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osu-lazer/osu.Desktop.VisualTests/Tests/TestCaseManiaPlayfield.cs
2017-05-24 20:45:01 +09:00

146 lines
5.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.UI;
using System;
using System.Collections.Generic;
using OpenTK;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Timing;
using osu.Framework.Configuration;
using OpenTK.Input;
using osu.Framework.Timing;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseManiaPlayfield : TestCase
{
public override string Description => @"Mania playfield";
protected override double TimePerAction => 200;
public override void Reset()
{
base.Reset();
Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
{
Clear();
Add(new ManiaPlayfield(cols, new List<TimingChange>())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
SpecialColumnPosition = pos,
Scale = new Vector2(1, -1)
});
};
Action<int, SpecialColumnPosition> createPlayfieldWithNotes = (cols, pos) =>
{
Clear();
ManiaPlayfield playField;
Add(playField = new ManiaPlayfield(cols, new List<TimingChange> { new TimingChange { BeatLength = 200 } })
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
SpecialColumnPosition = pos,
Scale = new Vector2(1, -1)
});
for (int i = 0; i < cols; i++)
{
playField.Add(new DrawableNote(new Note
{
StartTime = Time.Current + 1000,
Column = i
}));
}
};
Action createPlayfieldWithNotesAcceptingInput = () =>
{
Clear();
var rateAdjustClock = new StopwatchClock(true) { Rate = 0.2 };
ManiaPlayfield playField;
Add(playField = new ManiaPlayfield(4, new List<TimingChange> { new TimingChange { BeatLength = 200 } })
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1, -1),
Clock = new FramedClock(rateAdjustClock)
});
playField.Add(new DrawableNote(new Note
{
StartTime = 1000,
Column = 0
}, new Bindable<Key>(Key.D)));
playField.Add(new DrawableHoldNote(new HoldNote
{
StartTime = 1000,
Duration = 2000,
Column = 1
}, new Bindable<Key>(Key.F)));
playField.Add(new DrawableHoldNote(new HoldNote
{
StartTime = 1000,
Duration = 2000,
Column = 2
}, new Bindable<Key>(Key.J)));
playField.Add(new DrawableNote(new Note
{
StartTime = 1000,
Column = 3
}, new Bindable<Key>(Key.K)));
};
AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
AddStep("Right special style", () => createPlayfield(4, SpecialColumnPosition.Right));
AddStep("5 columns", () => createPlayfield(5, SpecialColumnPosition.Normal));
AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left));
AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right));
AddStep("Normal special style", () => createPlayfield(4, SpecialColumnPosition.Normal));
AddStep("Notes", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Normal));
AddWaitStep(10);
AddStep("Left special style", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Left));
AddWaitStep(10);
AddStep("Right special style", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Right));
AddWaitStep(10);
AddStep("Test", () => createPlayfieldWithNotesAcceptingInput());
}
private void triggerKeyDown(Column column)
{
column.TriggerKeyDown(new InputState(), new KeyDownEventArgs
{
Key = column.Key,
Repeat = false
});
}
private void triggerKeyUp(Column column)
{
column.TriggerKeyUp(new InputState(), new KeyUpEventArgs
{
Key = column.Key
});
}
}
}