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Add initial column design.
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osu.Desktop.VisualTests
217
osu.Desktop.VisualTests/Tests/TestCaseManiaPlayfield.cs
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217
osu.Desktop.VisualTests/Tests/TestCaseManiaPlayfield.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework.Testing;
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using osu.Game.Graphics;
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using osu.Framework.Graphics.Primitives;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseManiaPlayfield : TestCase
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{
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public override string Description => @"Mania playfield";
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public override void Reset()
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{
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base.Reset();
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Add(new Column
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{
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AccentColour = new Color4(187, 17, 119, 255)
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});
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}
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}
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public class Column : Container, IHasAccentColour
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{
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private const float key_size = 50;
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private const float key_icon_size = 10;
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private const float key_icon_corner_radius = 3;
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private const float key_icon_border_radius = 2;
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private const float hit_target_height = 10;
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private const float hit_target_bar_height = 2;
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private const float column_width = 45;
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private const float special_column_width = 70;
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get { return accentColour; }
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set
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{
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if (accentColour == value)
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return;
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accentColour = value;
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setAccentColour();
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}
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}
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private bool isSpecialColumn;
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public bool IsSpecialColumn
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{
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get { return isSpecialColumn; }
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set
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{
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isSpecialColumn = value;
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Width = isSpecialColumn ? special_column_width : column_width;
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}
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}
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private Box foreground;
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private Container hitTargetBar;
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private Container keyIcon;
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public Column()
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{
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RelativeSizeAxes = Axes.Y;
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Width = column_width;
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Children = new Drawable[]
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{
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new Box
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{
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Name = "Background",
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = 1, Right = 1 },
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Children = new[]
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{
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foreground = new Box
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{
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Name = "Foreground",
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.2f
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},
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}
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},
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new FillFlowContainer
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{
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Name = "Key + hit target",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new[]
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{
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new Container
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{
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Name = "Key",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Height = key_size,
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Children = new Drawable[]
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{
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new Box
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{
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Name = "Key gradient",
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RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)),
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Alpha = 0.5f
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},
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new Box
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{
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Name = "Key down foreground",
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Alpha = 0f,
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},
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keyIcon = new Container
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{
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Name = "Key icon",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(key_icon_size),
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Masking = true,
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CornerRadius = key_icon_corner_radius,
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BorderThickness = 2,
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BorderColour = Color4.White, // Not true
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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}
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}
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},
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new Container
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{
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Name = "Hit target",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Height = hit_target_height,
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Children = new Drawable[]
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{
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new Box
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{
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Name = "Background",
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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},
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hitTargetBar = new Container
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{
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Name = "Bar",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Height = hit_target_bar_height,
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both
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}
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}
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}
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}
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}
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}
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}
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};
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}
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private void setAccentColour()
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{
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foreground.Colour = AccentColour;
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hitTargetBar.EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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Colour = AccentColour.Opacity(0.5f),
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};
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keyIcon.EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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Colour = AccentColour.Opacity(0.5f),
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};
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}
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}
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}
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@ -190,6 +190,7 @@
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<Compile Include="Tests\TestCaseDrawings.cs" />
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<Compile Include="Tests\TestCaseGamefield.cs" />
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<Compile Include="Tests\TestCaseGraph.cs" />
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<Compile Include="Tests\TestCaseManiaPlayfield.cs" />
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<Compile Include="Tests\TestCaseMenuOverlays.cs" />
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<Compile Include="Tests\TestCaseMusicController.cs" />
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<Compile Include="Tests\TestCaseNotificationManager.cs" />
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