1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 21:17:33 +08:00
Commit Graph

91 Commits

Author SHA1 Message Date
Dean Herbert
5bc76cac58 Remove unused using statement 2020-11-27 17:01:07 +09:00
Dean Herbert
bcc197f9fe
Merge branch 'master' into improve-dho-time-offsets 2020-11-27 15:03:56 +09:00
ekrctb
57454bbb1c Remove hitObject argument from OnApply and OnFree 2020-11-27 10:13:05 +09:00
smoogipoo
0414e5c550 Add MaximumJudgementOffset to DrawableHitObject, use in more places 2020-11-26 01:12:42 +09:00
smoogipoo
ce4baf328d Move into OnApply() to resolve one-frame issues 2020-11-17 23:35:36 +09:00
smoogipoo
04805b78c3 Tighten osu! ruleset lifetime expiry for past hitobjects 2020-11-17 23:20:19 +09:00
smoogipoo
3f78d81386 Add nested osu! hitobject pooling 2020-11-12 15:59:48 +09:00
smoogipoo
b1e039bcec Prevent overrides from messing with application/freeing 2020-11-07 00:40:26 +09:00
smoogipoo
3a4bd73823 Fix DHOs being freed when not expected 2020-11-07 00:25:26 +09:00
smoogipoo
33b629a87a Make top-level osu! objects use new methods 2020-11-06 23:09:23 +09:00
Dean Herbert
0cadb31947 Merge branch 'master' into drawable-hit-object-hit-state-fix 2020-11-05 17:07:52 +09:00
smoogipoo
9a7fcadabc Use BDL for top-level osu! DHOs 2020-11-05 13:51:46 +09:00
Dean Herbert
a3dc1d5730 Update existing implementations 2020-11-04 17:14:23 +09:00
Bartłomiej Dach
1f0620ffd4 Replace assignment references to HitResult.Miss with Judgement.MinResult 2020-10-02 23:31:24 +02:00
smoogipoo
acbeb5406f Add/improve xmldoc 2020-08-31 13:33:41 +09:00
Dean Herbert
65b96079a0 Move dampening to base implementation and change range to 0..1 2020-04-13 13:01:02 +09:00
Fire937
22d89dbff7 Merge branch 'master' of https://github.com/ppy/osu into stereo-shifted-playback 2020-04-12 01:46:32 +02:00
Fire937
f274ec297c Add positional sound support for all rulesets
The SamplePlaybackBalance is calculated in a way that the balance
remains between -0.4 and 0.4.
Positional sound is not supported in osu!taiko.
2020-04-12 01:33:25 +02:00
smoogipoo
10e849d196 Separate into separate class 2020-04-10 02:02:09 +09:00
smoogipoo
12a48d2774 Cause all earlier hitobjects to get missed 2020-03-19 19:16:24 +09:00
Dan Balasescu
1d680b7a00
Better english
Co-Authored-By: Dean Herbert <pe@ppy.sh>
2020-03-18 19:13:25 +09:00
smoogipoo
742698acab Add notelock implementation 2020-03-10 15:30:24 +09:00
Huo Yaoyuan
dcfa98414f Use ??=. 2019-11-12 19:56:51 +08:00
smoogipoo
5c2c055614 Set lifetime on initial state update 2019-09-13 18:49:21 +09:00
Dean Herbert
f21e47d6d2 Move expire to DrawableHitObject 2019-09-12 19:29:08 +09:00
smoogipoo
0c73c5acf3 Expose full hitobject rather than hit windows 2019-09-02 17:14:40 +09:00
smoogipoo
f2bdf94a1d Add HitWindows to JudgementResult to indicate timing errors 2019-09-02 16:28:14 +09:00
Dean Herbert
9a98f39f06 Share logic with other rulesets (and make default) 2019-08-28 18:12:47 +09:00
Dean Herbert
9752dbf950 Fix osu! approach circles fading in too late 2019-08-28 18:10:58 +09:00
Dean Herbert
859233526d Move circle visual implementation to new class
Allows for more precise skin control over state animations.
2019-07-25 16:09:20 +09:00
Dean Herbert
c3b81bef4a Flip default to the preferred method going forward 2019-07-22 15:55:38 +09:00
Dean Herbert
be170b4124 Naming and documentation improvements 2019-07-22 15:50:02 +09:00
Dean Herbert
91f86adb66 Move DrawableHitObject state management to base class 2019-07-22 15:07:12 +09:00
Dean Herbert
8327452fe1 Make AccentColour a bindable 2019-07-22 14:48:59 +09:00
smoogipoo
ed203cb0ff Delay intial hitobject updates 2019-07-16 13:45:59 +09:00
Salman Ahmed
d11b799571 Add explaining comment 2019-06-30 18:28:20 +03:00
Salman Ahmed
f42ded3437 Move to DrawableOsuHitObject 2019-06-30 18:27:47 +03:00
Dean Herbert
2f8f4fac64 Fix combo colour fallbacks when skin is not providing any 2019-02-05 17:54:14 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Dean Herbert
4cee21f356 Make skinning better 2019-01-07 20:12:39 +09:00
Dean Herbert
1a974f64de Initial design for user registration dialog 2018-12-05 12:57:26 +09:00
smoogipoo
aea84f737b Fix taiko hitobjects potentially disappearing before being judged 2018-11-29 12:12:29 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
Dean Herbert
9f67119ba9 Fix potential nullref in IsPresent override 2018-09-06 18:01:32 +09:00
Dean Herbert
ffcad6e0f1 Merge remote-tracking branch 'upstream/master' into tgi74-hit-shake
# Conflicts:
#	osu.Game.Rulesets.Osu.Tests/TestCaseHitCircle.cs
#	osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
#	osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs
2018-08-24 15:26:36 +09:00
smoogipoo
ab642b563f CreateJudgementResult -> CreateResult 2018-08-06 11:07:41 +09:00
smoogipoo
2a4994e5ce Make hitobjects only have one judgement + result 2018-08-03 15:38:48 +09:00
smoogipoo
4548d2c87f Make Rulesets.Osu use the new judgement result structure 2018-08-02 20:36:38 +09:00
smoogipoo
462f1033c0 Migrate Rulesets.Osu to the new judgement system 2018-08-02 15:21:23 +09:00
smoogipoo
ff2a3a6e92 Fix hitobjects not properly expiring if scrolling in the editor 2018-07-26 20:07:16 +09:00