smoogipooo
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4ef18ff135
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Test case improvements.
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2017-05-24 20:54:01 +09:00 |
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smoogipooo
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dcf879687d
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Implement basic hold note + tick input.
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2017-05-24 20:45:01 +09:00 |
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smoogipooo
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76fe4af9a6
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Fix visual test failing.
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2017-05-23 18:06:31 +09:00 |
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smoogipooo
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836bf930a0
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More cleanups.
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2017-05-23 15:29:38 +09:00 |
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smoogipooo
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3cdfd2eef5
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Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
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2017-05-23 14:03:40 +09:00 |
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smoogipooo
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235a5b1dff
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Add notes to test case.
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2017-05-16 18:27:33 +09:00 |
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smoogipooo
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8ed97a8335
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Let's invert the playfield by default for now.
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2017-05-16 18:02:54 +09:00 |
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smoogipooo
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ac02d1ab10
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TimeRelativeContainer -> ControlPointContainer, optimize AutoTimeRelativeContainer a little bit (only recompute on invalidation).
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2017-05-16 17:50:09 +09:00 |
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smoogipooo
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b10df74079
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Full rewrite of timing section code, partially working for now.
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2017-05-11 12:33:19 +09:00 |
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smoogipooo
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e307b6d563
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Make SpecialColumnPosition only have an effect during load().
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2017-05-04 15:12:32 +09:00 |
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smoogipooo
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a2bdd020e5
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ColumnStyle -> ColumnPosition.
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2017-05-04 14:54:31 +09:00 |
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smoogipooo
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8d82a52942
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Add revert to normal special style after all steps.
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2017-05-03 19:38:27 +09:00 |
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smoogipooo
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14e4714f08
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Rewrite a lot of ManiaPlayfield/Column to support left/right special styles and arbitrary number of columns.
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2017-05-03 19:38:15 +09:00 |
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smoogipooo
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7de36b7aa2
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CI cleanups.
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2017-05-03 12:58:46 +09:00 |
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smoogipooo
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71acf1c57d
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Move classes out of test case.
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2017-05-03 12:37:47 +09:00 |
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smoogipooo
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b4052a099f
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Create ManiaPlayfield, support up to 9 columns, improve testcase automation.
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2017-05-03 12:30:03 +09:00 |
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smoogipooo
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80ebd04e85
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Add keys to columns and add key down transformations.
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2017-05-01 20:48:43 +09:00 |
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smoogipooo
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82cbb63af5
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Add column generation + put spacing one level up.
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2017-05-01 17:24:35 +09:00 |
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smoogipooo
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4aea18b673
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Add initial column design.
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2017-05-01 17:00:41 +09:00 |
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