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Commit Graph

37 Commits

Author SHA1 Message Date
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
cbb8dc2891 Fix storyboard samples rate not adjusted from actual gameplay mods 2022-03-02 20:56:18 +03:00
Dean Herbert
70a844ac10 Remove allowFallback parameters completely 2021-05-27 14:50:42 +09:00
smoogipoo
d28eb399a4 Fix storyboard sample lifetimes not set if seeked past 2021-04-20 17:14:48 +09:00
Dean Herbert
05982f42ab Add more comprehensive commenting and simplify base call logic
We can call the base method regardless for better safety. Worst case
it's just going to run `Stop()` twice anyway.
2021-02-01 16:43:54 +09:00
Mysfit
ee89aa159c Removed blank line 2021-01-26 23:12:26 -05:00
Mysfit
690feb1c1e Allow looping storyboard samples to follow the base samplePlaybackDisabled event logic. 2021-01-26 23:08:51 -05:00
Mysfit
3307e8357f DrawableStoryboardSample event method override for SamplePlaybackDisabledChanged 2021-01-26 00:36:32 -05:00
Bartłomiej Dach
b692abd3c2 Simplify condition from two to one operand 2021-01-22 20:35:34 +01:00
Mysfit
e0f8f6a23f introduce overrideable bool instead of copying event logic entirely 2021-01-22 12:09:40 -05:00
Mysfit
5b1bdfbdc5 Use callback method override 2021-01-21 20:06:24 -05:00
Mysfit
07ec0c0e0b Updated DrawableStoryboardSample to use GetBoundCopy() 2021-01-21 17:46:47 -05:00
Mysfit
b220939650 Fix storyboard samples continuing to play when the beatmap is paused or the intro is skipped. 2021-01-21 17:10:11 -05:00
smoogipoo
c29ad8edf8 Better API for dealing with the contained drawable samples 2020-11-30 19:26:25 +09:00
smoogipoo
a53848ef9b Fix storyboard imlpementation 2020-11-19 22:30:41 +09:00
smoogipoo
730b14b5bb Add initial hit sample pooling 2020-11-19 19:51:09 +09:00
Dean Herbert
367b35bb10 Merge branch 'master' into fix-storyboard-sample-pausing 2020-09-30 22:42:26 +09:00
Dean Herbert
136843c8e4 Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
2020-09-29 14:25:39 +09:00
Dean Herbert
69cb9f3091 Fix potential crash if disposing a DrawableStoryboardSample twice 2020-08-21 18:19:47 +09:00
Ronnie Moir
f2a48a339e Remove unused usings 2020-06-24 16:33:19 +01:00
Ronnie Moir
992ada4670 Revert UserPlaybackRate changes 2020-06-24 16:18:46 +01:00
Ronnie Moir
4c28347686 Adjust sample rate by UserPlaybackRate 2020-06-24 15:34:20 +01:00
Bartłomiej Dach
470d5bfce3 Invert if to reduce nesting 2020-06-19 20:15:14 +02:00
Bartłomiej Dach
53861cdde8 Privatise setter 2020-06-19 20:13:43 +02:00
Ronnie Moir
f04f2d2175 Add test scene 2020-06-18 21:46:32 +01:00
Ronnie Moir
9f4f3ce2cc Handle IApplicableToSample mods 2020-06-16 14:54:50 +01:00
Dean Herbert
978636b90c Fix storyboard sample playback failing when expected to play at 0ms 2020-06-15 09:38:33 +09:00
Dean Herbert
4b2cb8854e Fix storyboard samples not stopping on exit 2019-09-03 19:28:10 +09:00
iiSaLMaN
7b04fb1690 StoryboardSample -> StoryboardSampleInfo 2019-08-23 14:54:39 +03:00
Dean Herbert
92184adef5 Add stable sorting of storyboard elements 2019-03-26 16:37:52 +09:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
Dean Herbert
ca5c8d37d1 Use leased bindables 2019-02-01 16:44:06 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Joehu
f99eff1192 Use consistent terminology format 2018-09-15 07:30:11 -07:00
Dean Herbert
2d602c0e3c
Add todo regarding playback skip logic 2018-07-13 18:23:12 +09:00
smoogipoo
d879b96d9f Implement storyboard samples 2018-06-28 13:43:56 +09:00