Dean Herbert
c46d787f1e
Merge pull request #29949 from minetoblend/feature/scale-around-center
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Support scaling around center when scaling with select box
2024-09-28 21:37:39 +09:00
Bartłomiej Dach
a00ed8dd77
Merge pull request #29914 from peppy/fix-judgement-counter-sync
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Fix judgement counter not showing correct counts when spectating user mid-play
2024-09-27 10:57:26 +02:00
Dean Herbert
78c1426a30
Merge pull request #29992 from smoogipoo/fix-ios-realm-crashes
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Fix reflection-related iOS crashes
2024-09-26 17:34:36 +09:00
Dan Balasescu
fd4891cf31
Fix similar Bindable-related crashes
2024-09-25 20:59:35 +09:00
OliBomby
e3b4483872
Refactor PlacementBlueprint to not be hitobject specific
2024-09-24 20:31:00 +02:00
Marvin Schürz
3180468db1
Prevent the distance snap grid from being activated by alt key while dragging select box handle
2024-09-21 14:22:17 +02:00
Dean Herbert
2d993645af
Add test coverage of judgements not being synced when resuming a replay
2024-09-18 15:28:10 +09:00
Bartłomiej Dach
4a39873e2a
Fix replay analysis overlay not rotating with Barrel Roll enabled
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Closes https://github.com/ppy/osu/issues/29839 .
2024-09-11 15:54:30 +02:00
Bartłomiej Dach
b78ef81bf1
Fix Flashlight not appearing on top of bubbles from Bubbles mod
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Inadvertently regressed in 44d0dc6113
.
2024-09-11 15:54:07 +02:00
Dan Balasescu
5d09aaae27
Merge pull request #29446 from OliBomby/last-anchor
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Fix path control points losing curve type on save/reload or undo
2024-09-02 18:40:19 +09:00
Dean Herbert
60c1e0fa72
Merge pull request #29440 from OliBomby/spacebar-resume
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Allow play/pause with spacebar while placing hitobjects
2024-08-30 12:58:41 +09:00
Dan Balasescu
4e8fb0dcab
Merge branch 'master' into scroll-speed-std
2024-08-30 00:41:05 +09:00
clayton
70d08b9e97
Increase mod icon acronym font weight
2024-08-25 20:42:57 -07:00
clayton
2bb72762ad
Use more contrasting color for mod icon foreground
2024-08-25 20:42:34 -07:00
OliBomby
998b5fdc12
Add property EditorShowScrollSpeed to Ruleset
2024-08-22 19:53:34 +02:00
Dean Herbert
36b4013fa6
Rename GameplaySkinComponentLookup
-> SkinComponentLookup
2024-08-22 18:46:03 +09:00
OliBomby
eefd7cf083
add back protection against perfect curve segments with > 3 points
2024-08-21 12:03:15 +02:00
OliBomby
a2e26ba9ff
Fix perfect curve anchors losing type between reloads
2024-08-16 14:24:55 +02:00
OliBomby
e5fab9cfbe
Remove select action to end placement
2024-08-16 11:55:07 +02:00
Dean Herbert
2221c4891f
Remove legacy non-pooled pathway to DrawableJudgement
2024-08-13 21:03:00 +09:00
Dean Herbert
bb0c9e2497
Add log output when judgements aren't being pooled
2024-08-13 20:57:23 +09:00
Dean Herbert
d74ac57092
Never call prepareDrawables
from unsafe context
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I can't mentally figure out *what* is causing the issue here, but in the
case where `prepareDrawables` is called from
`JudgementBody.OnSkinChanged` (only happens in a non-pooled scenario),
things go very wrong.
I think a smell test is enough for anyone to agree that the flow was
very bad. Removing this call doesn't seem to cause any issues.
`runAnimation` should always be called in `PrepareForUse` (both pooled
and non-pooled scenarios) so things should still always be in a correct
state.
Closes #29398 .
2024-08-13 20:57:20 +09:00
Dean Herbert
d072c6a743
Fix hit object coordinates being truncated to int
values
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Closes https://github.com/ppy/osu/issues/29340 .
2024-08-09 16:34:39 +09:00
Dean Herbert
0557b9ab79
Allow placement deletion with middle mouse
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This is in addition to Shift + Right-click.
I thik middle mouse feels more natural and is a good permanent solution
to this issue.
Note that this also *allows triggering the context menu from placement
mode*. Until now it's done nothing. This may be annoying to users with
muscle memory but I want to make the change and harvest feedback. I
think showing the context menu is more correct behaviour (although
arguably it should return to placement mode on dismiss?).
2024-08-05 14:25:09 +09:00
Bartłomiej Dach
6813f5ee0a
Fix incorrect DifficultyBindable
logic
2024-07-30 08:39:20 +02:00
Shreyas Kadambi
dec6b190f2
Add optional 'suffix' to timestamp
2024-07-28 11:31:36 -04:00
Bartłomiej Dach
088e8ad0a2
Respect pre-empt time when auto-generating breaks
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Closes https://github.com/ppy/osu/issues/28703 .
2024-07-23 13:30:13 +02:00
Bartłomiej Dach
57fa502786
Fix editor UI dimming when hovering over expanded part of toolboxes
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Closes https://github.com/ppy/osu/issues/28969 .
2024-07-22 11:57:46 +02:00
Dan Balasescu
a7e110f669
Don't rely on single-use properties
2024-07-18 19:07:02 +09:00
Dan Balasescu
bd4f3e28d9
Fix judgement animation getting cut early
2024-07-16 17:32:59 +09:00
Dean Herbert
6cdcd6136d
Fix editor toolboxes being incorrectly chopped
2024-07-15 21:02:54 +09:00
Dean Herbert
fe421edd8f
Fix editor UI transparency being incorrectly opaque when hovering slider control points
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As mentioned at
https://github.com/ppy/osu/pull/28787#issuecomment-2221150025 .
2024-07-11 16:41:21 +09:00
Bartłomiej Dach
c8a64c5950
Remove setup screen controls that do nothing useful
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Before I go with a hammer to redesign these, I want to remove stuff that
does nothing first.
Hard-breaks API to allow rulesets to specify an enumerable of custom
sections rather than two specific weird ones.
For specific rulesets:
- osu!:
- Stack leniency slider merged into difficulty section.
- osu!taiko:
- Approach rate and circle size sliders removed.
- Colours section removed.
- osu!catch:
- No functional changes.
- osu!mania:
- Special style toggle merged into difficulty section.
- Colours section removed.
2024-07-10 14:53:16 +02:00
Dean Herbert
aadcc5384d
Adjust editor transparent tweens to be less "flashy"
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Touched on in https://github.com/ppy/osu/discussions/28581 .
After a bit more usage of the editor I do agree with this and think that
making the fades a bit more gentle helps a lot.
2024-07-09 16:16:19 +09:00
Salman Ahmed
b33e54d064
Enforce IBeatmap.Breaks
to be sorted chronologically
2024-07-08 16:06:38 +03:00
Bartłomiej Dach
6907d3d3b5
Merge branch 'master' into nodesample-inherit
2024-07-05 08:12:47 +02:00
Bartłomiej Dach
c524c23db6
Merge branch 'master' into inherit-addition
2024-07-04 15:24:59 +02:00
Bartłomiej Dach
ea9dd841c0
Merge pull request #28728 from OliBomby/inherit-volume
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Always inherit the volume from the previous hit object on placement
2024-07-04 15:24:34 +02:00
Bartłomiej Dach
652d2e9633
Adjust code style
2024-07-04 15:19:36 +02:00
Bartłomiej Dach
8b4155fc0a
Merge branch 'inherit-addition' into nodesample-inherit
2024-07-04 15:13:20 +02:00
Bartłomiej Dach
faedf268ec
Merge branch 'inherit-volume' into inherit-addition
2024-07-04 14:52:05 +02:00
Bartłomiej Dach
72492a79cd
Reduce duplication in new logic
2024-07-04 14:45:46 +02:00
Dean Herbert
3f138489a1
Merge pull request #28509 from bdach/slider-anchor-type-switching
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Add ability to cycle slider control point types via keyboard
2024-07-04 16:11:37 +09:00
Dean Herbert
73d71d3d77
Merge pull request #28705 from bdach/editor-test-play
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Reimplement missing gameplay test hotkeys from stable
2024-07-04 13:44:25 +09:00
Salman Ahmed
899c8d39fe
Merge branch 'master' into verify-title-markers
2024-07-04 07:07:59 +03:00
OliBomby
e754668daa
Always inherit the volume from the previous hit object
2024-07-04 01:09:06 +02:00
OliBomby
8f3a30b0b9
inherit addition bank from last hitobject
2024-07-04 00:56:53 +02:00
OliBomby
8dd04b6e9a
update nodesamples on placement
2024-07-04 00:39:12 +02:00
Bartłomiej Dach
00a0058fc7
Fix typo
2024-07-03 16:13:47 +02:00
Bartłomiej Dach
bcb479d4f7
Use one less regex
2024-07-03 16:13:30 +02:00