1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-19 07:33:21 +08:00
Commit Graph

165 Commits

Author SHA1 Message Date
Dean Herbert
770c1ade2f Add test coverage of track rate adjusting during multi spectator 2022-09-07 20:00:24 +09:00
Dan Balasescu
aaa6f963bd Fix potential test failures due to Setup/SetUpSteps ordering 2022-07-29 15:27:39 +09:00
Dan Balasescu
084a65578c Always clone messages incoming from client-side 2022-07-01 19:36:37 +09:00
Dan Balasescu
37acec1952 Isolate client's LocalUser from TestMultiplayerClient 2022-07-01 19:23:41 +09:00
Dan Balasescu
b64c0d011c Isolate client's Room from TestMultiplayerClient 2022-07-01 19:23:25 +09:00
Dan Balasescu
0be858b5bf Rename APIRoom -> ClientAPIRoom, remove unused asserts 2022-07-01 19:21:59 +09:00
Dan Balasescu
1c2ffb3bc4 Fix server-side objects being sent to client 2022-07-01 19:21:53 +09:00
Dean Herbert
158f0a1f23 Remove remaining Room!=null checks in TestMultiplayerClient where possible 2022-06-23 17:38:34 +09:00
Dean Herbert
bc557bacf0 Remove room null assertion in TestMultiplayerClient.ChangeState to avoid assert
This method is run from async contexts, but `get_Room` asserts update
thread which is not the case. Was causing silent test failures (showing
as pass but failing `dotnet-test` via return code):

TestSceneMultiplayer.TestGameplayFlow

```
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: Score preparation failed!
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: NUnit.Framework.AssertionException: :
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Framework.Logging.ThrowingTraceListener.Fail(String message1, String message2)
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at System.Diagnostics.TraceInternal.Fail(String message, String detailMessage)
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at System.Diagnostics.TraceInternal.TraceProvider.Fail(String message, String detailMessage)
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at System.Diagnostics.Debug.Fail(String message, String detailMessage)
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Game.Online.Multiplayer.MultiplayerClient.get_Room() in /opt/buildagent/work/ecd860037212ac52/osu.Game/Online/Multiplayer/MultiplayerClient.cs:line 98
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Game.Tests.Visual.Multiplayer.TestMultiplayerClient.ChangeState(MultiplayerUserState newState) in /opt/buildagent/work/ecd860037212ac52/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs:line 275
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Game.Screens.OnlinePlay.Multiplayer.MultiplayerPlayer.PrepareScoreForResultsAsync(Score score) in /opt/buildagent/work/ecd860037212ac52/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs:line 223
[13:13:17] :         [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Game.Screens.Play.Player.prepareScoreForResults() in /opt/buildagent/work/ecd860037212ac52/osu.Game/Screens/Play/Player.cs:line 747
```
2022-06-23 14:10:20 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu
08d250fe58 Rename MatchStarted() -> GameplayStarted() 2022-04-21 22:39:24 +09:00
Dean Herbert
9b433280bd Remove countdown implementation from TestMultiplayerClient 2022-04-13 21:24:33 +09:00
Dean Herbert
abb42a54fd Fix MultiplayerTestScene not actually setting match type correctly 2022-04-11 17:57:05 +09:00
Dan Balasescu
e1f147a207 Mutate playlist in EditUserPlaylistItem 2022-04-04 13:46:41 +09:00
Dan Balasescu
6e6271d0c0 Fix "server-side" room playlist not updated
Remove unused using
2022-04-01 18:32:10 +09:00
Dan Balasescu
2553cfed75 Match new server ready/unready logic 2022-03-25 17:04:45 +09:00
Dean Herbert
b1f0f89fdd Simplify AutoStart and Host checks 2022-03-25 15:41:01 +09:00
Dan Balasescu
d3a957d64e Fix test client not receiving initial value 2022-03-24 20:24:09 +09:00
Dan Balasescu
f80692f342 Add missing TestMultiplayerClient coverage 2022-03-24 20:19:05 +09:00
Dan Balasescu
5fe46a73cb Update room state in more situations 2022-03-24 20:17:16 +09:00
Dan Balasescu
209de886ce Add method to stop countdown 2022-03-24 20:17:16 +09:00
Dan Balasescu
ea9de0199d Split countdown start into separate method 2022-03-24 20:09:32 +09:00
Dan Balasescu
dfa076c169 Refactor cancellation logic 2022-03-24 16:29:59 +09:00
Dan Balasescu
4c0d76573c Asserate code is running on update thread 2022-03-24 15:51:30 +09:00
Dan Balasescu
f0d132b16e Rename FinishCountdown() -> SkipToEndOfCountdown() 2022-03-24 15:21:46 +09:00
Dan Balasescu
d2ecc100e5 Revert unnecessary async change 2022-03-24 15:07:24 +09:00
Dan Balasescu
8f3a4df70a Add explanation for try-catch 2022-03-24 15:07:24 +09:00
Dan Balasescu
d36944ac95 Dispose token manually
Cover more branches with cancellation source disposal
2022-03-24 15:07:24 +09:00
Dan Balasescu
a83a90e675 Rename countdown Delay -> Duration 2022-03-23 15:21:16 +09:00
Dan Balasescu
f7c0047206 Send time remaining in countdowns instead 2022-03-23 15:19:43 +09:00
Dean Herbert
483fb84b56 Fix typo in FinishCountdown method 2022-03-22 16:50:13 +09:00
Dan Balasescu
4630aa15cc Apply refactorings according to reviews 2022-03-22 12:54:19 +09:00
Dan Balasescu
04f4e81852 Rename start countdown request 2022-03-18 21:05:19 +09:00
Dan Balasescu
72843a6797 Add support for starting/stopping countdowns 2022-03-18 14:33:09 +09:00
Dean Herbert
7e24b36f26 Merge branch 'master' into remove-playlistitem-beatmap 2022-02-16 14:24:57 +09:00
Dean Herbert
6a08fd57ef Rename "client" fields in tests to specify whether spectator or multiplayer 2022-02-16 09:52:18 +09:00
Dan Balasescu
bdc3b76df0 Remove beatmap bindable from PlaylistItem 2022-02-15 23:50:08 +09:00
Dan Balasescu
c48a0dc993 Move UserLookupCache to online play test dependencies 2022-02-15 20:56:46 +09:00
Dan Balasescu
efeba30b9f Remove ruleset and mod bindables from PlaylistItem 2022-02-15 16:28:15 +09:00
Dean Herbert
e74a5022c9 Fix multiple tests via null checks and changing ToLive to Detach
flow
2022-01-12 17:00:17 +09:00
Dean Herbert
031a40af6a Replace usages of Wait with WaitSafely 2022-01-04 11:51:41 +09:00
Dan Balasescu
998b07db90 Fix TestMultiplayerClient referencing the wrong room 2021-12-23 19:14:09 +09:00
Dan Balasescu
9316abc278 Better fix for intermittent multiplayer tests 2021-12-20 13:10:13 +09:00
Dean Herbert
33cf4ba7f6
Merge pull request #16075 from smoogipoo/prevent-idle-transition-during-load
Add AbortGameplay() to fix state transition race conditions during multiplayer load
2021-12-15 19:59:19 +09:00
Dan Balasescu
9ade8069a1 Rename to AbortGameplay() and handle additional states 2021-12-15 06:40:28 +09:00
Dan Balasescu
750bfae909 Fix TestMultiplayerClient not handling all users bailing from gameplay 2021-12-14 11:35:56 +09:00
Dan Balasescu
2f1dc91211 Add AbortLoad() method to abort gameplay loads 2021-12-14 11:30:42 +09:00
Dan Balasescu
6057037e35 Move playlist item beatmap population to MatchSubScreen 2021-12-10 20:08:59 +09:00
Dan Balasescu
de0f37b08d Separate editing and adding playlist items 2021-12-10 15:26:48 +09:00
Dan Balasescu
4d1c06c061 Add support for host enqueueing in TestMultiplayerClient 2021-12-10 01:03:36 +09:00