
Bartłomiej Dach
97204b6f27 Reduce unnecessary background changes via IEquatable implementation 2021-06-08 22:37:18 +02:00
Bartłomiej Dach
5bf4dd6358 Move skin background to separate file 2021-06-08 21:57:08 +02:00
Dean Herbert
19a44d65c5 Tidy up code 2021-06-04 15:18:16 +09:00
Nathan Alo
996c156106 apply suggestions
- apply 0 alpha to beatmap background if storyboard replaces it
- use an AudioContainer to mute all samples coming from the storyboard
2021-06-04 13:56:10 +08:00
Nathan Alo
d7d0dde5d2 use created storyboard to check for drawables instead 2021-06-03 13:56:14 +08:00
Nathan Alo
62b07fb9ce apply suggestions
- Replace the sprite with a solid black box when a storyboard requests it.
- Create a new storyboard instance and exclude the fail layer as well as strip all samples from it
- Do not attempt in creating the storyboard when it isn't needed
2021-06-03 13:27:00 +08:00
Dean Herbert
a62dd7cca0 Revert "refactor BeatmapBackgroundWithStoryboard to reduce overhead"
This reverts commit 277545bb06.
2021-06-03 12:33:16 +09:00
Nathan Alo
277545bb06 refactor BeatmapBackgroundWithStoryboard to reduce overhead
This avoids loading the sprite if its not needed and instead of hiding it, it is removed when the storyboard replaces the background or there is a video.

This also only initializes DrawableStoryboard if there are any elements in any layer.
2021-06-02 20:27:12 +08:00
Nathan Alo
3c3ef13632 remove fade 2021-06-02 16:28:22 +08:00
Nathan Alo
e66f6e8f91 fix inspect code issues and cleanup code 2021-06-02 16:12:41 +08:00
Nathan Alo
dec18ef826 implement BeatmapBackgroundWithStoryboard 2021-06-02 15:50:58 +08:00
Dean Herbert
b5954a55ad Remove empty <returns> xmldoc 2021-04-12 17:46:14 +09:00
smoogipoo
3bcf9c255a Add Triangles.Reset() 2020-11-17 13:06:30 +09:00