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Commit Graph

277 Commits

Author SHA1 Message Date
smoogipoo
1c4296f5e7 Implement the new results screen 2020-03-17 17:43:16 +09:00
Dean Herbert
c2fbc85e77 Split out test scene for StarCounter 2020-03-09 01:26:34 +09:00
Dean Herbert
979988235d Increase flexibility of StarCounter component 2020-03-08 15:56:22 +09:00
Dean Herbert
0ccf691c97 Remove unnecessary interpolation 2020-03-06 18:00:07 +09:00
Dean Herbert
3b0e3cd71a Remove using statements 2020-03-06 17:55:57 +09:00
Dean Herbert
40074f10db Remove unnecessary override 2020-03-06 17:55:05 +09:00
Dean Herbert
90dbb90470 Merge branch 'master' into disable-keycounter-breaks 2020-03-06 17:53:10 +09:00
Dean Herbert
5200633f9f Centralise TestPlayer implementations as much as possible 2020-03-05 11:25:07 +09:00
naoey
3d344a076d
Add test for disabled keycounter, don't discard change event values 2020-03-03 06:17:25 +05:30
naoey
1ce972dd5b
Remove unused variable 2020-02-29 21:53:49 +05:30
naoey
bca58ddb42
Make KeyCounter stop counting during breaks 2020-02-29 21:18:43 +05:30
Dean Herbert
29e2e17144 Merge branch 'master' into fix-dho-lifetimes-via-judgements 2020-02-25 19:07:57 +09:00
Dean Herbert
a047456354 Revert changes to make HitObject abstract 2020-02-25 19:07:15 +09:00
Dean Herbert
ffc7eaa3f2 Fix hitobjects with unknown lifetimes by enforcing non-null judgement
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.

This fixes BananaShower and JuiceStreams in osu!catch.

This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
Dean Herbert
e8ebb31517 Expire old judgement lines if too many exist 2020-02-23 03:53:51 +09:00
Dean Herbert
05c48cd929 Fix volume mute tests regressing 2020-02-14 19:27:32 +09:00
Dean Herbert
47325601f4 Add failing test 2020-02-14 19:16:08 +09:00
Bartłomiej Dach
12469469ad Add reproduction test steps for lifetime bug
Modify TestSceneScrollingHitObjects to contain a test case that serves
as a reproduction for a visual bug in which using the overlapping scroll
algorithm results in an incorrect origin adjustment for lifetime.
2020-02-06 23:12:22 +01:00
Bartłomiej Dach
ecde641729 Randomise colours in scrolling test scene
Switch to using randomised colours in TestSceneScrollingHitObjects to
better distinguish individual hit objects.
2020-02-06 22:47:59 +01:00
Salman Ahmed
0ccbffde8d Use ChildrenOfType instead 2020-02-03 23:43:04 +03:00
Salman Ahmed
26a9d60437 Avoid exposing whenever possible 2020-02-03 23:17:10 +03:00
Salman Ahmed
4cd4055e7c Rename to AlwaysVisible and add XMLDoc 2020-02-03 20:00:43 +03:00
Salman Ahmed
51ed289c59 Revert namings and behaviour changes 2020-02-03 19:59:58 +03:00
Salman Ahmed
351cb8ac1a Rename Visible to HasReplayLoaded and change default value
Doesn't make sense to be true by default
2020-02-03 15:47:52 +03:00
Salman Ahmed
443063263e Merge remote-tracking branch 'upstream/master' into fix-key-counter-visible-on-reshowing-hud 2020-02-03 15:18:25 +03:00
Salman Ahmed
0f449d1b99 Set config value instead 2020-02-02 18:46:59 +03:00
Salman Ahmed
28e340c486 Inherit Container and fade the key flow instead of individual children 2020-02-02 18:46:27 +03:00
Salman Ahmed
6103674b54 Add tests for changing HUD visibility on hidden key counter configuration 2020-02-02 14:50:05 +03:00
Dean Herbert
ed368e44ea
Merge branch 'master' into safe-screen-lease 2020-02-01 02:11:18 +09:00
Dean Herbert
19f516e710 Ensure OsuScreen level leases are taken out synchronously 2020-01-31 19:10:44 +09:00
Dean Herbert
5f48affcba Centralise screen exit logic to ScreenTestScene 2020-01-31 14:19:29 +09:00
Dean Herbert
2187dbd0c2 Rename steps in test for clarity 2020-01-24 14:37:37 +09:00
Dean Herbert
997b49f6dc Change display to always show progress bar, only hiding seeking handle instead 2020-01-24 14:21:22 +09:00
Dean Herbert
da65fff48e Merge remote-tracking branch 'upstream/master' into collapse-graph-option 2020-01-24 13:55:42 +09:00
Dean Herbert
c390348eab Merge remote-tracking branch 'upstream/master' into colour-score-meter 2020-01-24 11:45:33 +09:00
Dan Balasescu
03c778df75
Merge branch 'master' into update-framework 2020-01-09 19:02:26 +09:00
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Bartłomiej Dach
f0fe3bc804 Pass bindable to BeatmapMetadataDisplay
It was reported that mods selected in song select would show up during
loading of replays which were recorded under a different set of mods.
This was caused by BeatmapMetadataDisplay accepting a plain read-only
value of the Mods bindable in PlayerLoader.load(), therefore making the
mod value assignment in ReplayPlayerLoader.OnEntering() have no effect
on that component.

To resolve this issue, make BeatmapMetadataDisplay accept the
higher-level bindable, bind to it locally and pass it down the hierarchy
to ModDisplay.
2020-01-08 20:10:43 +01:00
Bartłomiej Dach
a3f7d3c445 Add failing test
Add test case demonstrating the lack of update of the metadata display's
mods upon setting the Mods property in PlayerLoader.
2020-01-08 19:55:35 +01:00
Bartłomiej Dach
d828b31ae4 Schedule child mutation in test setup 2019-12-27 17:16:43 +01:00
Bartłomiej Dach
e2a55b79ca Refactor scrolling hit object scene
To better demonstrate the desired effect of the fix introduced in
193e41f, refactor TestSceneScrollingHitObjects to contain two tests,
one of which contains the pre-existing controls to test scroll
algorithms, and the other aims to showcase the fix by setting scroll
parameters appropriately.
2019-12-27 16:52:07 +01:00
Bartłomiej Dach
005ec4b373 Demonstrate bug in scrolling container scene
Modify TestSceneScrollingHitObjects to showcase the effect of origin
choice on object lifetime for all four scrolling directions.
2019-12-26 20:37:06 +01:00
smoogipoo
00a36c388c Fix tests 2019-12-26 19:18:39 +09:00
smoogipoo
7414a6aadd Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
# Conflicts:
#	osu.Game.Rulesets.Catch/CatchRuleset.cs
#	osu.Game.Rulesets.Mania/ManiaRuleset.cs
#	osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
Dan Balasescu
9702cc9809
Merge branch 'master' into remove-legacy-id 2019-12-25 21:01:12 +09:00
Dean Herbert
0677f746aa Provide the ruleset to converter classes 2019-12-24 16:02:16 +09:00
smoogipoo
6e7426a098 Simplify/improve beatmap conversion precheck 2019-12-23 17:44:18 +09:00
Andrei Zavatski
5af1260094 Improve testing 2019-12-21 14:30:49 +03:00
smoogipoo
76f2fb378f Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
Dean Herbert
51a01c7006
Merge pull request #7256 from peppy/remove-ruleset-ctor-param
Remove RulesetInfo parameter from Ruleset constructor
2019-12-18 18:42:42 +09:00