rednir
b265d2dab4
Remove another whitespace
2021-01-19 14:16:22 +00:00
rednir
1d4c813ff6
Merge branch 'sort-skins-alphabetically' of https://github.com/rednir/osu into sort-skins-alphabetically
2021-01-19 14:03:31 +00:00
rednir
31e61326e1
Only user skins are sorted
2021-01-19 14:00:17 +00:00
rednir
f1894a8bac
fixed itemUpdated()
2021-01-19 12:17:56 +00:00
Andrei Zavatski
f0add0a7cf
Make BeatmapSetOverlay use OverlayHeader
2021-01-19 01:34:37 +03:00
rednir
0b65c0cd25
Remove whitespace
2021-01-18 20:17:42 +00:00
rednir
da89426a3b
Merge branch 'master' of https://github.com/ppy/osu into sort-skins-alphabetically
2021-01-18 20:09:15 +00:00
rednir
7476cb3047
Sort SkinSection in alphabetical order
2021-01-18 19:51:42 +00:00
Dean Herbert
0560eb4120
Reduce final fill alpha of main menu confirm-to-exit
2021-01-18 18:22:21 +09:00
Dean Herbert
0b165dce4b
Fix multiplayer mod select showing autoplay as a choice
2021-01-18 17:50:32 +09:00
Dean Herbert
1364de1166
Merge branch 'master' into beatmap-colour-setting
2021-01-18 16:07:46 +09:00
Dean Herbert
5278cad393
Reword setting to make more sense
2021-01-17 22:42:48 +09:00
Dean Herbert
5fd644fc57
Unify variable names
2021-01-17 22:42:48 +09:00
Dean Herbert
addd463d26
Merge branch 'master' into explicit-search-control
2021-01-17 21:44:25 +09:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
...
Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Bartłomiej Dach
816cc7a59b
Adjust explicit label spacing on beatmap set overlay
2021-01-17 00:35:23 +01:00
Dean Herbert
b5e784ed42
Fix possibility of crash when selecting a random skin during skin import
2021-01-15 16:34:28 +09:00
Salman Ahmed
dc8e38cf4d
Remove pointless inline comment
2021-01-15 07:20:13 +03:00
Salman Ahmed
6281c1086a
Space out explicit marker in beatmap overlay
2021-01-14 05:41:09 +03:00
Salman Ahmed
abf718242b
Make explicit marker font semi-bold
2021-01-14 05:40:43 +03:00
Salman Ahmed
1f12b2bd09
Rename download state Downloaded
to Importing
2021-01-13 18:04:53 +03:00
Salman Ahmed
43daa7c7c0
Use Colour2
of orange theme for explicit pill
2021-01-13 17:07:42 +03:00
Salman Ahmed
e275dd02e0
Create static colour properties for now
2021-01-13 17:07:11 +03:00
Salman Ahmed
9d59d784f8
Add Colour{1-4} properties to OverlayColourProvider
2021-01-13 17:06:44 +03:00
Salman Ahmed
a5f99ed8e6
Merge branch 'explicit-beatmap-markers' into explicit-search-control
2021-01-13 12:53:57 +03:00
Salman Ahmed
78631323ba
Add explicit pill to beatmap overlay
2021-01-13 12:13:14 +03:00
Salman Ahmed
f6637eec36
Add explicit pill to beatmap panels
2021-01-13 12:13:14 +03:00
Salman Ahmed
ee6baeb57e
Add "explicit" marker pill
2021-01-13 12:13:14 +03:00
Mysfit
5f10bcce02
Added beatmap colour settings checkbox and associated tests.
2021-01-13 00:09:22 -05:00
Salman Ahmed
24c1839739
Add global web setting for allowing explicit content
2021-01-12 11:10:25 +03:00
Salman Ahmed
249be461d5
Add "explicit maps" search filter control
2021-01-12 11:09:55 +03:00
Dean Herbert
d2ca6da0fd
Remove unused constant
2021-01-11 01:56:09 +09:00
Dean Herbert
bd37723788
Expose as IBindable for added safety
2021-01-11 01:55:54 +09:00
Dean Herbert
e4eb44df6e
Merge branch 'master' into fix-play-button-crashes
2021-01-11 01:46:41 +09:00
Salman Ahmed
375ecf92ed
Merge remote-tracking branch 'upstream/master' into fix-mod-buttons-not-copying-settings
2021-01-09 00:26:18 +03:00
Bartłomiej Dach
274a045d8d
Remove Dispose() override
...
Culls another non-thread-safe mutation of the `Playing` bindable.
It seems to be a weird vestige from an earlier revision of the old
"direct" panel, which relied on `DisposeOnDeathRemoval` to finish track
playback (and then was removed in
6c150c9ed7
). The play button is no longer
responsible for managing preview track lifetime anyway;
`PreviewTrackManager`'s method are intended for that.
2021-01-08 20:08:19 +01:00
Bartłomiej Dach
52789118a3
Schedule play button state update
...
Revealed by the framework-side transform thread safety checks. `Stopped`
is even annotated as not being thread-safe (but was annotated as such
long after the class's nascence).
2021-01-08 20:08:19 +01:00
Bartłomiej Dach
0cf5be3ef4
Fix selection change event being invoked with wrong mod
2021-01-08 17:02:57 +01:00
Dean Herbert
c208800150
Fix auto selection scenario regressing due to scheduling too much
2021-01-08 14:17:14 +09:00
Dean Herbert
4973e23003
Merge branch 'master' into fix-transform-mutation-mod-selection
2021-01-08 11:16:15 +09:00
Bartłomiej Dach
a761ec952a
Merge branch 'master' into remove-osu-direct
2021-01-06 17:32:12 +01:00
Dean Herbert
866fb28d6c
Merge pull request #11411 from LavaDesu/feature/discord-presence-toggle
...
Add ability to toggle discord rich presence
2021-01-07 00:52:38 +09:00
Dean Herbert
283c69a68f
Update enum name in line with changes
2021-01-06 23:12:56 +09:00
Bartłomiej Dach
6572bb18de
Merge branch 'master' into fix-transform-mutation-display-settings
2021-01-06 10:09:14 +01:00
Dean Herbert
15dd7a87a6
Move gameplay preview event binding to LoadComplete
2021-01-06 15:19:12 +09:00
Bartłomiej Dach
52687fc37c
Merge branch 'master' into fix-transform-mutation-loading-layer
2021-01-05 23:10:51 +01:00
Bartłomiej Dach
2b253f6d01
Remove now-unused fields & locals
2021-01-05 22:56:53 +01:00
Dean Herbert
d0d2e41b28
Fix display settings binding to configuration bindables in async load
2021-01-05 18:19:28 +09:00
Dean Herbert
54982dcdd7
Refactor LoadingLayer to avoid applying effects to external drawables
...
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.
This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.
The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).
I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Dean Herbert
5d8c153c1e
Move schedule logic to buttons rather than section
...
It turns out there's some quite convoluted scheduling / order of
execution requirements of ModSelectOverlay and ModSection. Applying
scheduling causes a runaway condition ending in zero frames after many
mod button changes.
I wanted to avoid rewriting the whole component, so have just moved the
schedule to guard against the part where drawables are actually changed.
2021-01-05 16:41:05 +09:00
Dean Herbert
4d6c13f169
Privatise ModSelectOverlay methods that may be unsafe to be called externally
2021-01-05 16:18:13 +09:00
Dean Herbert
57a8cd7461
Schedule deselection operations for safety
2021-01-05 16:17:58 +09:00
Dean Herbert
962c95dc01
Fix ModSelection making unsafe advances of ModSection
2021-01-05 15:19:37 +09:00
KyeKiller
77e660e426
Should pass all checks again now.
2021-01-04 22:11:52 +00:00
KyeKiller
1234d0fa04
Applied all tooltips to the right
2021-01-04 22:01:12 +00:00
KyeKiller
0e42d415c1
Hit another oopie
2021-01-04 21:05:28 +00:00
KyeKiller
3468df840b
Moved tooltip to the left to stop the overflow
2021-01-04 21:04:30 +00:00
KyeKiller
73f5e5aaf9
Moved "ToolbarSocialButton" back
2021-01-04 21:03:51 +00:00
KyeKiller
2e2b3ab5d4
Should remove codeFactor error
2021-01-04 17:26:42 +00:00
KyeKiller
2d1b52be0d
Moved "ToolbarSocialButton"
...
This will remove it from coming off the screen.
2021-01-04 17:21:31 +00:00
LavaDesu
2e5c67be3f
Add ability to toggle discord rich presence
...
There are 3 modes: enabled, limited, and disabled.
The limited mode hides identifiable information such as username, rank, and
(if participating in one) multiplayer lobby name.
2021-01-03 10:37:28 +07:00
Salman Ahmed
988f9b98a1
Split button mods updating to private method
2021-01-01 16:16:00 +03:00
Salman Ahmed
a031c8e0b6
Apply documentation suggestions
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-01 15:34:09 +03:00
Salman Ahmed
2ce9599957
Copy selected mods properties into overlay's buttons
2021-01-01 03:47:13 +03:00
Bartłomiej Dach
d2301068b6
Fix changelog header staying dimmed after build show
2020-12-28 16:35:33 +01:00
Dean Herbert
69fab7de77
Merge pull request #11307 from bdach/fix-account-creation-overlay-after-logout
...
Fix account creation overlay not showing up the first time after a log-out
2020-12-28 11:52:48 +09:00
Dean Herbert
1b7c72f03b
Merge branch 'master' into changelog-refactor
2020-12-28 11:00:14 +09:00
Bartłomiej Dach
0b42b4b955
Rename {Drawable -> Clickable}Avatar
2020-12-26 14:35:11 +01:00
Bartłomiej Dach
0aedc720f2
Extract changelog entry component
2020-12-25 21:06:03 +01:00
Bartłomiej Dach
3ac618778f
Handle all changelog entry types correctly
2020-12-25 21:06:03 +01:00
Bartłomiej Dach
5f43299d37
Fix tests failing due to base logic firing
...
It turns out that the changelog code was semi-intentionally relying on
the request to get release streams to be slow to initially show the
listing of all streams.
Locally suppress the base tab control logic to fix this.
2020-12-25 21:06:03 +01:00
Bartłomiej Dach
83fb7c7a1a
Re-namespace all files in OnlinePlay directory
2020-12-25 16:50:09 +01:00
Bartłomiej Dach
0d8fb83d0a
Ensure account creation overlay is shown after logout
...
Scheduling the entire API state change callback caused the scheduled
hide to fire the first time the user attempted to display the account
creation overlay after a logout, because the drawable wasn't present
before that (so its scheduler wasn't running).
It is not theoretically safe to run `Hide()` unscheduled at its present
call site (as the value change callbacks are fired on the background
API thread). This could also be fixed by setting `AlwaysPresent = true`,
but that's a pretty ugly and unperformant change to make in general.
2020-12-25 15:40:39 +01:00
Bartłomiej Dach
4270c29f60
Trim stray newline
2020-12-24 13:42:08 +01:00
Dean Herbert
66a23c22e5
Fix various tests failing due to dependence on specific online data
2020-12-24 21:28:24 +09:00
Dean Herbert
323da82477
Add website root URL and update most links to use it
...
For what it's worth, I intentionally didn't include news / changelog /
supporter, because these should never change.
2020-12-24 18:11:42 +09:00
Endrik Tombak
78c14fd696
Refactor code into UserTrackingScrollContainer
2020-12-22 17:36:44 +02:00
Dean Herbert
4f02928601
Change sorting to better handle portrait screens
2020-12-22 17:36:56 +09:00
Dean Herbert
3d5783a0ea
Improve variable names
2020-12-22 17:34:51 +09:00
Dean Herbert
a1d67f0cf6
Merge branch 'master' into fix-resolution-dropdown
2020-12-22 17:26:53 +09:00
Salman Ahmed
dab5924a63
Fix resolution dropdown not respecting current display changes
2020-12-22 08:02:42 +03:00
Dean Herbert
7c5964fad8
Revert window modes to previous code to correctly apply framework restrictions
2020-12-22 13:04:39 +09:00
Dean Herbert
ce2b96afc5
Merge branch 'master' into fix-selected-highlight-on-some-dropdowns
2020-12-22 13:00:06 +09:00
Dean Herbert
d096f2f8f6
Fix potential cross-thread operation during chat channel load
...
The callbacks are scheduled to the API thread, but hooked up in BDL
load. This causes a potential case of cross-thread collection
enumeration.
I've tested and it seems like the schedule logic should be fine for
short term. Longer term, we probably want to re-think how this works so
background operations aren't performed on the `DrawableChannel` in the
first place (chat shouldn't have an overhead like this when not
visible).
Closes #11231 .
2020-12-21 16:39:50 +09:00
Joehu
5b8e35c98c
Make settings dropdown abstract
2020-12-19 19:04:14 -08:00
Joehu
b87f89986a
Fix selected item not being highlighted on some setting dropdowns
2020-12-19 19:04:13 -08:00
Dean Herbert
206bf3713e
Make IAPIProvider read-only bindables into IBindables
2020-12-18 15:16:36 +09:00
Salman Ahmed
9c22753f3f
Remove unnecessary inheritance to OverlayView
2020-12-18 02:51:19 +03:00
Salman Ahmed
5e4f667cff
Revert "Allow OverlayView fetching with no API requests required"
...
This reverts commit 449b9a21ae
.
2020-12-18 01:27:58 +03:00
Salman Ahmed
904a4daa98
Add todo comment reminding of updating friends list along
2020-12-17 13:33:49 +03:00
Salman Ahmed
94175d0532
Use global friends list instead of always fetching
2020-12-17 13:33:17 +03:00
Salman Ahmed
449b9a21ae
Allow OverlayView fetching with no API requests required
2020-12-17 13:31:57 +03:00
Dean Herbert
3faf7db068
Merge pull request #10882 from PercyDan54/import-screen
...
Add File Import screen
2020-12-15 15:03:15 +09:00
Gagah Pangeran
f0e6b6eaf8
sort by ruleset id first then star diff
2020-12-15 11:09:09 +07:00
Dean Herbert
26fa010fed
Merge branch 'master' into import-screen
2020-12-15 12:37:27 +09:00
smoogipoo
10c1823534
Remove now unused files
2020-12-07 22:07:11 +09:00
Dean Herbert
a5e2509d52
Merge pull request #11105 from Joehuu/mod-settings-fade-in/out
...
Add fade in/out animations to mod settings container
2020-12-07 17:12:29 +09:00
Dean Herbert
454e94574c
Add corner rounding and positional transform
2020-12-07 16:43:07 +09:00
Dean Herbert
7253866e17
Move customisation panel to be in same area as main content
2020-12-07 16:42:55 +09:00
ekrctb
f4eb17d398
Update osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs
...
Set mouse confine mode at initialization
Co-authored-by: Dean Herbert <pe@ppy.sh>
2020-12-07 16:09:14 +09:00